Hello Blockly team,
In Blazor WebAssembly (.NET 8) we see severe lag when rendering ~40,000 blocks on a single workspace (very long initial render, unusable scroll/zoom, memory spikes).
Is it expected that such a long, fully connected chain causes severe lag (slow initial render, unusable scroll/zoom, memory spikes)?
We understand this may be an atypical pattern, but we must use a single-chain structure. Is there any recommended method (settings, renderer choice, batching/virtualization, architectural patterns) to make this viable?