Android Material Design - a bit like paper, but not really

4 views
Skip to first unread message

pinyan wong

unread,
Jul 5, 2014, 11:01:44 AM7/5/14
to blender-user-gr...@googlegroups.com
An in-depth look at Android's new Material Design.

It's interesting how they consider interactive layers, that are kind of co-planar, but not quite, fake (?) shadows, light source (??), etc

Here, G also lay out some guidelines about animation curves

Personally, I relate to these few aspects.
Maybe you would find other aspects interesting.

pinyan

Sim Pern Chong

unread,
Jul 5, 2014, 11:55:11 AM7/5/14
to blender-user-gr...@googlegroups.com
Looks interesting. Graphically nice too.


--
You received this message because you are subscribed to the Google Groups "Blender User Group of Singapore" group.
To unsubscribe from this group and stop receiving emails from it, send an email to blender-user-group-of...@googlegroups.com.
To post to this group, send email to blender-user-gr...@googlegroups.com.
Visit this group at http://groups.google.com/group/blender-user-group-of-singapore.
For more options, visit https://groups.google.com/d/optout.


edgar macasaquit

unread,
Jul 5, 2014, 12:14:13 PM7/5/14
to blender-user-gr...@googlegroups.com
wow! very nice! I'm looking forward to the animation in Android L, and other visual improvements. I just lost my galaxy nexus, and that gives me the reason to get a new Nexus. hehehe.

With regards to transitions, windows phone 7 got it correctly first, and this is the direction Android is going. For every user touch, it gives feedback instantaneously (in the form of an animation). Might not be the result the user is expecting, but it shows up an animation that makes the UI feel responsive. He doesn't need to wait staring at a "non-moving" screen like what happens in some aspects of android.

thanks Pinyan! very informative.
Reply all
Reply to author
Forward
0 new messages