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to Blender to RenderMan
Perhaps I am wrong but I think in ls_MOSAIClight v043 are missing some
parameters of ls_MOSAIClight v042, please take a look:
"varying float Blur" [ 0.004 ]
"varying float RayBlur" [ 0.06 ]
"uniform float Samples" [ 45.0 ]
"uniform float RaySamples" [ 1.0 ]
"uniform float Falloff" [ 1.0 ]
"uniform float isSphere" [ 0.0 ]
"uniform float Quad2" [ 1.0 ]
"uniform float Quad1" [ 0.0 ]
"uniform float SpotBl" [ 0.0726519346237 ]
"uniform float SpotSi" [ 0.821061751975 ]
"uniform float Dist" [ 29.9999828339 ]
"uniform color LightColor" [ 1.0 0.943598806858 0.803511798382 ]
"uniform float Energy" [ 1.20000004768 ]
"uniform float __nonspecular" [ 0.0 ]
"uniform float __nondiffuse" [ 0.0 ]
"uniform float __lightbias" [ 0.1 ]
"uniform float __lighttype" [ 2.0 ]
>WHiTeRaBBiT<
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Jul 31, 2009, 9:25:13 PM7/31/09
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to Blender to RenderMan
Part of the changes from 42 to 43 involved a complete rewrite of the
light shader, therefore they will not be compatible. You'll either
need to keep MOSAIClight.sl and sl_MOSAIClight from 42 or upgrade them
to 43. A large part of what I'm working on right now is rewriting the
built-in RenderMan shaders so continue to expect big changes with them
over then 4 or 5 releases.
> Part of the changes from 42 to 43 involved a complete rewrite of the
> light shader, therefore they will not be compatible. You'll either
> need to keep MOSAIClight.sl and sl_MOSAIClight from 42 or upgrade them
> to 43. A large part of what I'm working on right now is rewriting the
> built-in RenderMan shaders so continue to expect big changes with them
> over then 4 or 5 releases.
>