TransGaming is making a public demo of SwiftShader 2.0 availableimmediately, and has already signed on a select group of partners.Companies interested in the SwiftShader 2.0 release should visit www.transgaming.com/products/swiftshader anddownload the demo version or contact TransGaming directly via emailat sa...@transgaming.com for all product relatedinquiries.
sparticuz/chrome-aws-lambda was originally forked from alixaxel/chrome-aws-lambda#264.The biggest difference, besides the chromium version, is the inclusion of some code from , as well as dropping that as a dependency. Due to some changes in WebGL, the files in bin/swiftshader.tar.br need to be extracted to /tmp instead of /tmp/swiftshader. This necessitated changes in lambdafs.
By default, this package uses swiftshader/angle to do CPU acceleration for WebGL. This is the only known way to enable WebGL on a serverless platform. You can disable WebGL by setting chromium.setGraphiceMode = false; before launching Chromium. Disabling this will also skip the extract of the bin/swiftshader.tar.br file, which saves about a second of initial execution time. Disabling graphics is recommended if you know you are not using any WebGL.
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