The only Castlevania game I am truly familiar with is the game on the Super Nintendo. Regarded by many to be one of the best games in the franchise after Symphony of the Night. However that is part of the classic Castlevania compilation. Thankfully this collection (Rondo of Blood and SotN) has a platinum trophy to boot.
I knew something was wrong when I died a handful of times on only the second level. This is one of the few games of it's time (1993) to have branching paths, which I appreciate but at the same time I have been rather confused with just exactly how to find the alternate routes. Since the end of the second level I have died constantly to just about every section of the game. The enemies move in a rather weird and sometimes unpredictable pattern, and this combined with high knockback have resulted in probably 100 deaths or more.
This game is very difficult to play through in it's entirety as Richter, so once I freed Maria I have stuck with her the rest of the way. Even playing as her, I am finding myself wanting to slam the controller against a wall because of how fucking frustrating it is to get by in certain areas.
Food is only found every now and then, as is tradition to Super Castlevania on the SNES you have to break certain walls to find it. Hearts are basically ammo for your special weapons, which can definitely help in a pinch. It just doesn't come around enough.
I spent 30 - 35 deaths trying to kill the fifth boss before I was finally able to down him. Even with double jump Maria has a difficult time dodging those spinning scythe blades. Then I just spent the better part of 40 minutes or so going through the boss rush level 6, having to kill five bosses in a row. Having to see the Game Over sequence constantly, continue 5 - 10 times, start from the beginning of the level to work myself back is getting tiresome.
I'm currently on level 7 and you basically have to run left as you try to dodge and attack giant bats while at the same time moving forward to get past a falling bridge. I already died 30+ times on this level and I've been at it for 30 minutes.
Either quick save is pretty useless or I'm not doing it right, because using it brings you to a checkpoint, rather than being an actual save state which I think would of helped tremendously for this game.
I understand this is an old game from 1993 and many games from it's time were built around being difficult to make up for the short length. But Jesus Christ Rondo of Blood is frustrating, and I guess I was fooled because all the trophies for it are uncommon, and I felt "Hey, this won't be that difficult". Guess I was wrong.
cancervania is an absolute borechore. i will never put myself through this shit again. rondo of blood is a prime example of why game devs need to be forced to take lessons, get a license. and have it revokved after making SHIT like this. or in this case adding this fucking shit to a game that didn't need it.
yeah but throughout both games, i never have any blood mp points because my character relentlessly spams sub weapons for no reason, even though i'm not pusshing up at all. it might be the dual sense idk.
yes for symphony. i figured it'd be ok since ps1 had analogues. but i never had any subweapons at all. no character movement issues but i spammed subs all the time. however on rondo i've only used d-pad. and yet my character periodically stops moving. most of the time i do ok because i take my time, even in endlessly spawning kamikaze segments, and i do ok but if im in a situation where i gotta haul ass my character stops responding all the time. i'll try a ps4 controller or something.
Yeah absolutely. I am actually a child of the 90s believe it or not, but up until playing Lords of Shadow last year the only Castlevania game I had ever played before was the one on N64, which I believe was actually the first 3D game in the series.
Yeah absolutely. I am actually a child of the 90s believe it or not, but up until playing Lords of Shadow last year the only Castlevania game I had ever played before was the one on N64, which I believe was actually the first 3D game in the series.
i switched from dual sense to ps4 controller and there wasn't much of a difference, except that the d pad was smaller and slightly easier for me to use, the controls were still amazing sometimes for a game that old, and at the same time they could easily stop working.
one bit specifically made me rage, the scythe boss, but once i figured out you nail him hard and keep pushing him away from you, don't let him cross to the other side and you can wear his health down fast enough to force him to stop flying around. then he's easy...
i really appreciated this game, afterwards in spite of the controls and stuff. it was initially designed for keyboards I guess, so key presses would struggle to translate into analogue movement. the boss rush was amazing and fun though.
symphony of the night was amazing.. im glad i played them, and knew I had to after overcoming the challenges with bloodstained curse of the moon 2. there was a little hidden secret game in ritual of the night that bared a resemblance to one of the first castlevanias I guess i should be grateful i didn't have to finish that in it's entirety because that was roughneck.
I played Rondo a lot using a keyboard and that was a true nightmare, the more you play the easier it gets and apart from the secret level everything else is pretty doable, Maria mode is easy mode she can double jump her way and skip chunks of a level and make sure to keep Suzaku (the bird) as his weapon break is the best and it destroy bosses, Byako is also good but I only use him against regular enemies.
It's all about patterns he moves in the exact same way and all his attacks are avoidable plus farm hearts and hydro storm the living shit out of him (same for Death) about Maria Suzaku is my favorite since he convers Maria's blindspot, Seiryu is good but his attacks consume a alot of hearts so I never bothered with him, Genbu is...well Genbu, and Byakko is good only against normal enemies, the real pain was Dracula in the original Castlevania not only was the bitch hard with a gazillion forms but the game could crash, gg been there never again.
Dracula in CV1 is the easiest of the final bosses in the classic vania titles, so long as you bring holy water. It will completely stun lock his 2nd form, same with death, you can stun lock him before he can ever attack
I'm not trying to big dick this at all, but I was pretty good at Rondo. I'm not saying I'm elite or anything (I suck at games) but, let's just say, I have a very particular set of skills... when it comes to this era of 2D platformer at least. Rondo is hard because it's not like current gen, then gen before current gen, the gen before those gens, or a lot of other gens ad on ad infinitum... until the early 90s at least.
Retro games, cheap knockoff indies, and revisiting similar games via emulator got me ready to 100% SOTN+Rondo with little or no trouble. It's a different way of attacking bosses, if you aren't used to it, those bosses are going to take your lunch money for awhile... UNTIL YOU GET USED TO IT SON :< The game isn't going to play itself on your terms through, you gotta figure out what it takes to do things the game's way.
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