Hi Emanuele,
I had a lot of work, so I had no time for Blender. The next weeks I
will have more time for Blender.
Can you give me a update about the numpy algorithm.
Had Mark translated the algorithm into numpy?
Should I support Mark?
Regards
Matti
On 13 Mai, 16:06, Emanuele Gissi <
emanuele.gi...@gmail.com> wrote:
> Forgot to add: use the latest numpy-1.6.0rc3.
> I had to compile it for Ubuntu as there's no binary available. Not
> difficult, not too easy.
> There is a Windows binary ready to download.
> After local installation test it in a Python console before jumping into
> Blender.
> Ema
>
> On Fri, May 13, 2011 at 3:58 PM, Emanuele Gissi <
emanuele.gi...@gmail.com>wrote:
>
>
>
>
>
> > Hi Matthias, hi all,
>
> > using NumPy in Blender is easy (for a developer!).
>
> > As you know, Blender 2.57 has its own separate installation of Python 3.2.
> > NumPy shall be installed into that Blender Python.
>
> > The simplest way to do that:
> > 1) install NumPy on a local Python 3.2 installation.
> > 2) copy the numpy folder from the lib/python3.2/site-packages subdirectory
> > of your local Python 3.2 installation into the scripts/modulessubdirectory of Blender (
> > *not* into the python/lib/python3.2/site-packages subdirectory; Blender
> > doesn't seem to look there.)
>
> > Now run Blender and open a Python console. If you do not know how, ask me.
> > Test NumPy by typing: import numpy
> > And your are done.
>
> > I suggest we could split the task in two:
>
> > 1) Mark can begin to look at the algorithm and translate it to NumPy,
> > leaving a fallback mechanism if "import numpy" fails.
>
> > 2) I will try to ease numpy installation from the BlenderFDS user point of
> > view.
> > An install script? distributing precompiled numpy for each platform?
> > Another solution could be to convince Blender to use a local Python 3.2
> > install, if available, instead of the embedded one.
>
> > Matthias, ok?
>
> > Best regards,
> > Emanuele
>
> > --
> >
http://www.emanuelegissi.eu/
>
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