[blender-trans] Ecoding problems?

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Jonathan Acosta

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Sep 15, 2011, 1:37:00 PM9/15/11
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Hello, I have updated the po file in es_ES and po edit of course
generated the .mo file so I took it into the blender test build and
acute accents (�,�,�,�,�) and the � character failed to load? Is this a
problem with encoding or is it a support feature not implemented yet? or
maybe it's just the blender font that does not support acute accents?

Thanks.

Jonathan/SavageCode.

xiangquan xiao

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Sep 15, 2011, 11:56:13 PM9/15/11
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Looks strange. I checked that ñ is sure in the utf8 char set. Have no idea about it, yet.

2011/9/16 Jonathan Acosta <thesav...@gmail.com>
Hello, I have updated the po file in es_ES and po edit of course generated the .mo file so I took it into the blender test build and acute accents (á,é,í,ó,ú) and the ñ character failed to load? Is this a problem with encoding or is it a support feature not implemented yet? or maybe it's just the blender font that does not support acute accents?

Thanks.

Jonathan/SavageCode.

Jonathan Acosta

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Sep 16, 2011, 12:01:37 AM9/16/11
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I just tried to use the Blender unifont in another software (Libre Office 3) and the characters fail as well, this looks like the font is incomplete, at least in the Test Build.

Jonathan/SavageCode.



El 15/09/11 21:56, xiangquan xiao escribió:

xiangquan xiao

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Sep 16, 2011, 12:08:16 AM9/16/11
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Maybe.
At the beginning, we thought it too large to use seperate font files. They takes about 15MB. Finally we found unifont which archive "all" unicode font together and could be compressed to 3MB.

It must have done some cutting then. I'll solve this by editing the unifont.

2011/9/16 Jonathan Acosta <thesav...@gmail.com>
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