It was slated to wrap up Tuesday, but we could extend it if people are interested in taking some more time.
That site is actually kind of a dead-end. You can't really do anything there. Instead, you just `npm -g install stream-adventure` and then run the stream-adventure binary. (Get npm via `brew install node`.)
All your work is done locally on your machine:
- Run stream-adventure and pick a challenge.
- Write a foo.js file that meets the challenge.
- `stream-adventure run foo` to run it in the harness and see if you're getting sane output.
- `stream-adventure verify foo` to see your output vs. the expected output. If they match, you pass, and you should start back at the "run stream-adventure to pick a challenge" step. Rinse and repeat.
Theoretically you could write in whatever not-JS thing you want, compile down to JS, and then let it run that output file.