Fear 1 Mods

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Taneka Tarring

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Aug 4, 2024, 3:53:58 PM8/4/24
to blacassweaton
Wooblyis supposed to be overhauling Supreme soon as well. I too, have yet to try AG Reborn. I'm doing an Island CEI with some creature mods to pass time until ASA. Oh! And Gaia 2 is pretty dope as well and that one is also getting an overhaul for ASA.

If you read the technical stuff on my No Fear of Unfulfilled Dreams mod, it basically does all the same things without the commodity_Fulfillment modification. It sets valid ages for the fear to NONE and adds a test in the buff that also sets valid ages for NONE. Because there are no valid ages for the trait, anyone in your game who has this fear will lose it, and anyone with the buff will also lose it. It also cannot be added to your Sims any longer.


Terrablender continuously gives me an error message in my modpack, even when I remove it. My worst fear is some form of corruption in my system or mod loader. (I use curseforge if thats important at all) This may be an obvious fix, but I'm new to modding and cant understand crash reports yet. Trying to figure this out as of posting.


I wanna get rid of Millenia's Additional Weapons mod, because of some texture issues with the first gun on the list. So I was wondering what I can do here with my situation. The only choice I have currently is to remove the mod entirely and update the bashed patch. Is this the way to go a couple of days into my game? Another question I wanna roll past here. Can bring the mod back later without any issues or would if cause more issues?


Depends if you want to get rid of all the guns or just that one. If it's all of them, then remove any of the guns you may have from that move from you or your companions' inventories. Fast travel to a different cell on the other side of the map and go indoors. Then follow the clean save procedure.


I guess I can remove it from the mod with xEdit. I hope the rest are fine, because I haven't discovered them yet. Common sense I'm sure, but I'll ask :). Remove all "weapMBT87" references? Including these ones: "WeapMBT87T" and "RecipeMBT87T"?


@Mono, sad to say it didn't fix the purple faces and even to new NPCs I encountered. I did rename the folder, but I'll check everything again. Also noticed sometimes that NPC's eyes are messed up. I heard that's immpossible to fix. Only 3 NPCs have it so far, so I don't really mind.


I now want to remove the jewelry mod. So my main question now is if I can apply the clean save method to removing any F:NV mod? Thank you. Also what would I notice while playing if my game is messed up from removing a mod? Thanks always guys.


Usually if it's just a weapon mod or something adds some items to the game you can use the clean save method. Stuff you can't remove is gameplay mods, quest mods, something that adds tons of items to the game like Weapons of the New Millenia, or weather/lighting mods.


Thanks, you rock man! I removed the necklace mod. I couldn't stand it anymore xD. Everyone had a damn necklace and then when I saw an NCR Ranger with a pearl necklace, it made me laugh so hard that I kneed my desk.


This mod is in beta, currently it supports most functionality and is relatively stable for F&H 1. It is "compatible" with Termina, but will be quite buggy as I have not begun testing for Termina compatibility, but it should "run"




This mod is available for FREE in my discord server (see below). Joining the discord server helps keep bug reports and technical support organized, please join the server rather than commenting on this thread.


Likewise if you make good bug reports (following bug report guidelines, including reproduction steps and properly formatting your bug reports on the github) you will also get a special role (and my undying gratitude for not just spamming "it doesn't work." :)


It adds online coop (and some pvp) to the game, making it posible to play the game with friends, family, loved ones, hated ones, loathed ones and enemies alike. Experience the horrors of the dungeons with all those you hold dear, watch as they are torn apart mentally and or physically or perhaps grow closer to them, so close that your flesh meld into one and you become inseparable


But until then there are scaling options in the file "mods/_multiplayer/scaling.js" you may change these values to make the game harder/easier and customize your experience, just read the comments above values and change the ones you would like to change.




Development started as a joke around May 2023, where I wrote some basic net code and sent a video to a friend as a joke. From there I spent the next couple months building out a modding API alongside the multiplayer mod, and here we are now, with a mostly functional mod for the first game and compatibility for Termina underway.


This project uses the same mod loader as all my other mods, its install instructions are the same. Remember to always update the full modloader and mod when you download new versions as the mod loader receives updates frequently.


Developing any large scale mod especially multiplayer is a extremely hard task. It takes a lot of time and work, which I do for free as I like the game and the community. That said, spending this much time on a project takes its tolls and offsetting that cost is always nice!




A small thank you to anyone who helps support this mod in its early stages, you will get a small role in the discord server. You will also get your name added to a small list of supporters in the engine files, its not used for much, but when the engine needs a random name it pulls from that list.


You mean you want a guide to know how to install my mods or a guide to Fear & Hunger modding in general?

If you meant the first there is a brief guide in the TY_ModLoader file and i also have some images if that helps.

Otherwise if you meant a guide to Fear & Hunger modding in general then that's a bit more complicated, mostly because it either involves programming knowledge to modify the RPG Maker MV's code that Fear & Hunger was made on or the other alternative which is by modifying the game directly in RPG Maker MV and distributing the modified files as a mod.

But i wouldn't say there's an official guide for either of them, still, you may get some help in the Fear & Hunger if you are trying to modify the game in RPG Maker MV, because i'm doing it the programming way.

To end this off i'll post the images mentioned above:


For which one of the Fear & Hunger games are you trying to use the mod? The equipment stats mod was made for Fear & Hunger 2: Termina.

If that's not it then can you provide some screenshots of your setup, including:

- The folder with the mods, make sure the mod's filenames and the name of the folder are correct.

- The contents of the TY_ModLoader file, maybe you didn't setup the mod correctly.

- Lastly, the index.html file which is responsible for loading the mods inside the TY_ModLoader file.


It stays on no matter what and sims are now randomly running around in the middle of the day, bright and sunny skies, because they're "afraid of the dark". It's hilarious until it's not. Lmao So far no one has found a work around. Disabling whims, cheats, potions, facing the fear while confident, buying the "brave" trait, nothing works. The moodlet always comes back. I'm familiar with CC, but I'm new to game mods, does anyone know of a mod that can disable the fears so our sims can chill??


NateTheL0ser created a bugfix for this issue. The link is under luthienrising BROKEN/UPDATED MODS & CC: JULY 26 '22 SEXUAL ORIENTATION/HIGH SCHOOL ETC. PATCH AND AUGUST 2 HOTFIX under New for the Patch/Pack (Official Forum -> The Sims 4 Modding & Custom Content -> General Mods Discussion)


Unfortnately, we're not supposed to directly link to mods on the forums.I think I found NatetheL0ser on google (that's a zero rather than an oh in Loser, btw) and used his mean Sims bugfix. That said, Daikoyu is referring to here: _US/categories/mods not the forum you're currently on.


I use a mod by Tears of Tyr for fears. There are two versions, one of which disables individual fears and the other which disables all fears. I use the individual ones because I'm not ready to disable the entire system, but if I never see "Fear of Unfulfilled Dreams" or "Fear of Dead End Job" ever again, it'll be TOO SOON. I got them off modthesims.info.


Once it's removed, if you're interested in keeping it off I found a mod called "No Fears" on Mod the Sims. Now it doesn't matter how often the wants & fears turn themselves on and off, my Sims are no longer constantly afraid of the dark or dead end jobs!


@xochiquetzl_xkvn @PipMenace Thanks for mentioning the the Tears of Tyr mod! I'd rather the bug be fixed so wants / fears just stay disabled but the main reason I hate it are those irrational fears that keep popping up. So it's nice to have this so that I don't have to constantly disable that feature. Hugs!


Nova the Destroyer is a freak of nature in Ark, a fierce hybrid of a dodorex and a reaper survivors are in for a world of pain battling this tier 5 boss. This monstrosity has three unique AOE attacks and swarms of overgrown Seeker minions. If you survive long enough to kill it you are rewarded with special loot and a fertilized egg to make this boss your own.


- Ramshackle is tier 1. This is the only dino that spawns wild. Killing this will yield ramshackle saddle loot. Heavy emphasis on lower tier creatures. This boss ignores wild dinos and all wild dinos ignore it until it goes berserk


- Godliath is tier 6. Spawns at Ascendant level + 200 levels. At this tier, the boss's fireballs can now damage metal, and kill riders of the back of their creatures, and also gets a new meteor barrage attack. Goes Berserk at 50% health. This tier can also drop primal tek saddles, and Godliath primal fear weapons (50/50 engram to item ratio) on top of saddles. Emphasis on top tier creature saddles.


Disclaimer: If you are a modder and want to add any of my mods as an extension of your own project, you are allowed to do so. Just don't claim the mod/s as your own and be sure to make a post here letting me know, that's all!



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