Following the release of the 10277 Crocodile Locomotive I've become really intrigued by the static-display style that allows for added detail without having to pack in Power Functions, or now Powered Up. Wanting to add to my collection without having to wait for the next Lego release, if that happens, I decided to Bricklink parts to build one and settled on a steam locomotive. I'd missed out on Emerald Night but like a lot of you I always thought it was a bit flawed and I didn't want to make an exact copy so I modeled my own in Digital Designer. Inspired by Cooper's 4-8-4 version I lengthened by 4 studs and added 2 drive wheels and 2 trailing. It was a pretty straight forward process but I did spend a little time figuring out how to add to the trailing bogie without moving the coupler back beyond the cab of the locomotive. I can detail that solution if anyone is interested.
I spent the past few months ordering parts from Bricklink and the last bits are trickling in later this week but I wanted to throw up some renders. Here's the first one. I just downloaded Studio 2.0 and I'm still figuring it out on an old, under-powered compy so I'll update this with some more renders and, eventually, the finished product.
Download Zip ►►►►► https://www.google.com/url?hl=en&q=https://lpoms.com/2yLHJ9&source=gmail&ust=1719699313556000&usg=AOvVaw3oq46gsuU3t4U3H7fm-xY0
I'm not 100% sold on the style of smoke deflectors modeled directly from the Emerald Night so I may alter to make them more US-accurate, or remove them altogether. I haven't decided and I'm open to feedback.
Looking good so far. I also like your idea of continuing to tinker with it to make it look more like what you want. For example, replacing the dish on the front with a 6x6 round plate (perhaps with a 4x4 round plate and 4x4 dish, or round tiles, or...)
The second image better illustrates what I mentioned about the trailing bogie and how the coupler still aligns with the cab like the original model. This helps keep the tender tight to the locomotive. I also made the steam cylinders larger even though they might interfere with the steering on the leading bogie. If I add power to this I may have to modify or go back to the original arrangement. Another mod was the smoke stack...the Emerald Night stack is far too tall for my taste. I used an up-side-down hose cone held in place by a bar and 2x2 round brick. I'm planning to add some gauges and whatnot to the cab but I haven't bothered to model that.
Thanks @zephyr1934 and @Dorino for the comments. I think I'm going to stick with the dish for now. I'm not opposed to adding studs but the 6 x 6 round plate is a little much for my taste. I like both the green and red color schemes (in fact my first draft was red and black) but I was going for an American look, which is also why I ditched the wheel humps. I think I may tweak a few things on the physical model, mainly adding some minor greebling and playing with the deflectors.
Also the more I think about it i'm more and more intrigued by adding Powered UP, even if I never run it. Being able to add power without the complication of an IR receiver is really nice, even if the system has other flaws.
A few weeks later than I'd hoped but here is the physical model. Gonna live with it for a little bit before making any changes. I want to add some mechanical greebling and maybe add power and lights so long as it runs curves (which I haven't yet tested).
Looking good. If/when you get to revisions I'd suggest moving the connecting rod from the first driver to the second driver. In terms of trying the engine on curves, the 3 axle trucks on the tender will probably give you troubles on R40 curves, but you can drop to 2 axles or there are many ways of building 3 axle trucks that can handle R40 curves (sliding middle axle, articulated end axle, omit one set of wheels, etc.)
Thanks for the suggestion, @zephyr1934, I'll add that to my list of tweaks. Also looking at modifying the steam chests to make them more realistic / substantial. I'm waffling on powering it so negotiating curves isn't really a concern, more of a curiosity. I built this as a display piece and that's how it will live most of the time. I may experiment with some lettering prints as well.
Interesting resemblance, @Man with beard. I didn't intend on replicating an existing locomotive, just taking the Emerald / Scotsman and adapting some American elements, but I may use that as future inspiration for changes.
The Emerald Night is one of my favorite LEGO sets, and in my opinion one of the most beautiful engines TLG's released. However, even though it's a larger engine it was starting to look a bit small in comparison to my 8-wide MOCs; and that had to change. Looking around the internet, I was unable to find any 8-wide Emerald Nights, so although it's a MOD I figured I would share it anyways.
My goal with this model was to keep the spirit and design as in-tact as I could, same amount of wheels, same piston design, I wanted it to be easily identifiable as an Emerald Night. So the things on the my modification/construction agenda were as follows: The boiler needed to be as close to fully "round" as I could manage (The original was a bit off-shape), I wanted to add a more prominent running board over the wheels AND I wanted it to sit a plate lower, plus I wanted there to be an accurate light gap between the boiler and the floor below. And last, but not least, that teeny tender needed to be expanded.
For the most part I was able to build it by combining two engines, although I did need a couple extras. It took me probably 5 or 6 iterations before i settled on a design I really liked. Just looking at the 8-wide may not show many appreciable differences, although my 8-wide EN dwarfs an unmodified one with the extra bulk. There were plenty of extra parts leftover, enough for me to construct another engine which I shall also post shortly.
I do remember seeing a larger version of the EN somewhere on this forum (about 2 years back) but this is a nice clean rendition which works very well. I bought a few spare EN engines to do pretty much the same thing - as I also wanted wider, longer carriages. In this scaling it just looks correct.
Modifying the carriages is definitely on my future to-do list, although after seeing those pictures I'm fairly certain I want them 7-wide now (I'd been at odds trying to figure out what scale for the cars). I'm not sure how I missed that other engine, it looks nice with the dark red on it; although it's visually more different than I was shooting for. I too have been eyeing Sava's Garret engine, perhaps someday soon I'll have that alongside the EN.
NightStuD is a 2003 adult simulation PC shareware game released by Digital Universe Studio. It is the first game in the NightStuD series also published by the same company, the other games being NightStuD 2, NightStuD 3 and NightStudette. The game was only available to download on the company's website. Like other shareware games, players were offered a free demo of the game with a few minutes of gameplay. Player had to pay the company for the full game.
The player takes control of an unseen male character with the main objective of having sex with as many women he can find as possible. The player has to navigate a map to move to several places like pubs and joints. At the places, the player has to talk to a woman and invite her to the character's house, where the player will perform sexual intercourse with the woman. The player is also given various options before sexual intercourse like giving the woman drug or using condoms... At the end of the sexual intercourse, depending on the player's performance and how pleased the woman is, the player is given payment, which can be spent on the gym and surgery to improve charm and sexual performance. The graphics are mostly photographic images, and most are inanimate except for the pop-up images depicting the sexual acts that appear during sexual intercourse.
The game is now no longer available for download, although the rest of the series is still available. All that remains of the game are some screenshots from the official website, as well as the demo version of NightStuD.[1][2]
As an improvement sire for the German Riding Pony , Providence is exceptionally valued for improving type and substance, improving strength of topline, lengthening the neck, and activating the hind end for better engagement! He is equally cherished for his wonderful temperament and enthusiastic attitude as he is for his very good movement and superb jumping ability! He has sired numerous Premium foals and several Premium mares, one finds his contributions in athletic GRP offspring in several registries across the country!
Journey to Edenhof In October of 2015, we were able to fulfill a long time dream, by finally finding and bringing to Edenhof the Welsh stallion, Evans Providence of the Night. For 20+ years, I had been looking and considering the development of the domestic German Riding Pony, right here in North America. Providence fulfills every criteria I was selecting for and continues to exceed all my expectations on a daily basis. At 13.2 1/4 hands, he is small enough to be bred to the smaller warmblood mares and produce German Riding Ponies within the American size limits. These smaller versions of the fanciest warmbloods are more appropriately sized for smaller riders, and more manageable for junior riders, and seniors, as well. Determined not to sacrifice any criteria in the development of our breeding program, we have modeled it on the original German system of GRP development which used much Welsh blood in their 50 years of work. Our goal is for these offspring to have the look, quality of movement, temperament, conformation, and athletic ability of the full size FEI horse. When breeding to established German Riding Pony mares we have the opportunity to improve general pony typiness and conformation! Evans Providence of the Night is the star we have been searching for as he brings his magnificent gaits, athletic ability (both dressage and jumping), as well as striking good looks to pairings with variety of mare types.
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