Aqsis BlenderCon leak

24 views
Skip to first unread message

Ted Gocek

unread,
Oct 31, 2010, 2:05:46 AM10/31/10
to Blender to RenderMan
Well I am sure some of you are wondering... what happened? Well the
"leak" did not go as planned, BlenderNation never published the press
release and Leon's time was reduced to 5 minutes so in the end the
"event" we tried to pull off did not happen. Sigh, oh well, it
happens.

However the amount of traffic on this site due to this was incredible,
over 1000 hits which has not happened for one post in over a year.
This is good. This means that people are interested.

We also added more members to the group too, so we welcome you all
that have joined recently! :)

I think despite this being a bummer, it was a nice try and move on,
next year Project Widow WILL be finished and our tools will be
improved, we can only go up as long as we just keep swimming.

Blabbing again.... lol

Chris Foster

unread,
Oct 31, 2010, 9:55:34 AM10/31/10
to blenderto...@googlegroups.com
On Sun, Oct 31, 2010 at 4:05 PM, Ted Gocek <anima...@gmail.com> wrote:
> Well I am sure some of you are wondering... what happened? Well the
> "leak" did not go as planned, BlenderNation never published the press
> release and Leon's time was reduced to 5 minutes so in the end the
> "event" we tried to pull off did not happen. Sigh, oh well, it
> happens.

But all is not lost ;-) I've made the following screencast to explain what the
fuss was about. Summary: interactive reyes rendering on the cpu.

http://www.youtube.com/watch?v=sfeGO5nTzF0

I hope some people enjoy it.
~Chris

Anthony Rosbottom

unread,
Oct 31, 2010, 4:11:19 PM10/31/10
to blenderto...@googlegroups.com
VERY COOL!!!!

I can hardly wait until this is released.


--
You received this message because you are subscribed to the Blender to RenderMan Forum Group.

To post to this group, send email to blenderto...@googlegroups.com
To unsubscribe from this group, send email to blendertorender...@googlegroups.com
For more options, visit this group at http://groups.google.com/group/blendertorenderman
To view the Blender to RenderMan Blog, visit http://blendertorenderman.blogspot.com

Any questions about membership of the group or blog can be sent to blenderto...@gmail.com



--
Cheers,

Anthony Rosbottom
www.anthonyrosbottom.com

Jason Ruxbin

unread,
Oct 31, 2010, 12:03:31 PM10/31/10
to blenderto...@googlegroups.com
Cool, interactive reyes!!
Just curious about Ur implementation, are there any glsl shaders or something else other than pure cpu codes?
And I can't wait to play around with the new Aqsis core.

Chris Foster

unread,
Nov 1, 2010, 1:21:31 AM11/1/10
to blenderto...@googlegroups.com
On Mon, Nov 1, 2010 at 2:03 AM, Jason Ruxbin <ruxb...@gmail.com> wrote:
> Cool, interactive reyes!!
> Just curious about Ur implementation, are there any glsl shaders or
> something else other than pure cpu codes?

No, it's done completely on the CPU. The shaders are written in C++ at the
moment, but I'm fairly confident that we can get RSL working with very little
performance hit when the time comes.

I'd like to have the time to try out a GPU implementation using OpenCL, but
rewriting our CPU implementation is taking all my spare time at the moment.

> And I can't wait to play around with the new Aqsis core.

Cool :) It will be months at least before it's ready for production usage,
but perhaps soon we will be able to make it a bit easier to build and use, and
people who are willing to use the development version can start trying it out.
Probably not yet though, there are still rather a lot of quirks.

~Chris

Reply all
Reply to author
Forward
0 new messages