Honestly I'm quite surprised both that Squad didn't do something like this before 1.0 and that no modder implemented this. But probably something like this, or more likely a subset of features of what I'm talking about already exists, in that case feel free to point me to those mods.
Yeah, the troll just never made sense to me and has always bugged me. I don't know what I would switch it out for just curious in case I ever got one. Great looking mod though, I think it looks great and I usually hate mods.
Modifications (or mods for short) are only supported in desktop releases of Hardware Tycoon. You cannot load a mod in a browser version of the game. If you have installed Hardware Tycoon 0.2.8 or newer, you have two ways of importing mods:
If you have saved your mod to a .htmod or downloaded one, simply drag and drop the file into Hardware Tycoon anytime after creating a company. You can also go into options and click 'Manage mods' at the bottom, then 'Load a Mod' and select the .htmod you wish to add to your game. You can also disable a mod by clicking the switch next to it or remove it completely by pressing the X.
Building on my RT2 v1.56 mod* from an old modding thread, I have "fixed" (I think) a few problems with locomotives. Modern high-speed pax engines are now reliable, a couple of "super engines" (e.g. F9) have been brought back to reality, and a variety of other nagging discrepancies have been "corrected".
I am not sure that everything I've done is right, but I did invest several hours researching some of my changes. If I misunderstood something (like were some of the diesels powered and priced as if they were working tandem?), then I could be convinced to make further changes. Please try it out and tell me where I messed up.
The zip file uploaded here contains four files:
1) RT2_PLAT.EXE.j7x2 (the modded game executable)
2) default2.lng.x2 (a modded game-text file)
3) EXE Data.ods (multi-sheet open desktop spreadsheet roadmap to modding v1.56)
4) LocomotiveData.ods (Engines in the modded game; keep this handy while playing)
To use this mod, you must already have installed RT2-Platinum from a CD. Back up your working EXE and LNG files, then put my EXE and LNG files where the originals were (and strip off the extra extension from each one's name).
The spread sheets are for info purposes. If you're not interested in the how-to of modding, then EXE Data will be interesting only for its "alt" sheets showing mods in red-on-babyblue. On the other hand, if you installed the game from an online vendor like Steam, then you might use the EXE_Data.ods spreadsheet to get you started mod'ing a copy of your own exe (and then upload it for other Steam client players)
Locomotive data will be helpful to have on a second screen or paper when playing.
* The mod already had enhancements to industry. For example, chem plants can convert oil into synthetic rubber starting in WWII, and T&D factories can turn "rubber" (plastic) into goods starting after the war. Therefore, you should keep an eye on your industries when playing with this mod.
EDIT: Files updated 28-Oct-2012
This is an extensive library of user-made downloadable content (also known as "mods") for the videogame Zoo Tycoon 2. Browse through thousands of animals, objects, patches, and all kinds of additions to the game.
Enter the RollerCoaster Tycoon randomizer mod from Die4Ever, the same creator who's brought us such bangers as the randomizer mods for Duke Nukem 3D, Blood, and Shadow Warrior. Using it, you too can enjoy being buffeted by the uncaring winds of fate as the mod mucks around with your scenario goals, length, starting money, and ride stats. You could, for example, be tasked with attracting 10,000 guests on a budget of $1000, or you might find that all your coasters have been altered to possess an OSHA-violating level of intensity.
Manufactured under the Orca Vape umbrella, the B4e Tycoon features a modified version of the chipset found in Orca Vape mods. This 80W chipset features a large 0.975" OLED display, full temperature control suite, stealth mode, and a three button control interface. A large firing button is conveniently positioned in the middle of the face of the mod, and features a firing button shroud to prevent accidental firing of the mod. A two button adjustment panel is located at the bottom of the mod and can be independently locked and unlocked by holding the two buttons at the same time. An additional feature was added to the chipset that allows for a quick settings and battery life check while running the Tycoon in stealth mode. Stealth mode will help preserve battery life, but can often leave the user unaware of their current battery state. Two clicks of the firing button while in stealth mode will temporarily bring the screen live so that the user can view the battery life and current settings.