On May 24, 4:11 am, "Mike *The Djinn* Sloan"
<
michael.eric.sl...@gmail.com> wrote:
>
> *Red Spawn*: For Red Spawn, I was debating having a sort of dock style
> construction, with a simple, low-profile spawn building half in the
> water and half on the land. It would have docks around it, and maybe
> a motorboat or two, and either two or three exits. I'd ideally like
> at least one such exit hidden by an outcropping of rock, as snipers on
> the ramps and the soon-to-be-added sniper deck above the doors could
> easily cover the spawn as I envision it without such cover.
>
> Thoughts on any of this?
Red spawn should ideally have an area of safety near it where BLU
Snipers have limited line of sight outwards. Personally, I don't mind
the idea that RED gets a small sniper nest, similar to the one the
Sniper uses in his 'Meet the Team' video, directly attached to the
spawn. It could theoretically give good line of sight to Point A and
its immediate defence, but is open to counter sniping and rockets and
relies on the RED sniper to be excellent at suppressing BLU snipers to
be effective.
A rocky outcropping for Scouts to double jump on? It could allow
scouts an alternate entrance into the base for a blitzkrieg style
attack, flank defenders on the first point defence.
KBF on the forums said (or at least implied,) that people shouldn't be
a clear target for snipers unless they present themselves. I therefore
propose that ideal sniping positions should be limited in number and
size, but with very good and very obvious lines of sight and a
horrible weakness to rockets, grenades and other snipers.