But all is not lost ;-) I've made the following screencast to explain what the
fuss was about. Summary: interactive reyes rendering on the cpu.
http://www.youtube.com/watch?v=sfeGO5nTzF0
I hope some people enjoy it.
~Chris
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No, it's done completely on the CPU. The shaders are written in C++ at the
moment, but I'm fairly confident that we can get RSL working with very little
performance hit when the time comes.
I'd like to have the time to try out a GPU implementation using OpenCL, but
rewriting our CPU implementation is taking all my spare time at the moment.
> And I can't wait to play around with the new Aqsis core.
Cool :) It will be months at least before it's ready for production usage,
but perhaps soon we will be able to make it a bit easier to build and use, and
people who are willing to use the development version can start trying it out.
Probably not yet though, there are still rather a lot of quirks.
~Chris