It's meant to be for panels that you openGL render to, i.e. the renderPanel, to tell windows not to draw to it. I thought openGL wouldn't render to panels without it set..
But weird, its actually turned off for the renderPanel. If you turn it true you can see that windows doesn't draw the renderpanel on startup, instead leaving a gaping hole in the program's face until a second later or so when openGL kicks in. This is probably not preferable.
So ya, the renderTarget flag is pretty useless as it is not needed to be used and is crap when used. Good find. I think its totally useless, so we can probably take it out.
Tom.
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Tom.