OSElists special abilities for each monster. In SDM, special abilities convert into traits. Convert the one special abilities that will come into play and list them in the special section of the monster description. You can just lump a bunch of abilities into a single trait for simplicity. The following trait might cover most dwarfs and dwarfy-type monsters:
I hope that was helpful! You can get the latest version of the SDM guide book for as little as [some units of currency for membership] over on the stratometaship patreon or for completely free on
syntheticdreammachine.com . Old School Essentials is the work of Necrotic Gnome and available here.
Hello all,
I know the answers to this question would be subjective, but I am still curious to hear them.
With all the various TTS voices available in the VoiceDream app, which ones do you personally consider as the best ones for reading fiction books? For example, I like James from Neospeech, but I feel he is more suited for reading articles and webpages, not so much for the content where more expression is required.
Recently the developer added Ivona voices to the app. My favourite is Joey. He's very clear and I like the way he pronounces things. No synthetic voice is perfect, but Joey is (in my opinion) as good as it gets.
Frankly, I go for either Neospeech James or Ivona Brian. To me, those are the two most human sounding voices. I guess you know, but in case you don't, you can hear samples of all of the available voices within Voice Dream under the voice store in settings.
Like most of us, reading speed is important to me. I bought one of the Ivona voices for my 4th generation Touch, and while it sounds great in the sample, it cannot operate at the speeds I usually use for reading. The Neospeech voices go plenty fast for me. Until I upgrade to newer hardware, I won't be using Ivona.
One of my favorite voices is Neospeech Bridget. I find that she sounds pleasant, and has some expression. Other voices I like include Neospeech James and Julie, Ivona Amy and Salli, and Acapela Rachel, Tracy and Lucy.
I have an iPad air 2. Ivona is the most expensive and most recommended quality voice. Speed and comprehension are my objectives. With practice the 700 word maximum is not as fast as I would like. I have found that voice dream reader is an incredible resource for brain stimulation while accumulating knowledge. Ivona Sally is The best that I have downloaded so far. Set at 700 not sure how accurate The speed is but clarity is excellent. Pausing after each sentence is helpful. Anyone with suggestions to help are appreciated.
I just upgraded to Salli from Ivona after reading the reviews and using the samples. I had Heather and James loading on in a package when I bought the app. I felt going past 270 words per minute with Heather and James was phonetically grating, and I liked the sample of Salli. The voice capabilities of Salli has far better range and her voice is realitively soothing. It was $7 on iTunes. A little pricey, but it seems worth it. The improvement in quality is a bit shocking. I enjoy listening that much more. Two thumbs up for Salli and can listening at much faster reading speeds.
Hi, I read a lot of Harry Potter fanfiction and for that I use the Acapella Peter (Happy) voice. I find that he reads quite well and has a lot of inflection and the tone is just awesome for the Harry Potter Universe all around. I so can't wait for VoiceDreamReader 4.0. I hope it will be coming soon.
Before owning my first iPhone, I owned Motorola phones and Samsung. I used many TTS apps until one day I found Ivona TTS. I really liked the sound of their voices because, at least to me, they are far better and less robotic than the other TTS engines out there.
Sadly, I don't know for how much longer Ivona voices will work with programs like Voice Dream Reader. The company does not exist anymore, and with the changes that always seem to go through iOS during updates, there is a chance with every major update that the Ivona voices will cease working. I hope not, though, as I too love Ivona voices.
The 2 non voice-over voices that i use are ivona Sally and acapela Sharon. But what i would like to see is a way to use either google tts or eloquence. I really like eloquence and i use it for voice dream for android. Id also like to see vocalizer zoe as well.
Of course, it depends on the person.
I've used the voice 'Heather' my entire life, starting in read2go and I was very happy to find it in voicedream. I think it's less about how good or bad the voice may be, but how comfortable you are with it. (I'm approaching 250 words per minute with this one.)
I would want 128K or 256 of static RAM, with possibly the ability to upgrade it. If using 6502 then there will need to be some sort of banking, but with 65816 it should be able to access all of it directly.
an Open Expansion bus Standard, proper IO and Address Decoding, maybe even differentiation between Expansion Slots (always a good thing as it allows people to use multiple of the same Epxansion card/Device, or different Cards/Devices with the same Address range without any kind of Address clashing.)
i think i would be interesting to make some kind of backplane board with some slots for cards that have the usual components on it that you need for a computer. it would be awesome to make that kind of a backplane compatible with different computers.
so that it is possible to implement a VIC-20, a C-64, an Atari 2600 etc.
so one card with the cpu on it. one card with the memory, one with the video chip, one with the audio chip, one with the I/Os for keyboard, joystick, datasette, floppy drive, sd-card, etc.
putting the voltage supply on that motherboard (or back plane), putting some connectors on it, maybe a DAC for the audio. a video part with some analog electronic that makes PAL/NTSC from RBG etc. having a common pin part on the slots like address but, data bus etc. and having individual parts depending on the slot like pins for rgb or s-video and hdmi for the video card. analog stereo out and in for the audio slot and I2S for an external DAC or S/P-DIF etc. and some pins for the IO-board.
I have a question: You say Video resolution between 320*200 and 640*480. Now, this is only half of the information needed. I want to know which colors you will be using, whether it should really be 8 bits per color or rather just 2. That makes a HUGE difference for the architecture needed for your display.
More precise, you could use some dual-port ram and write to that from the cpu while reading for vga-output. Ben Eater on youtube recently uploaded a video of is homemade vga-video card ( =uqY3FMuMuRo), and i think you should be able to replace the eeprom with some dual-port ram and speed up the clock for higher resolution. Then you would at least have a functioning graphics module WITHOUT microprocessor and modern parts.
You could use chips like this one as vram: -data-sheet. but i dont know whether you want smd in your computer. another downside would be the need for a very LARGE video system as Ben Eaters setup is not really small.
I hope I could help 8 bit
Best regards Grimmauld
The interface for PS2 is way easier to meet. Building USB-able devices is damn hard, and believe me, I tried already when I wanted to build a device that could achieve privacy against Keytrack-mechanisms. Therefore, I would also recomend using SD-cards with SPI for data transfer and not USB flash drives. USB is HARD!!!
So essentially a CBM-64 with 4096 on-screen colors, crapton of sprites and the two layers of drawing surfaces. You could even expand further along the genesis route and use their tiling systems for larger play areas, and probably only eat another 1M of memory for that.
I think the Raspberry Pi loses a lot of the magic because you have to run some sort of Linux or other modern operating system core on the machine. Thus you never really get to interact with the hardware itself.
Video RAM is broken up like this. The first 200k is a special area of discrete-graphics RAM (covered below). The final 300k would hold pixels. Wire the 10x 6502 chips to have parallel access to second 512k of RAM, with each having reach into a bank of the discrete-graphics RAM, and a bank of the video RAM.
Most FPGA-containing retro peripherals are near or beyond the cost of a low-end modern computer. They are really cool when you need to reproduce something specific, like a C64, but if we wanted to build a simple, open, hand-replicable system without compatibility requirements, I think an FPGA would be a major hindrance.
An example setup would be an Intel EP4CE6E22C5N Cyclone IV FPGA + STMicroelectronics STM32F407ZGT6 Arm Cortex-M4F microcontroller + Micron MT48V16M8A5P DDR SDRAM combo. The FPGA implements just a DRAM controller, a bus matrix and a parallel slave to SPI master bridge. The SDRAM chip provides 16MB VRAM, the 168MHz Arm microcontroller implements a GPU, and the FPGA provides the glue logic that combines all the above together.
My other, and actually much, much bigger issue with FPGAs and CPLDs (beyond the latter being essentially lost technology) is that they all require proprietary tools to develop. Older chips need older tools often (which means Windows XP).
Sure, the main FPGA manufactures (Xilinx, Altera, and Lattice) have closed-source tools, but they all make them available for free for the lower-end FPGAs, which is perfect since those are the ones we can afford anyway. And as for being at the mercy of the manufacturer for the life of your project, I trust a manufacturer more than and open source project. A manufacturer has a responsibility to other companies using their FPGAs in products, so they are not going to just drop support on a whim or because they are tired of it.
My impression is that 6502 is a more fun starting point than Z80. The Z80 design offered lots of hooks to help manage your DRAM, but at a cost that it is quite prescriptive in describing how your motherboard architecture will look. This might explain why there z80 systems all looked quite familiar to one another (e.g. amstrad, spectrum), more so than 6502 (c64, acorn, apple 2) systems.
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