Age Of Empires Browser Game

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Edel Dieringer

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Jul 14, 2024, 2:34:48 AM7/14/24
to blacavanout

Description of the issue:
In each of these games when I click on a button that brings up another interface, sometimes (every time when bringing up a battle screen in Hero Wars) I get an infinite loading icon. In Hero Wars, the battle resolves without my input eventually and it tells me so, but the loading screen remains. In FoE, Sometimes I can get farther (through more interface changes) without a hang, or in the case of a battle, it seems to have saved my progress so I can start where I left off.

age of empires browser game


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Hello @Methos9k, thank you for bringing this to our attention. Do you see the checkmark on the up to date information? It means you have the latest one. Otherwise you need to click on it to update and then relaunch the browser.

Astro Empire is free MMO space strategy browser game. Build your empire. Three type of structures you can build - Facilities, Support, Defenses. Focus on your production to gain noticable stable income for your empire. Attack other empires. Join a guild to get tips and other benefits. Later on create your own guild for discovering new features. Your actions are limited so think things through before doing something. Research to unlock new upgrades to your empire. There aren't many strategy empire browser games out there so be sure to check it out.

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Forge of Empires is a browser and app based strategy game that lets you create your own city and accompany it from the beginning of the Stone Age onward throughout the centuries. Build structures typical of the epoch. Enlarge your sphere of influence through military campaigns and skillful dealings. With a powerful army and the right tactics, you will subjugate your enemies and forge a vast empire.

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The correspondence between Sargon II, king of Assyria (721-705 BC), and his governors and magnates is the largest text corpus of this kind known from antiquity and provides insight into the mechanisms of communication between the top levels of authority in an ancient empire. His letters are supplemented by the smaller corpus of correspondence of his predecessor, Tiglath-pileser III (744-727 BC). This website presents these letters together with resources and materials for their study and on their historical and cultural context.

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Space Empires 4X is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. This game is Rich in Theme. Carriers, fighters, mines, cloaking, dreadnoughts, merchant shipping, colonization, mining, terraforming, shipyards, black holes, warp points, non-player aliens, Doomsday Machines - everything an Epic Space Opera needs. Despite that, the rules are Incredibly Simple. Almost 20 years in the making, many elegant solutions have been developed to remove complexity and make the game intuitive.

1 to 4 players eXplore the random map. Each space can reveal any of 12 different terrain effects like asteroids, nebulae, and planets. Terrain is important as it impacts both combat and movement, as well as how you will build your empire. Players then eXpand their empire by forming colonies (long term, steady growth), harvesting resources (quick income), and building a merchant fleet (trade income). This infrastructure must quickly be eXploited to build a fleet from up to 10 different classes of warships and researching critical technology from among 50 levels of advances at your disposal. The competing empires quickly come in contact and vie to eXterminate each other. This is where your technology and fleet decisions will be proven. Combat is simple (there are no complicated charts), but rewards good, balanced fleet construction. Building only the largest capital ship is not a good idea. Your fleets will actually feel like fleets!

There are Multiple Scenarios for both solitaire and 2-players. Multi-player scenarios have the option for team play, including 2 players against 1 in a 3-player game. Scenarios can be customized in length and some can be completed in as little as an hour. Many aspects of the game can be completed simultaneously by the players so that there is very little downtime. This is a game that can be completed in one sitting!

Play proceeds in a sequence of rounds consisting of 3 Turns and 1 Economic Phase. At the start of the game, the first player (Player 1) is determined randomly. Subsequently, during each Economic Phase, players may bid to determine player order. During each Turn in a round, Player 1 performs Movement, then Combat (if applicable), then Exploration. Then Player 2 does the same, then Player 3, then Player 4. Turns 2 and 3 follow the same sequence as Turn 1. After Turn 3, all players simultaneously perform the Economic Phase. After the Economic Phase, a new round of three turns begins.

During your Movement phase, you may move some, all, or none of your units that are capable of movement. You can move each unit 1 space at a time up to the limit determined by your Movement technology level (which starts at 1 space per Turn). You must complete one unit's movement before moving another unit. You can increase your movement speed by increasing your Movement technology level (see below) then upgrading your units.

If your unit enters a space occupied by an enemy combat-capable unit you must stop moving and attack during the Combat Phase. If the space is occupied only by enemy non-combat units, those units are immediately destroyed and do not impede your movement.

Initiating Colonization: Move your Colony Ship onto the Planet and Colonize it. Your crew will dismantle the Colony Ship to start your new Colony. Your Colonies grow during future Economic Phases, from 1 CP, to 3 CP, to 5 CP maximum.

Colonizing Barren Planets: Each player's Home System contains one Barren (monochrome colored) planet, and all planets in Deep Space are Barren. To colonize a Barren planet, you must have Terraforming Technology level 1 or higher. A Colonized Barren planet performs like any other Colony. If a Barren planet's Colony is destroyed, the planet reverts to its Barren state.

The Combat phase occurs whenever opposing units occupy the same space. The player whose units moved into the space (during their Movement phase) is the attacker. If there is more than one battle, the attacker decides the order in which battles occur. During a battle, opposing units exchange fire in repeated rounds of combat until only one player's units occupy the space where the battle took place.

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