Aneasier approach would be to open the server list and observe how many people are online at various times. There's a few thousand people who play online, averaging it out and allowing for TZs, with the bulk of the playerbase playing offline.
MP co-op is an important focus as to why I play DCS, but my PC isn't powerful enough to run the AI/unit count in most public servers and it only takes a server crash or friendly fire (deliberate or otherwise) to put me off - I'm too old to put up with ### like that.
It's true you can estimate the number of total people in Multiplayer by taking a look at the list at several times of day and week to obtain an average. No idea really how you would estimate the number of people actively playing Singleplayer missions, though.
Trouble with polling like this, as always, is that you only get a result from a fraction of the people who actively use the forums. That bias is probably so big, it renders these little polls fairly useless. I mean, they have been don before, over and over, and they never produce any reasonable result.
It's been quite some time since I played DCS MP. It absolutely has more potential than SP, that's just the nature of humans replacing AI, but whether or not a server reaches that potential is another matter.
I play both, right now I'd say 60% MP and 40% SP. But, with regard to your original reason for asking, AI, I'd say that in my case there's no difference, since I exclusively play in PvE servers like GAW and PGAW; so, yeah, better AI would be great!
Single and use mostly time on mission editor. Played with a friend before because we like to play not too realistic/Advanced but he got tired because we used 90% of the time loading after game crash...
ED have made comments before that multiplayer only makes up a few percent of the population. It's true we don't have hard data, however, if we use the rough assumption of 5% (or less) for online which has been suggested before, it gives you an idea. More specifically, you can do some napkin math for an idea how many people it would take to sustain a company this size, allowing that not every person buys every module everytime one comes out, yet the modules still turn a profit and ED doesn't go out of business.
Numbers presented before suggest the average cost of a module is $200-500k depending on complexity, time required, etc etc, so in order for the ecosystem to work, you need at least 100,000 to 200,000 active-ish people with probably another few hundred thousand that are mostly inactive and fade in and out with the active population.
If it sounds like a lot of estimation and guesswork, it's because it is, ED don't really discuss these sort of things, but they have in passing mentioned vague values for population ratio (part of which we can observe ourselves in the server list), and module costs and timeframes. Between the two you can guess in the neighborhood. It's not very precise by any means, but it's close enough.
I like single player, have I been playing it recently? No. But this question goes for anybody, even if you don't own single player Don't starve, would you buy it for the experience/ DLC. But if you have played, why did you stop and what would make you come back?
Personally I would play more if more interesting mods were being made.
should I be having a discussion about DS on the DST forum. Maybe. But that's because it's more of a why are you playing DST and not DS type question!
if you don't own single player Don't starve, would you buy it for the experience/ DLC.
If you have played, why did you stop and what would make you come back?
why are you playing DST and not DS
Personally I play Don't Starve a lot, usually for more total time than DST. The two DLC worlds have so much going for them that I constantly feel like I have more to see, so I spend all my time in SW and Hamlet while only using RoG for resources and character swapping. It feels like a sandbox that's constantly getting new shipments of sand, despite all of the content already being in the game, and I love it.
I do like DS as well it just feels a little empty (ROG that is) and limited now. Also its far more unforgiving and I hate that you can just lose worlds completely if you die and can't rez quickly enough, I do enjoy the challenges of DST but I prefer the whole sandbox concept and mega basing and hoarding stupid amounts of items than the actual challenge especially considering once your set up late game in DST its less about difficulty and more about efficiency.
I do like single player, The DLC's add lots of new content and exploration (even if I haven't played Hamlet). But I feel as though I've done everything, I should go back and play it absolutely.
I'm asking the question for people who haven't played it too, because even if they have played Vanilla, without RoG it's a little bare.
That's interesting, I like the unforgiving aspect, it makes everything interesting, But I can understand the goofiness' of DST, when you get to a point where you have more materials than you know what yo do with.
I agree with your comparison to newer versions of game series etc with Batman. Only issue is that ******* batmobile in the third one that ruins the game hahahaha the second one is far superior cause you're actually playing as Batman and not playing as a car for 50% of the game. Also I too would love for a bunch of the content from Shipwrecked and Hamlet to be added to DST but only that which fits. I REALLY want the Tiger Shark boss in DST, so damn cute.
What bugs are there that make it hard to megabase? There's lots of small harmless bugs that just feel kind of silly to see, but the only game-breaking bugs I know of are incredibly specific to trigger and very few in number.
L4D2 eventually ended up getting all of the content maps, characters and modes of L4D1.. it effectively killed L4D1- But it sure as heck flooded more people into playing L4D2, the ones who clinched onto L4D1 not wanting it to die eventually abandoned it because all the content of L4D was now part of L4D2.
and Klei has already HEAVILY Hinted at Cross-Platform play.. Cross play would mean being able to find more people to play with- but if DST did to DS Solo what L4D2 did to L4D1 then we would also have the players who play DS Solo flocking to DST.
I play singleplayer, but mostly for content that's not in DST, like Shipwrecked and Hamlet. Except for actual bugs and errors (Wheeler has a lot of those, although I haven't hit one that crashed the game since the lightning effect update), I don't prefer DST over DS mechanically, but I do like the character customization offered by skins and the opportunity to shoot the breeze with other players. I also like the Forge mod, which obviously isn't going to work in singleplayer.
I like single player. I have more total hours on it than I do DST across the various versions. Even RoG, which has a different style of world generation than DST does. I don't even mean things that got added in DST I mean the world gen itself just...ends up different for some reason. Single player lacks some of the improvements and polish of DST but it's still quite enjoyable to me.
I still enjoy singleplayer, though it's been a while since I went back to it. But there's a REASON I've installed mods that put in some of the newer stuff that only DST has, put it that way. I now have meteor showers, gates and fences, a toadstool and a (differently functioning) wardrobe in my regular DS, and I ain't lookin' back.
I still wish the resource variants would come to singleplayer (CANONLY, I mean, not just with mods), if nothing else. For one thing it would make deserts seem less empty if we sometimes had grass geckos running around...And the occasionall tall berry bush or twiggy tree would spruce up the landscape as well.
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