Is it just me or is this game flying under alot of peoples radars. Now i know the game isnt cheap at 59.99 cad but it literally blows pokemon out of the water when it comes to features and combat. Monster designs are up and down and the human characters dont look so hot but who cares about all that shouldnt gameplay come first? Well thats exactly where Crema spent their time and effort and boy oh boy is it good. Not to mentions its a MMO but can still be played like a single player game. You can even Co-op the main campaign with a friend. Like hardcore pvp this games ranked mode is top tier. Like randomly generated dungeons? Its got it. Like shiny hunting its got that to. I could go on and on about all the pros with this game but instead ill link a video that i think really dives deep into all their is to do in this game.
I (and a few other Xbox gamers have agreed with me on this) feel the interest in Temtem has died down a bit since ATLUS games were officially confirmed for Xbox. Not to mention both Nexomon and Monster Crown have also released before this (you might be able to also argue for Monster Sanctuary).
Yea it does feel like that maybe in the near future they will bring it to gamepass and let it find its niche. I hope they keep adding more continents with more new types of temtems on top of all the endgame stuff they are doing
I am not known with this collecting/battling with creatures gerne. I am currently playing Ni No Kuni and that combat feels a lot like Temtem for me (I can be wrong). It is not something I really enjoy.
Temtem combat feels more like pokemon then ni no kuni but has some interesting differences to its combat. In pokemon you can just out level the game with like three pokemon and steam roll the game but in Temtem you need to level all 6 of your tems or your going to have a really hard time. This is because temtems have a stamina bar and each move has its own stamina cost. The better the move the more stamina it takes. So you need to be smart with your move selections because you can exhaust your tem and have it have to rest a turn before you can use it again. Also if you were to only have 10 stamina left but the move you want to use cost 25 you can still use it but because you over exerted your tem he will take the remainder of the stamina cost to his hp. The other thing thats different is the hold mechanic. Certain moves in temtem require your tem to be on the battlefield for so many turns before you can use it. So unlike pokemon where you only lose PP and can use your biggest move off the bat and faceroll your enemies. Temtem requires you to wait and take damage to get your heavy hitter moves off
Temtem, the hit monster-training RPG and Pokmon-esque MMO, recently left early access, launching onto Xbox at the same time. It wants to be the very best, and it doesn't fall far short based on what we've played so far...
No such game will ever exist but i do feel like pokemon could learn something from temtem on how to push the genre forward. The combat alone feels like a whole leap above pokemon. Heres hoping game freak are watching and taking notes
The developer behind the Pokmon-inspired creature collection game Temtem has announced it will no longer be releasing the title on Xbox One and PlayStation 4. Instead, it's going straight to next-generation platforms (that's Xbox Series X and PS5).
Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. He's also got a soft spot for Sonic the Hedgehog.
I've played a bit on PC and ... it's not that great. It's very grindy. It's advertised as an MMO but it really isn't one, well apart from the grindy part anyway. Seeing other players is not enough to qualify as a MMO. Might aswell call Sword and Shield a MMO at that point, that one at least has raids which can be done in a group.
And if anyone doesn't know or forgotten how it was given. If you were playing single player and fight a trainer. lets say after the battle and you gain 500 exp. That is split between your team so you use your two temtems they both get 250 exp.
Now in co-op you you and your team mate will take down the same trainer but only control one temtem each and after the battle you gain 250 exp each. That is where the problem is. For fighting in co-op you gain half the exp you would compared to single player and you couldn't refight trainers. So by doing co-op you were nerfing yourself when you went back to single player.
I don't get why they just don't use back compat. I don't have the game but it looks simple and can run on Switch, did they get paid to go next-gen only? Probably hurting their sales for what is probably a tiny bit of optimization.
@Anti-Matter honestly i'm leery of anything mmo because the realities of that structure has been so often the kiss of death of so many games and concepts already because so many of them crash as soon as they don't get the player base for them to be viable.
@Ultrasmiles I don't think any PlayStation owners thought they were getting a true Pokemon game knowing it's exclusively for Nintendo. This will be the closest any PS fans will get to Pokemon. It looks pretty good to be honest.
@Anti-Matter I agree with them being Temporary games. I have been playing FFXIV for the last 6 years and waiting for the day they stop but as far as FFXI (not played it) that still gets updates and not just bug fixes. They get items added too the game.
@Coach_A That's supposed to be MS first party titles only, but judging by what they've announced recently it's probably all marketing BS anyway. Remember that E3 for X1 when we would't be able to rent or trade in games? Not quite that level, but MS does have a history of not being 100% reliable.
@Coach_A If it was developed specifically with Series X in mind then it can't be played on XB1. The Smart Delivery thing applies to first and third party titles that were released on both systems or released on XB1 prior to the next gen version. Hellblade 2 is another example of a game that doesn't have Smart Delivery because it's specifically being developed for Series X (and PC)
@rjejr "Fans" (read Internet Playstation fans) went ballistic after the Halo Infinite graphics weren't "next gen" and dedicated to showing the power of the new console, and "X1 was holding back the next gen", and MS went knee-jerk and stripped the promised backward support out of the other titles to make them into Series X showcase titles like Sony did with the Spiderman DLC. Welcome to the internet, where 10% of the population decides everything for everyone through temper tantrums!
To be fair they said 2 years of back support, which may well indicate all those other games are beyond 2 years out. Which is fair, they just acquired the studios in the past 2 years or so, and games take 5-7 years to make these days...
I own this game on PC. It's quite cute but some of the menus and graphics remind me of a Flash Player game from the 00's. I enjoyed the battles: you spend energy on different moves, more powerful ones cost more energy so occasionally you have to 'rest' a turn to get some energy back.
But it's also incredibly grindy. I only put 10 hours in before I got bored, and I still only had about 9 or 10 different Temtem by that point. There didn't feel like there was enough variety, and the TemTem take a long time to evolve in most cases (e.g. one of the first I caught evolved super fast, but after that nothing else evolved. I then read that they don't evolve at a set level, but once you've raised them a set amount of levels, such as 36 levels up from whatever level you caught them at).
They are developing more for the game, but with a focus on higher-level areas. I kinda wish they'd go back to the earlier levels, even just to add a handful of new TemTem to encounter. It would make a big difference for me. Going through a 5-screen cavern system and only seeing the exact same Temtem as outside was pretty disappointing.
@NEStalgia I knew what MS was doing w/ the "no exclusive games" pitch, and really, if you look at PC gaming, 10 year old video cards can practically run most 2020 games, at 1 frame per second and 480x640, but they technically still work, so getting a next gen game made for 4k should still be able to run at 720p on this gen. I think where MS blew it was saying "2 years' instead of 1 year. 1 year will go by quick after we get out of lockdown, 2 years is a drag.
I never understood why they said 2 years instead of 1. I mean really, the most consoles you are going to sell year 1 is 10-12m anyway b/c they wont' manufacture any more than that, so most people will be waiting a year to get 1 anyway. Early adopters are going to early adopt, games or no games, their brains just work that way. So launch a console in Nov w/ ports, the following Nov release your heavy hitters for the holidays.
As for PS4-PS5, I've been making similar statements on about 90% of PS5 games - Why can't this run on PS4? The only standout so far is Ratchet b/c of the world hopping w/o loading screens, that's pretty nuts. I think they COULD manage it on PS4 w/ loading screens, but that could take a lot of work, so I give them that one.
God of War is worse than that, to me anyway. 1st game was only part of a game. Yeah it was great and 30 hours long just doing the story, with literally tons of side stuff to do, but it just ends w/ a cliffhanger for the second part. The Fellowship of the Ring is a great movie and book, either is long enough stand alone, but it's only the first part. The only reason it isn't currently a big deal is b/c they haven't' announced part 2 yet. And someday when all the parts are done people will be forced to admit it's 1 long game.
If you have a library though next gen is a bit easier to adopt with "no games" as it's like a PC upgrade, you get all your old games running better. XSeX will enhance them to some degree, and I imagine PS5 will as well considering Pro enhanced most early PS4 games.
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