Two weeks ago I bought the perpetual license for both on steam, but I haven't used them yet. I feel a horrible sense of misery every time I look at the programs, and I'm worried Adobe's track history of making their programs worse and harder to use over time is going to ruin substance (looking at you photoshop cc...). For the last year I was using the last build Allegorithmic released, but my student license ran out and I didn't realize they were going to replace the steam versions so early so I missed the opportunity to buy a perpetual version. Now I'm locked into the 2022 version ONLY (I've checked with their team on discord, they will no longer be offering rollback builds from 2021, thanks a lot...)
I guess what I'm saying is, this is my last day to get a refund for the program on steam, but then I will be out of substance since I no longer have a student license. I've completely screwed myself since what I wanted was to stay with version 7.1, but Adobe has made that officially impossible. So my option is to migrate all my files to the newer versions and hope it still functions, or never use substance again.
I was wondering if anyone has managed to get the latest version of substance painter running now that everything has shifted to Adobe. I have changed the paths in the start up to match the newer software and plugin paths . Yet in the startup.py I keep getting
Substance Painter will assign a unique texture set to each multi-subobject material you create in max. So if you want a single texture set for your object in substance painter but still want the ability to use material id's in Painter you need to take the following steps:
1. Temporarily assign a simple single material to your object (even if you have created multiple, polygon Ids that you want to use in substance Painter) and Export that single material version of your object to an .fbx (let's call this "SP_New_object" for clarity.
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