Street Justice is a Canadian-American action crime drama series starring Carl Weathers and Bryan Genesse. The series began airing in syndication in 1991, and was canceled in 1993 after two seasons.
Adam puts Grady to work at the bar he co-owns with his friend, Malloy (Charlene Fernetz), the daughter of his deceased partner. Grady soon begins helping Adam on cases using the knowledge he picked up living on the streets along with his martial arts training.
Because I am starting to feel my old mild case of stalker addiction from the old days coming back, I'm considering one of two. I had been trying to work on a claws/Electric brute but I'm not sure I am feeling it or not. I've thought of of redoing it as a stalker, but after a night widow it almost feels silly to do a claws stalker. So, I thought I might try street justice out as it might work with the theme for the toon but then I'd want electric armor to at least complete the theme (name and all).
Highly recommend it, there's an endgame where you can softcap S/L/E/N/F/C/M and cap S/L resist with barrier T4 and have IH-level regeneration with the Sandman's proc in the sleep aura (which also gives you significant damage boosts due to Stalker crits on sleeping targets!) while also yourself having great regen.
It's hard to go wrong with sj/anything. My sj/inv is a blast to play, up there in the top of the competition for most fun melee - and very, very powerful in general Just pick a secondary you love, pair it and go!
Honestly I can't think of a truly bad pairing for it although I'd tend to avoid click happy sets. Pick a strong secondary so you don't have to worry about stopping the butt kicking to avoid dying... scrapperlock is a definite danger with this set on any AT.
If I want /elec or /wp, I would go Brute. If I want SJ, I would go Stalker with something like /ea, /shield, or some other defense based set. /elec and /wp benefit more from Brutes higher HP and resist cap. SJ is best on a stalker although it isn't bad on a Brute. I even made a SJ/invul Brute based on a concept, and it has been fun although like level 20.
Question, will it let you pair StJ with Shield? I seem to recall that's not an option just like Claws & Spines (and possibly some more I'm not thinking of now). If I was rolling a StJ Stalker I'd probably think of Invuln, Rad, Elec or possibly SR.
Ya know, I never thought about using EA before. Honestly, I've only ever used Ninjitsu on stalkers before because like a 1/3 of it is skippable so I can raid more of extra pools. I think I might keep the toon as a claws/Elec brute for now, but this does give me ideas for a different stalker to consider.
I like StJ paired with SR. SR can be softcap easily while also slotting for recharge (Quickness, Red Fortune, LotG +7.5%). It leaves a lot of room to slot attacks for damage. No need to chase IO set bonuses to softcap defense. No need to slot a lot of recharge to run an optimal attack chain. It's possible make a very playable build with a passive +60% damage bonus. Here's a 90 second pylon run. Probably around 550 dps.
I've only ever tried SR once before and it was when I first got the game in '06 on a katana scrapper. I really didn't know what I was doing with ANY toon at the time so by the time I quit playing around with ATs and powers and settled on one to level up to 50, it got put to the wayside. Maybe I should bring him back but with a different primary... not like I haven't revived others from Live.
I did already have a shield stalker but with Electric Melee. I haven't played him much because with the Dark elemental shield and hide activated it looks like this dark nebulous blob running around which entertains me to watch way too much... perfect name for the powersets combo too!
Another +1 for StJ/SR. They're just such a good pairing. Street Justice demands you take most attacks and you focus a lot of attention on them. SR demands almost nothing from you and gives you the world. StJ pushes out great damage on its own, but wants a lot of recharge. SR leaks recharge from its pores. They're peanut butter and jelly. With this combo, on any AT, you can have a character that hits hard, goes fast, and just doesn't get hit. The Stalker version is one of the best single target machines in the game. The Tanker version is beyond immortal. Take your pick ?
I have a StJ/SR stalker, gotta say I agree with the others here praising SR with StJ. As a stalker halfway decently slotted you don't even need the t8 and t9 defense powers and you're still capped to everything. I slot my two toggles well and throw in a Gambler into each of the rest of the defense powers. It's a fantastic pairing in that it leaves you so much room to do other things with slotting and powers. With SR I've paired it with the Sorcery pool for Rune of Protection so I can get some nice high resists to go along with my capped defense should anything get through. The only thing missing is a heal which I'll give the nod to EA in that regard. You probably can't go wrong with Shield, SR, EA nor Bio at that.
Level 7: Slot Panacea proc in Health
Level 17: Slot Miracle unique in Health
Level 18: Slot Performance Shifter proc in Stamina
Level 23: Start working on the Atlas Medallion accolade, and finish it asap.
Level 27: Slot Numina proc in Health
Level 38: Take Superior Conditioning from the Body Mastery pool and slot a Performance Shifter proc
Level 40: Start working on the Portal Jockey accolade, and finish it asap.
Level 41: Take Physical Perfection from the Body Mastery pool and slot a Performance Shifter proc
Level 50: Consider taking Musculature Radial or Agility Alpha for end modification
Level 50: Consider taking Cardiac or Vigor Alpha for end reduction
Level 50: Consider taking Ageless Destiny for end recovery boost
Level 50: Consider taking a radial Lore pet that provides a +end boost
Once you're fully IO'd with incarnates, end isn't an issue anymore. Kill things quickly/efficiently and end bumps up while moving to the next target. Normal gameplay, I keep all toggles on (Including Sprint and Ninja Run) without endurance problems.
Jeez, I had forgotten I started this thread months ago. For the record, I tried StJ with a few different secondaries, Willpower, Invuln, SR, EA, and one other but I can't recall now. So far, I've liked it paired with SR the best. Early on it just felt right. I know saying that is subjective, but that's what I go by.
There's a few builds I keep to myself and StJ/SR is one of them. But someone could likely figure it out just by analyzing the video. Most powers are laid out in the tray, damage procs pop up in the window when activated. Even damage bonus is showing in the Combat Window, +58%. Not only can someone figure it out, dps-wise, they will probably improve it.
I've been trying my hand at a street justice invuln tanker and it seems really fun and neat, but then the way the game goes everything is fun and neat until level 20 or so then the game gets difficult... anyone else try this combo? How'd you build it out? Am I just wasting my time here?
1.) You are not wasting your time. Invuln, despite age and problems, is still a 'solid standard' tank set, and offers great survivability and utterly minimal maintenance to get there. Turn on toggles, click dull pain as needed. Done. Sure, Psi Damage is a hole, but it can be patched with IOs and Incarnates, and despite much grousing (some of it mine!) it never gets ALL THAT common (though the Arachnos went a bit nuts with it. I think its a product of when that villian group was created - Invuln was quite the bees knees when they were inventing Arachnos - so the whole villian group is a bit of an FU to the Invulns out there)
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