Thank you, I appreciate it!
As for examples, most of my own have a bunch of macros that may only be conducive to my own use, so I'll just code up a simple framework real fast and post it up here and on github!
I'll send it out when I get a chance later today. Here are a couple more examples of my work with BiwaScheme though:
My current big project is a re-creation of the Nintendo game Splatoon using the PlayCanvas webGL engine and the YUKA AI library, and maybe eventually SocketIO and Simple-Peer if I want to make it multiplayer. I'm extremely familiar with all 4 of these libraries, I highly recommend them. In any case, I call it LispLatoon since all the interfacing code and game logic (everything that's mine instead of the framework) is 100% in BiwaScheme:
Also, I used to work as a 3D artist in college! I sculpted all of the assets and created all the textures in Blender. You can also see in the bottom picture there's a developer's console you can open that will interpret any BiwaScheme you type into it. Like I said, it's ridiculously easy to shove BiwaScheme interpreters everywhere hahaha
And here's another example of my modified Discord client:
Here you can see that with Yutaka Hara's convenient RESTful macros your Scheme code has direct access to all kinds of services, like Discord's webhook bots. I also updated my ui elements to be draggable and resizable yesterday instead of hiding them with a hotkey like I was before, all in BiwaScheme.
I'm a pretty big fan. I only recently started joining Lisp communities though, I never knew BiwaScheme had a mailing list! In any case, my hat is off to Hara for the incredible implementation.
I'll post up that 3D framework in a bit!