Hey block-folks,
I just wanted to weigh in with some feedback. I understand that there's lots of reasons to minify your JS code for production, but previous iterations of the blockly games have been unminified, and that's no longer the case.
I actually used that as a next-level lesson to my students who got through maze level 10 quickly: find other ways to get to the end or find a way to make more games. It's *hugely* empowering to discover that each web browser has a console and you can take apart running applications to see how they work, or at least you can poke them a little, but when they're minified it's a lot harder to do that. You used to be able to pull up interestingly-named variables attached to window like window.game.moveTo(x,y) and such.
I'll probably just end up forking the repo and running my own copy of the games on an appengine instance, but I wanted to put this piece of feedback in the stream.
e