do you know of some kind of editor that I can edit the pause menu. I would like to make some nice ones for my setup. Like a visual editor. I hope you have been good too btw I'm a big fan of your posts and works.
No visual editor I am aware of. Thus, need to go to Pause Theme download section find one that mostly fits needs and you can adjust the theme via XML code. Pause Themes - LaunchBox Community Forums (launchbox-app.com)
I use rocketlauncher to have bezels on my non-retroarch systems, so my setup looks consistent across different systems/emulators. Also for the pause menu, because they have an integrated save/load state menu in their pause, you can set it to send the autohotkey press for the emulator's save/load state hotkeys right there in the menu. Also for the joy2key kemapping that it takes care of on a per-game basis, as well as per-system basis. The day launchbox can do bezels, load the save states in the pause menu (all of them), and keep track of/apply the joy2key profiles per-game, is the day I will finally be able to delete rocketlauncher. Until then, it's an integral piece of my launching chain, and works extremely well at handling those things.
In almost all of the my platforms, bezels works without the needing to use RocketLauncher. Basically because about 95% of them are emulated in MAME and/or RetroArch. And much others are 16:9 and don't need it (And i have more than 200 Platforms in my setup).
Yeah, I only have handheld systems emulated in Retroarch, and maybe like two other consoles. The rest is all standalone and I need the bezel feature for that. I haven't ever seen the LB feature that opens up joy2key for you to make the profile, then applies it to the game. Where is this, I'd love to move that feature over to LB for sure.
ahhh ok interesting! Thanks for that info. I may stick with RL for the keymapping for now, because it automatically creates the file structure/directories and names the profiles for you. It even has a cool window that you can test the key-presses in and it will show you live whether or not it is registering. So all you have to do is select the game or system, joy2key opens up, you edit the keypresses, click save, and you're done. Probably knitpicky, but I don't feel like going through in launchbox and doing all that when I've already done the work, and it's basically just point-and-click.
One more question on that though, out of curiousity: Could you make a profile for a platform/system and have that run whenever any game from that system is started? Or can you only add a keymapping profile to a game?
Now you got me on a mental mission obssessed about rocket launchers and paused menus. I am trying that reshade thing from partway into your guys conversation. It's the madness I got the itch to install stuff I don't know and make my comp cry lol.
Yeah, at this point I'm so used to Rocketlauncher's GUI and how it helps me with the keymapping point-and-click style, that all the additional app stuff just feels like a hassle to me, since I'm so used to the way Rocketlauncher's GUI deals with stuff. The pause menu is so cool, because if you use a non-retroarch emulator that accepts picking save slots with a hotkey (like mednafen), then there's a window in rocketlauncher that you can input what key presses it needs to send to the emulator to select a particular save slot to load, and to save to.
The Katyusha multiple rocket launcher (Russian: Катю́ша, IPA: [kɐˈtʲuʂə]) is a type of rocket artillery first built and fielded by the Soviet Union in World War II. Multiple rocket launchers such as these deliver explosives to a target area more intensively than conventional artillery, but with lower accuracy and requiring a longer time to reload. They are fragile compared to artillery guns, but are cheap, easy to produce, and usable on any chassis. The Katyushas of World War II, the first self-propelled artillery mass-produced by the Soviet Union, were usually mounted on ordinary trucks. This mobility gave the Katyusha, and other self-propelled artillery, another advantage: being able to deliver a large blow all at once, and then move before being located and attacked with counter-battery fire.
The rocket launcher from DOOM (2016). Comes equipped with the Remote Detonation attachment; perfect for killing pinkies!
Clicking the right mouse button will detonate any rockets in flight with a more powerful explosion.