I'm likely to dislocate my shoulder patting myself on the back because I got it to work.
It involves exporting the model in a format that Uniview recognizes. I found the .OBJ works well because it also generates a material file.
It's also important to make sure that the file path to the texture maps is correct. By putting the textures in the same directory as the model and telling it to strip the path names, Uniview was able to easily find the texture maps.
The rest is just making sure the configuration files point to the right files. That was just a matter of copying files that worked then changing the directories and object names.
If anyone needs to do this and could use some help, just give me a holler!
Jim Craig