Yea reversing should work fine. Some characters are different in Farsi
but the general system is the same. Tnx for the PO file. I'll start
translating.
Is the python file below the one that reverses letters?
http://dl.dropbox.com/u/3292898/arabic/arabic_to_utf.py
On Oct 8, 4:30 pm, Dalai Felinto <
dfeli...@gmail.com> wrote:
> Hi,
>
> Blender doesn't support left oriented languages directly. What we are doing
> for arabic is to "reverse" the "letters" and converting to the char that has
> the position "hardcoded" (so they write correctly). It's not 100% either.
>
> It seems that Farsi is a variation of Arabic, is that right? If so it should
> be possible to do the same hack there. I can help with that (or what may be
> better, you could ask Yousef Hurfoush to adapt the flip arabic to Parsi).
>
> If you want a fresh fa.po to start translating you can get it here:
http://dl.dropbox.com/u/3292898/arabic/fa.po
>
> Once we have the flipping system working for Farsi as well we can make
> Blender to support fa_IR.
>
> --
> Dalai
>
> 2011/10/8 Ethan Luo <
congcong...@gmail.com>
>
>
>
>
>
>
>
> > Hi Amin,
>
> > I think you can just create a new folder there in branch and start the
> > translation work first. Need to discuss with Dailai how we can process to
> > add a new language in Blender via script.
>
> > FYI
>
> > (1) run update_msg.py (it needs compiled Blender)
> > (2) run update_pot.py - gather the latest strings from Blender
> > (3) run update_po.py - sync in the new changes from trunk
> > (4) run clean_po.py - remove the no longer needed msgstr/msgid
> > (5) run merge_po.py to bring the new .po file into trunk's .po
>
> > Regards,
> > *罗聪翼/Ethan Luo* <
congcong...@gmail.com>
> > *M: (86)158-5051-1795(GMT+8)*
> > ***@congcong009 #twitter/facebook/**新浪围脖*
> > ***BlenderCN**中文社区**(**
www.blendercn.org**)*