Super Mario World is often considered one of the best games in the series and is cited as one of the greatest video games ever made. It sold more than twenty million copies worldwide, making it the best-selling SNES game. It also led to an animated television series of the same name. The game has been re-released on multiple occasions: It was part of the 1994 compilation Super Mario All-Stars + Super Mario World for the SNES and was re-released for the Game Boy Advance as Super Mario World: Super Mario Advance 2 in 2001, on the Virtual Console for the Wii, Wii U, and New Nintendo 3DS consoles, and as part of the Super NES Classic Edition. In 2019, it was released for Nintendo Switch Online as part of the classic games service.
The player navigates through the game via two game screens: an overworld map and a side-scrolling course. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, ghost houses, castles, and other map icons, allowing players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or castle grants access to that course. The majority of the game takes place in these linear levels, populated with obstacles and enemies, which involves the player traversing the stage by dashing, jumping, and dodging or defeating enemies.[14] The player is given a number of lives, which are lost if Mario comes into contact with an enemy while Small Mario, falls into a bottomless pit, gets crushed, touches lava, or runs out of time.[15] The game ends when the player runs out of lives, although the player can continue from the most recent save point (a successfully completed castle, fortress or haunted house) by selecting "Continue".[16] Each world features a final stage with a boss to defeat; each of the seven worlds features fortresses controlled by one of the Koopalings,[17] and the player also battles Bowser in his castle in the seventh and final world.[18] Super Mario World includes a multiplayer option which allows two players to play the game by alternating turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the second player controls his brother, Luigi.[11][12][19]
Although the main objective is to navigate through seven worlds to reach the end of the game, the player can beat the game much faster by using secret Star Road routes. To access a hidden world, the player needs to find keys scattered throughout the game's levels.[23] When a key is found, it must be brought to a keyhole to unlock either a new level or a Star Road.[24] Exploring these secret stages can lead to other stages, such as the Special World. Completion of the Special Zone permanently changes some of the enemies' sprites and alters the overworld map's color scheme.[11][12][9]
The plot of Super Mario World is detailed in the instruction booklet.[25] After bringing peace to the Mushroom World in Super Mario Bros. 3, the brothers Mario and Luigi decide to go on vacation with Princess Toadstool to a place called Dinosaur Land, a prehistoric-themed world swarming with dinosaurs and other enemies. While resting on the beach, the princess is captured by Bowser. When Mario and Luigi wake up, they try to find her and, after hours of searching, come across a giant egg in the forest. It suddenly hatches and out of it comes a young dinosaur named Yoshi, who tells them his dinosaur friends have also been imprisoned in eggs by Bowser's kids, the evil Koopalings.[18] Mario and Luigi soon realise that Bowser's forces must have captured Toadstool as well. Mario, Luigi, and Yoshi set out to save the princess and Yoshi's dinosaur friends, traversing through Dinosaur Land for Bowser and his Koopalings. To aid him, Yoshi gives Mario a cape as they begin their journey.[25]
Miyamoto said he had wanted Mario to have a dinosaur companion ever since Super Mario Bros., but Nintendo engineers could not add such a character into the game due to the limitations of the Nintendo Entertainment System (NES).[29][30] The inspiration for Yoshi can be traced back even further; Miyamoto designed a green dragon for the 1984 game Devil World which shared many similarities with Yoshi.[31] During the development of Super Mario Bros. 3, Miyamoto had a number of sketches around his desk, including an image of Mario riding a horse.[32] As development of Super Mario World progressed, the team opted to set the game in a "dinosaur land", so Tezuka asked designer Shigefumi Hino to draw a reptile-like creature based on Miyamoto's sketches.[33] Hino originally produced a design that Tezuka deemed too reptilian, and "didn't really fit into the Mario world", so he encouraged the designer to create a "cuter" character.[33] Tezuka speculated that Miyamoto's love of horse riding, as well as country and western themes, influenced Yoshi's creation.[34]
Nintendo has sold 20.61 million copies of the game worldwide, making it the best-selling game for the SNES.[68][69] In the United States, Super Mario Advance 2 for the Game Boy Advance sold 2.5 million copies and earned $74 million in revenue by August 2006. During the period between January 2000 and August 2006, it became the second highest-selling portable game in the United States.[70]
Critics commended the game's replay value and unique gameplay in comparison to older Super Mario games.[58][61][3] Four reviewers in Electronic Gaming Monthly praised the game's number of secrets and diversity among its levels, expressing appreciation that Nintendo did not recycle assets from Super Mario Bros. 3.[10] Swan and Glancey enjoyed the addictive gameplay and the vast number of levels,[72] while Dan Whitehead of Eurogamer lauded the game's divergence from linear platforming and asserted that Super Mario World was an evolutionary leap for gaming in general.[58] Likewise, Goyon appreciated the option of being able to finish the game by using alternative routes.[14] Bianco opined that the game was "one of the smoothest platformers in existence" while Thomas thought its "masterful" and innovative level design enhanced the overall experience.[61][63] Navarro similarly felt the game featured some of the best and most challenging levels the series has offered thus far, saying "nothing about the game feels out of place or superfluous".[60] Miller considered the game's overall length to be its strongest aspect,[8] while Oxford thought Super Mario World's gameplay could be both straightforward and complex, owing to the myriad of secrets the game contained.[23] In retrospect, Sleeper believed the game's biggest achievement was its level design, calling it an "unrivalled master class" with a constant sense of momentum.[3]
Super Mario World is a 2D action-adventure platform game and a launch title released for the Super Nintendo Entertainment System in 1990, developed by Nintendo EAD. It is the sixth entry in the Super Mario series[8] and a direct sequel to Super Mario Bros. 3. In being a sequel, the game retains many of the elements that debuted in Super Mario Bros. 3, such as the world map and Koopaling boss fights, while introducing a large variety of new gameplay mechanics, such as an expanded and less linear world map and the ability to save the game. Introduced in Super Mario World is Mario's sidekick, Yoshi (and his species that shares his name), who serves as a playable mount for the Mario Bros. with his own unique abilities and gameplay style. The overall game was meant to be modeled after an action movie franchise, as can be inferred by the Japanese version of the Koopaling defeat scenes as well as the summary on the back of the Japanese box.
Super Mario World is included in the Super Mario All-Stars + Super Mario World compilation title released in December 1994. An enhanced port of Super Mario World was later released on the Game Boy Advance as part of the Super Mario Advance series, titled Super Mario World: Super Mario Advance 2. The original version was also rereleased on the Wii's Virtual Console in 2006, the Wii U's Virtual Console in 2013, and the New Nintendo 3DS's Virtual Console in 2016. Super Mario World is one of the included titles in the SNES Classic Edition and Super Nintendo Entertainment System - Nintendo Switch Online, the latter of which also includes a version titled Super Mario World: Give the world a whole new look!, which was released on March 31, 2022, and begins in Fall with 99 lives and a Cape Feather in the Item Stock.
With a little luck (and help from a magic cape), our hearty crew can defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many locations are well-hidden so explore everywhere and try everything. Not all locations have to be explored to rescue the dinosaurs and save Princess Toadstool, but there are many "starry" treasures to be found in far-reaching places. You'll need to search all areas to find what kinds of treasures are there... in Super Mario World.
If Mario gets touched by an enemy or a damaging obstacle while he is in his normal form, he loses a life. If he gets damaged by an enemy while in a power-up form, he reverts to his normal form. If Mario loses all of his lives, the player receives a Game Over and is prompted to continue from their last save with five more lives. Some obstacles defeat Mario instantly regardless of what power-up he has, such as falling into pits or lava, getting crushed, and not making it to the goal in time. Every time Mario gets defeated, he gets sent back to the world map.
Super Mario World retains the world map system from Super Mario Bros. 3 with more expanded features. Rather than having levels and worlds segmented, all worlds and levels are seamlessly connected to each other, with a heavier focus on multiple paths per level clearance, and thus creating a less linear map, with a few exceptions. Typically, prior to entering new areas, Mario has to defeat a castle boss, usually one of Bowser's seven children, the Koopalings. Once they are defeated, the castles they reside in are destroyed and cannot be replayed, though in international versions of the game, they can be replayed if players hold and on the castles' remains.
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