It's pretty easy to do (I've done it for one my apps). And if you
don't know how to do it, then it's a good time to learn :)
It might be a little dated, but Jonathan Rentzsch put together a video
on how a couple of years ago:
http://rentzsch.com/cocoa/embeddedFrameworks
-gus
--
August 'Gus' Mueller
Flying Meat Inc.
http://flyingmeat.com/
> I was hoping there might be a BLIP.framework available that contains
> all the files necessary for BLIP that I can just download and drop
> into my project.
I haven't done this, for a couple of reasons —
1. Laziness :/
2. Binaries go out of date every time a change is committed, and would
have to be rebuilt and uploaded (see #1)
3. Frameworks don't work on iPhone
4. I re-use utilities between my projects, and very bad things could
happen to apps that load multiple copies (like an app that uses both
MYNetwork and MYCrypto.) For example, each instance gets its own
global state, and if each framework has a different version of the
same class (or category methods on a class) it's a crap-shoot which
one will be loaded.
If you don't want to clutter up your own projects, you can check out
the MYNetwork and MYUtilities repos, set up the Xcode "source tree"
setting for MYUtilities, and then build a static-library target of
MYNetwork. Then you can add just that static library to your project.
—Jens