Earlier today when I opened minecraft a background process opened with it called windows command processor that boosted my cpu usage to 100%. After doing some research I found out it was malware. I decided to reinstall minecraft and now it doesn't popup anymore but I'm still worried it might be on my computer. The file tracked to C:\Windows\SysWOW64\cmd.
STEP 07
Please download the Farbar Recovery Scan Tool and save it to your desktop.
Note: You need to run the version compatible with your system. You can check here if you're not sure if your computer is 32-bit or 64-bit
I'm not currently seeing anything wrong in the logs aside from it looks like your Razor mouse? seems to have some part of the program crashing over and over. You might want to check for updates to see if that helps or if needed, contact their support for a fix if an update does not correct it.
Most of the tools used are potentially dangerous to use unsupervised or if ran at the wrong time.
They are often updated daily so if you went to use them again in the future they would be outdated anyways.
The following procedures will implement some cleanup procedures to remove these tools.
Download Delfix from here and save it to your desktop. (you may already have this)
Any other programs or logs that are still remaining, you can manually delete. (right click.....Delete)
IE: RogueKiller.exe, RKreport.txt, RK_Quarantine folder, C:\FRST folder, FRST-OlderVersion folder, MBAR folder, etc....AdwCleaner > just run the program and click uninstall.
If there are any other left over Folders, Files, Logs then you can delete them on your own.
Please visit the following link to see how to delete old System Restore Points. Please delete all of them and create a new one at this time.
How to Delete System Protection Restore Points in Windows 7 and Windows 8
As Java seems to get exploited on a regular basis I advise not using Java if possible but to at least disable java in your web browsers
How do I disable Java in my web browser? - Disable Java
A lot of reading here but if you take the time to read a bit of it you'll see why/how infections and general damage are so easily inflicted on the computer. There is also advice on how to prevent it and keep the system working well. Don't forget about good, solid backups of your data to an external drive that is not connected except when backing up your data. If you leave a backup drive connected and you do get infected it can easily damage, encrypt, delete, or corrupt your backups as well and then you'd lose all data.
Nothing is 100% bulletproof but with a little bit of education you can certainly swing things in your favor.
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Overall, it seems like a shame that in my humble opinion, Minecraft should end development by 1.20, but the truth is, lots of my friends like Ryan and Mason have permanently moved on from Minecraft, and have not looked back since. This is because they've seen similar issues with the game besides what I just told y'all about, and I'd have to agree with them wholeheartedly.
I know it's to help prevent people from pirating or cracking the game for free
Ironically, you don't even need to mod the actual game to pirate it - the launcher itself is what actually enforces it, either by adding a "-demo" parameter to the game if you haven't bought it (fun fact: versions prior to 1.3 do not recognize this so they actually allow you to play the full game - as even documented on the Wiki - all "cracked" launchers need to do is omit this to allow any version to be played in non-demo mode).
As for the server itself, it is entirely free to download (as all the game files are, actually - just check out , which directly links to the files on Mojang's servers) - and there is actually a setting which lets you disable online authentication - which is all a "cracked" server actually is, and is also clearly documented on the Wiki, and elsewhere (why Mojang hasn't removed such an easily exploited setting is beyond me, I've heard it is so server admins can get on in the event they can't normally login for some reason; as for pre-1.3 versions, they may just not care since they are so outdated they may as well be a stripped-down demo version, otherwise, they could just prevent you from changing versions if you have a demo account):
_Mode#Trivia
If one tries to play a demo version before 1.3 from the launcher using a non-premium account, they can play the full version. This is because 1.3 is the version that added the demo mode to Minecraft, so earlier versions do not have the code necessary to recognize that they are in the demo.
online-mode
Setting this variable to off purposely is called "cracking" a server, and servers that are present with online mode off are called "cracked" servers, allowing players with unlicensed copies of Minecraft to join.
Thus, obfuscation literally does nothing at all to secure the game against unlicensed usage. My main issue with it is that it makes (vanilla) crash reports impossible to understand unless you have access to deobfuscation mappings, or somebody else had figured out what the issue is, or the error message is clear enough; what does this even mean (division by zero - but where? What is "bit.b"?)
java.lang.ArithmeticException: / by zero
at blt.b(SourceFile:814)
at bao.ak(SourceFile:801)
at bao.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)
-edition-support/3174955-minecraft-version-1-7-10-keeps-crashing-when-i
Otherwise, it hasn't bothered me since I simply stopped updating at 1.6.4, with everything after that basically a separate game (if you consider how I version my own mods, based on major updates to world generation, 1.0.0-1.6.4 would be "Minecraft 1.0", 1.7-1.17 is "Minecraft 2.0", and 1.18+ is "Minecraft 3.0"), so there is no issue with having to update mods, which also must be updated because of internal changes to the game's code; the main reason why so many mods stopped updating at or were slow to update past 1.7.10 is not because of obfuscation but because of major internal changes, same for 1.13.
Also, I don't think it is correct to call Minecraft an "indie" game anymore, it hasn't been developed by a single person for well over a decade (there is a subset of players who consider versions up to Beta 1.7.3, when Notch was still dominant, "golden age", with everything since then going in a completely different direction from its original vision). Others consider the Microsoft buyout to be the end of the indie era; by this measure 1.8 was the last "indie" version (though I'd put it at 1.7 at the latest due to major changes in how the game is coded since 1.8).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
You say Mojang is an indie company. I disagree with this. It's not quite indie anymore. Mojang and Riot are two examples that may have both been indie companies at the start of the 2010s, but not really anymore. In fact, one of the one things you state in the same point is the slow pace of content/change over time, and the company becoming larger, having been bought out by a parent company, and having its processes shift is a result of this growth. That's a separate subject on its own, but company size does not linearly equal rate of change potential.
Anyway, you state Mojang being a small company is why we should expect faster content changes. This can go the other way, too. While indie titles might be more likely to take risks (as opposed to big publishers who take the safer, more profit likely route, resulting in less originality), it's rare a fully polished idea comes out of an indie title that perfects an evolution of the formula. That's a very tall ask, and I think you're underestimating the accomplishment of Minecraft, anyway. Back then, something like that wasn't seen before, and the tech for it wasn't really there before (at least not in the way Minecraft did it). There's a reason a simple concept with a simple look came relatively late.
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