Want to quickly add stunning particle effects to your next project? Particle Illusion is the choice for artists and editors looking to easily add photorealistic particle effects for motion graphics, VFX compositing elements, titles, lower thirds, and graphic backgrounds.
Particle Illusion is a powerful particle generator that gives users instant access to 3D particles. Available as a free standalone application. Quickly create photorealistic particle effects to use for motion graphics, visual effects, titles, and lower thirds.
Particle Type: A particle type is the collection of properties that determine how particles of this type look and behave. A particle type consists of an image (or images), a color gradient, and various properties such as velocity, size, weight, etc.
So an emitter is made up of particle types, and particle types are made from images, and particles are created by the emitter based on the properties of its particle types. In other words, an emitter creates particles which combine to form the visual effect.
So a super emitter is made up of free emitter types and free emitters are created by the super emitter based on the properties of its free emitter type. Each free emitter type consists of particle types, and particles are created by each free emitter based on the properties of its particle type. In other words, a super emitter creates free emitters, which in turn create particles which combine to form the visual effect.
These Emitter Library emitters are the starting point for building new particle effects: the first step in building an animation is to add one or more emitters from the Emitter Library to your project.
Background Image: When on the background will be an image instead of a solid color. Useful for some effects, especially if they get their colors from the source layer. (Particles can get their colors from source only in the plugin version). Note that selecting an emitter that gets its color from the source will use this image automatically for the particles regardless of the setting of this option.
Background Color: Although many particles look best when shown on a black background, some need a lighter color to display correctly (this is often indicated in the thumbnail image for the emitter with a grey or white background). Use this to set the background to any color.
Before looking at the parameters in the Controls View, remember from earlier that a regular emitter is made up of one or more particle types, and a super emitter is made up of one or more free emitter types, which in turn contain one or more particle types. This relationship is clearly seen in the Nodes View:
The parameters in this group allow you to adjust the noise field of each particle type individually. Remember that the base Turbulence Field settings are made in the Emitter Properties, and by default each particle type in the emitter will use the same settings.
You will have noticed that in the mini timeline there is a cyan line that draws from frame 1 to the CTI. This is the cache indicator. Particle Illusion will cache particle calculations which allows for better performance when scrubbing the timeline (under many circumstances). Note that it is not an image cache, so for projects with a large number of particles you may still not get smooth scrubbing.
Force objects apply an acceleration to any particles that enter their area, a bit like wind (or a magnet depending on the force type). Force objects can also provide the complex, organic movement of fluid dynamics to your project.
With Direction Variation set to the maximum (360 degrees), each cell will point in a random direction. Depending on the placement of the emitter, the Strength value, and a few other options (Strength Variation, the velocity of the particles, number of grid cells, etc.) you can get very complex, organic particle motion:
The motion becomes even more interesting if the emitter and particles move into different cells over time. For example animating the Position, Angle or Direction of the Force can result in very sophisticated particle motion.
First released in 2020, the free standalone edition includes most of the key features of the commercial plugin, supporting unlimited particles and emitters; layers, forces and deflectors; and integrated motion blur.
I recently visited the wondertouch.com and I discovered a cool particle generator (Particle Illusion 3) capable to produce smoke, fire, explosions, sparks, etc. and Im wondering if is around here a more inexpensive program alternative able to produce the same efects?
particleIllusion (pIllusion for short) is a stand-alone computer graphics application based on the particle system technique which allows users to create graphical animations, e.g. fire, explosions, smoke, fireworks, and various abstract visual effects.[1] The predecessor of pIllusion is Illusion 2 (19992001) which is licensed to Impulse Inc.[2] The chief programmer, Alan Lorence,[3] was in disagreement with Impulse Inc and formed another company by the name of Wondertouch. The upgraded version of Illusion has been rebranded and released as particleIllusion 3.0, which features new functions such as super emitter and force field.
The program works solely in two-dimensional space, but the random motion of particles may provide a virtually three-dimensional animation. pIllusion can be supported by OpenGL to accelerate the rendering speed which allows an accurate real-time preview with a proper video display card. Recently, pillusion has implemented a three-dimensional simulation function as of its recent free-to-download update.[4]
Transform your particles in just one click. Fluid Dynamics brings realistic organic movement to 3D particles. Includes 20 new beautifully designed presets that swirl and flow just like in the real world.
ParticleIllusion is an excellent application to create animated particles with which to complement your videos. The program is compatible with applications as famous as After Effects, MediaStudio Pro, Premiere or 3D Studio.
Furthermore, the program is also expandable because in the webpage, as well as other theme-related pages, we can find entire libraries with hundreds of animations developed in particles, developed to be used freely.
According to Boris FX, the company released the free standalone app to democratize particle creation and make the app more accessible to artists who might now be financially challenged by the COVID-19 pandemic.
It is worth noting that the new free standalone app does not offer all functions known from the Particle Illusion plugin. There is a nice comparison of the functionality on the Boris FX website. In short, Particle Illusion Premium Plugin includes added-benefits such as the ability to view and composite particle animations directly over source footage, utilize Mocha planar tracking, and masking tools, the audio-driven Beat Reactor tool, and more.
Advanced features include 3D particle emission using the integrated 3D camera, forces, deflectors, lines, turbulence, fluid dynamics (new), motion blur, depth of field, and direct rendering to ProRes and H.264.
The plugin version gives users access to a more streamlined workflow that includes the ability to composite particle animations directly over source footage inside preferred host applications, track and mask with integrated Mocha, drive animations to music with the built-in Beat Reactor, and more.
Boris Continuum Particle Illusion is an easy-to-use, powerful, high-end particle generator that gives editors and artists instant access to photorealistic particle effects for motion graphics, visual effects, titles, lower thirds, and background graphics. This paid plug-in allows users to create photorealistic particle effects to use for motion graphics, visual effects, titles, and lower thirds.
Whether you are looking for an explosion, flash, spray, drip or any other sort of effect, you should be able to find it in particleIllusion, as more than 2,600 particle effects are available.
Even though the interface itself is a little counter-intuitive, adding an effect to an image or video is relatively easy. Load up your video or image in particleIllusion, select the effects you want and add them, play around with the settings until you have reached the desired result. Then simply render the file and export it.
The main problem with particleIllusion is the complex interface, which is sure to confuse new users. A getting started tutorial or wizard would have been really helpful, but unfortunately the app doesn't oblige. It does have a good help file though, and if you visit the company's website, you will be able to view some tutorials, both written and video. It's a pity these aren't more readily available through the program interface, though.
The research on thermal illusion contributes to both fundamental theories and practical applications. In the existing literatures, the most common mechanism is to design a shell to disguise the inside core. However, the core-shell scheme may be weak to handle many-particle systems because N particles may require N specially-designed shells. This lacks efficiency and restricts practical applications. To solve this problem, we can no longer focus on the local effect of a single particle. In contrast, we should study the macroscopic effect of the N particles by treating each particle as an equivalent thermal dipole. Then, thermal illusion can be achieved when the macroscopic equivalent thermal dipole moments of different systems are equal to each other. This requires only once calculation and contributes to efficiency. Accidentally, the concept of equivalent thermal dipole helps to revisit the well-known Bruggeman theory and provides a clear physical image for it. The proposed scheme is verified by theoretical analyses, finite-element simulations, and laboratory experiments. Our work offers an efficient approach to achieving thermal illusion in many-particle systems, and contributes to potential applications in misleading infrared detection, manipulating heat flux, etc.
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