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Mortal Kombat ][ FAQ Revision 7, Dec 15, 1993

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=======================================================WED DEC 15, 1993 15.43.45
X-News: utxvms.cc.utexas.edu rec.games.video.arcade:13154
From: jir...@stein2.u.washington.edu (Paul McElroy)
Subject:MKII FAQ Complete Guide (rev. 7)
Date: 15 Dec 1993 08:27:22 GMT
Message-ID:<2emhpa$d...@news.u.washington.edu>

_____________________________
MORTAL KOMBAT II FAQ

Complete Guide
Seventh Revision
December 15, 1993

jir...@stein.u.washington.edu
_____________________________

*************************************************************************
************************* Introduction **************************
*************************************************************************

=====================
WELCOME TO THE JUNGLE
=====================

ALL moves and fatalities listed are now confirmed. All are guaranteed to
work 100% of the time. This list is for a version 1.0 or 1.1 machine.
Moves and fatalities for the new version 1.4 machine will be included
once they are confirmed. I'm a little hesitant to add a few things until
version 2.0 chips come out, so this guide might look a little small until
that point.

If you have any additions send mail directly to me and I will include it
in the next guide. Moves and fatalities posted to rec.games.video.arcade
and alt.games.mk will also be incorporated into this guide. Credit will
be given to those who contribute. This will be posted every WEDNESDAY
until all the moves and fatalities are discovered. Keep in mind that
this is posted ONCE a WEEK, and some moves may not be on the latest
revision.

For those of you with Internet access, you can finger me at my e-mail
address for the latest revision of the guide. There is NO MAILING LIST,
but I will honor requests for the guide. Andy Eddy has generously
offered to make this guide available through FTP. The site is
netcom.com, and the directory is pub/vidgames/faqs. Thanks Andy!

=======================
WE'VE GOT FUN AND GAMES
=======================

o New format, which is a combination of the original guide and
the original MK FAQ by Lei Wang. Sections added are rumors, basic
definitions (for the fighting game impaired), things to try, and
individual combos. Sections which will be added in the future are
retaliation, strategy vs. human and computer, story line, game texts, and
game version information. Hopefully most of these will be on the next
revision. A mini-guide will also be posted along with the main guide,
containing a brief description on how to execute the moves.

o Sorry guys, but I don't have any Chinese writing to make this
official. You'll just have to trust me. :)

=======================
RUMORS AND GAME SECRETS
=======================

o Rumors coming out of the AMOA show suggest the possibility of
up to three hidden characters. Kano or Sonya could be one of these
hidden characters, as they are no longer selectable fighters. They were
said to be chained to the background on one of the test versions of MKII,
but were not seen in release versions.

o There is a version 1.4 machine in some areas, which contains
new moves and fatalities. Liu Kang apparently does something similar to
his old cart-wheel fatality, and Shang Tsung turns into a mist and enters
your body, which explodes. Kung Lao has a mid-air kick, and Mileena has
a ground roll move. So keep in mind that the version you are playing on
is INCOMPLETE. Word is that Midway will try to have the official release
chips (version 2.0 I assume) out within a month or so. Until then you
will be playing on a machine without all fatalities and endings.

=============
THINGS TO TRY
=============

o Try throwing the computer. Good luck! It is impossible, even
when the opponent is frozen or dizzy. Try to throw them after you beat
them. They will just pick you up and toss you, then fall over.
Apparently you CAN throw the computer on a 1.4. Still don't know if you
can block them from throwing you though.

o Try the fatalities in the air. Liu Kang can do his dragon
fatality in the air. Can others? Also, try Reptile's fatality as he is
invisible.

Here are some things to try from icar...@sumter.cso.uiuc.edu:

o Powerball + Fatality: This one's weird. Immediately after
releasing a powerball do the fatality. The victim will bounce towards
you from the powerball but the fatality will still work. The tongue
pushes the victim back into range and proceeds as normal. Only thing is
Reptile's head was about a centimeter to the left of his neck when the
fatality was finished...bizarre.

o Victim must be Reptile or Shang morphed into Reptile. Reptile
must be invisible. Kill Reptile while he is invisible with a leg grab.
Reptile will still be invisible. Back up and do the fatality. Scorpion
will Breathe fire onto (the invisible) Reptile. You hear the scream and
the there is an explosion of bones engulfed in flames. Cool part: after
the bones settle an image of the skeleton will appear where Reptile was
standing, frozen in mid-explosion!

o Victim must be Reptile or Shang morphed into Reptile.
Reptile must be invisible. Morph into Scorpion. Time your morph (in
v1.1Shang remains morphed for 12 seconds) so that you will change return
to Shang just after you execute Scorpion's leg throw. Reptile will
still be invisible. Morph into Reptile and perform the fatality.
Reptile (Shang) will do the fatality as normal but the victim will not
have a body. The head being eaten seems to appear from thin air. After
the fatality everything is visible. ( I can't take credit for this
particular fatality. It was performed by a friend of mine as I watched.
Thanx Dan )

*************************************************************************
***************** General Definitions and Moves *****************
*************************************************************************

===================
GENERAL DEFINITIONS
===================

Button names are listed in all caps. While reading through the moves,
the + can be substituted by and, and the - can be substituted by then.
For example, 'two forward - HIGH PUNCH' should be read as 'press the
joystick twice towards the opponent then press HIGH PUNCH'. Another
example, 'LOW PUNCH + BLOCK' should be read as 'press LOW PUNCH and BLOCK
at the same time'.

Quarter-Circle Towards: Move joystick from the down position to the
forward position then press the button
indicated. (actual movement is down - down to
forward - forward - BUTTON)
Quarter-Circle Away : Move joystick from the down position to the away
position and press the button indicated.
(actual movement is down - down to away - away -
BUTTON)

hold then release: Press and hold the button indicated while your
character charges. When finished charging release
the button. Other actions may be performed while
charging. You can also charge a move before a round
begins.

(hold BLOCK): Block is only used in a move or fatality to stabilize your
fighter, and to keep them from jumping or moving backwards
or forwards. Make sure you release BLOCK before pressing
a required button. You do not need to use block if you
can be at the right distance for a fatality.

down - up: The teleport can also be down by flicking the joystick down,
making the joystick spring up and down.

=============
GENERAL MOVES
=============

Face Punch : HIGH PUNCH
Body Punch : LOW PUNCH
Face Kick : HIGH KICK
Body Kick : LOW KICK

Uppercut : down + HIGH PUNCH
Crouch Punch: down + LOW PUNCH
Crouch Kick : down + HIGH KICK
Ankle Kick : down + LOW KICK
Roundhouse : back + HIGH KICK
Sweep : back + LOW KICK

Specialty : HIGH PUNCH (closest to opponent)
Throw/Flip : LOW PUNCH (closest to opponent)
Knee : HIGH KICK or LOW KICK (closest to opponent)

Jump kick : jump and HIGH KICK or LOW KICK the opponent
Jump punch: jump and HIGH PUNCH or LOW PUNCH the opponent
Hop kick : jump and kick the opponent on your way up
Hop punch : jump and punch the opponent on your way up

Turn around kick: jump over your opponent and kick them after you turn
around but before you hit the ground

To block against an attack: BLOCK or down or down + BLOCK
To block against the throw: down + back or down + back + BLOCK

*************************************************************************
**************** Individual Moves and Fatalities ****************
*************************************************************************

========
LIU KANG
========

Double Forearm : HIGH PUNCH (closest to opponent)
Standard Fireball : two forward - HIGH PUNCH (can be done in air)
Crouching Fireball: two forward - LOW PUNCH
Flying Kick : two forward - HIGH KICK
Bicycle Kick : hold LOW KICK (5 seconds) then release

Fatalities: down - forward - two back - HIGH KICK
(Liu Kang will transform into a dragon and bite the victim
in half, leaving the legs standing. Stand close.)

========
KUNG LAO
========

Headbutt : HIGH PUNCH (closest to opponent)
Ground Teleport: down - up (flick joystick down)
Hat Throw : back - forward - LOW PUNCH (can be done in air)
(the hat may also be maneuvered in the air by pressing
up or down)
Whirlwind Spin : two up - LOW KICK (hold BLOCK)
(repeatedly tap LOW KICK to maintain the energy spin)

Fatalities: three forward - LOW KICK (hold BLOCK)
(Kung Lao removes his razor hat and slices the victim down
the middle. Stand just within sweep range.)

===========
JOHNNY CAGE
===========

Stomach Jab : HIGH PUNCH (closest to opponent)
Drop-Kick : HIGH KICK or LOW KICK (closest to opponent)
Low Green Bolt : half-circle towards - LOW PUNCH
High Green Bolt: half-circle away - HIGH PUNCH
Shadow Leap : back - down - back - HIGH PUNCH
Shadow Kick : back - forward - LOW KICK
Ball Breaker : LOW PUNCH + BLOCK

Fatalities: two down - two forward - LOW PUNCH
(Cage grabs the victim and rips their torso off, throwing it
to the ground. Stand close.)

=======
REPTILE
=======

Acid Spit : two forward - HIGH PUNCH
Force Ball : two back - HIGH PUNCH + LOW PUNCH
Invisibility: BLOCK + two up - down + HIGH PUNCH

Fatalities: two back - down - LOW PUNCH
(Reptile shoots his tongue towards the victims head,
bringing it back where he goes about eating it. Stand
about a jumps length away.)

========
SUB-ZERO
========

Iceball : quarter-circle towards - LOW PUNCH
Ground Freeze: quarter-circle away - LOW KICK
Slide : back + LOW PUNCH + BLOCK + LOW KICK

===========
SHANG TSUNG
===========

Flaming Skulls: two back - HIGH PUNCH (one flaming skull)
two back - forward - HIGH PUNCH (two skulls)
two back - two forward - HIGH PUNCH (three skulls)

Morph to Liu Kang: two back - two forward - BLOCK
Kung Lao: back - down - back - HIGH KICK
Johnny Cage: two back - down - LOW PUNCH
Reptile: BLOCK + up - down + HIGH PUNCH
Sub-Zero: forward - down - forward - HIGH PUNCH
Kitana: tap BLOCK three times
Jax: down - forward - back - HIGH KICK
Mileena: hold HIGH PUNCH (3 seconds) then release
Baraka: two down - LOW KICK
Scorpion: BLOCK + two up
Raiden: down - back - forward - LOW KICK

======
KITANA
======

Fan Swipe : back + HIGH PUNCH
Fan Throw : two forward - HIGH PUNCH + LOW PUNCH (can be done in air)
Fan Lift : three back - HIGH PUNCH
Air Attack: half-circle away - HIGH PUNCH

===
JAX
===

Overhead Hammer: HIGH PUNCH (closest to opponent)
Ground Smash : hold LOW KICK (3 seconds) then release
Gotcha Grab : two forward - LOW PUNCH
(repeatedly tap LOW PUNCH for up to five pounds)
Quadruple Slam : throw the opponent
(repeatedly tap HIGH PUNCH for up to four slams)
Energy Wave : half-circle away - HIGH KICK

Fatalities: hold LOW PUNCH (four forward) then release
(Jax claps the victims head with a loud pop, and the skull
crumbles in pieces to the ground. Stand close.)

=======
MILEENA
=======

Throwing Sais: hold HIGH PUNCH (2 seconds) then release
(can be done in air)
Teleport Kick: forward - back - LOW KICK

Fatalities: forward - back - forward - LOW PUNCH
(Mileena repeatedly stabs the victim, lifting them up as
blood sprays everywhere. Stand close.)

======
BARAKA
======

Blade Swipe: back + HIGH PUNCH
Blade Fury : three back - LOW PUNCH
Blue Bolt : quarter-circle away - HIGH PUNCH

Fatalities: four back - HIGH PUNCH (hold BLOCK)
(Baraka extends his blades from his arms, then decapitates
the victim with one swipe. Stand close.)

back - forward - down - forward - LOW PUNCH
(Baraka stabs the victim and lifts them up, then they slowly
slide down the blade. Stand close.)

========
SCORPION
========

Spear : two back - LOW PUNCH
Teleport Punch: quarter-circle away - HIGH PUNCH (can be done in air)
Leg Grab : half-circle away - LOW KICK
Air Throw : BLOCK (both you and your opponent must be in the air)

Fatalities: two up - HIGH PUNCH (hold BLOCK)
(Scorpion removes his mask and breathes fire at the feet of
the victim, which then twitches and explodes. Stand a
step or two out of sweep range.)

======
RAIDEN
======

Body Launch : two back - forward (can be done in air)
Lightning : quarter-circle towards - LOW PUNCH
Teleport : down - up (flick joystick down)
Electrocution: hold HIGH PUNCH (5 seconds) and release
(close to opponent)

*************************************************************************
**************** Individual Combos and Strategy *****************
*************************************************************************

Thanks to Henry Tam for helping to write this strategy. Look for a LOT
more in the next revision, hopefully I will have 1.4 chips by then.

=====================
FIGHTING THE COMPUTER
=====================

Since there are many ways to beat the computer, I will just describe the
most common and effective ways. If you have different ways to beat
the computer, please post them and we will try to add them to the FAQ.

Generally, the early jump kicks that used to work in MK do not work
in MKII anymore. They still work on low level opponents(the first guy
and may be the second guy) but once you get up to a higher level, the
computer will block and retaliate(it either throws you or kick you
before you land). If you get thrown, jump back as soon as you get up
or you will be thrown again. Also, do not throw a missile when you are
within jump-kick range. The computer will jump kick you as soon as
you throw a missile.

Basic strategies:

1. Getting out of a corner.
There are times when you screw up and end up in a corner. Do not
panic. Crouch and wait for the cpu to approach. When the cpu is
within sweep range but out of his/her throw range, jump over
him/her. Kick him/her as soon as you character turns around.
Often times the cpu will not block it. If it blocks the kick, do
an fan throw if you are Kitana. Otherwise, try to block the
retaliation. Then jump back a few times immediately.

2. Use the turn-around kick(TAK) often.
The computer does not block a TAK 70% of the time. Use it to your
advantage. It hits, follow up with a missile weapon. If the
computer blocks it, throw a fan if you are Kitana, or do a high
fireball if you are Liu Kang.

3. Use Shang Tsung.
You can use him to beat most of the computer opponents and even
Shao Kahn if you can morph quickly. Jump back once or twice at the
beginning of the round and do two fireballs as soon as you land.
Do two fireballs continuously and sooner of later, the computer
will get hit. Even if the computer is within jump-kick range, it
will not jump kick you as long as you throw two fireballs. Three
fireballs are good at times but they take more time to recover. Never
throw a single fireball.
To beat Kintaro, do high punches continuously. If he walks into
them, he will take blocking damage and block for the rest of the
round. If he doesn't walk into them, continue to do high punches
until there are four seconds left on the clock. Then jump back and
do two fireballs. He will block them and might try to stomp
on you. Jump backward with a hop kick immediately to avoid the
stomp. Easy victory.

4. Use Liu Kang.
For some reason, the computer enjoys getting hit by Liu Kang's
flying kick or simply ducks under it. Just keep doing that back
and forth while you are charging for the bicycle kick. Do a
bicycle kick once a while and the computer will get hit(better to do
it from close range). I don't know how to beat the bosses with him
though.

5. Use Scorpion.
His TAK then harpoon combo works very well. I don't know how to
beat the bosses with him though.

6. Use Kitana.
Her jump kick then air fan throw combo is very effective even if
the jump kick is blocked. I don't know how to beat the bosses with
him though.

7. Use Reptile.
He is not very effective against the computer but it is fun to use
him against low level opponents. Do an energy ball from far away
and often times, the computer will not react and keep walking
forward. When he gets hit by the ball, do your combo of choice.
However, he might throw a missile at you as soon as you do an energy
ball. If that happens, do an energy ball again and the computer
will not react the second time or the third time.

8. Use Mileena.
The computer is a sucker for her air Sais. Jump up and throw an
air sais right before you land(so that your sais will hit the top of
his/her head). The computer does not block it most of the time.

================
FIGHTING KINTARO
================

Kintaro is nearly impossible to beat without using a pattern or repeated
punches. One 'strategy' is to continually hit LOW PUNCH after hitting
Kintaro once. If you do this Kintaro will just stand there until you
stop pressing LOW PUNCH. The best example of this is to do Liu Kang's
bicycle kick at the beginning of the round, and if it hits, press LOW
PUNCH until time runs out. If you get in the right spot, you can punch
Kintaro to death while he is taking damage.

Another not-so-cheesy way of beating Kintaro is to use Raiden. As he
approaches you, do the lighting. He will try to grab you, but he's just
out of range and he'll get hit by the lightning. Repeatedly do that
until he jumps, then jump back and kick him as he is coming down.
Continue with the lighting. If you are nearing the corner, you can
teleport to get away from him if he jumps.

Shao Kahn is not nearly as hard as Kintaro. You can do the old freeze-
uppercut pattern until he dies. Punches work good against him as well.

==============
GENERAL COMBOS
==============

o Jump Kick - Sweep: If you are fighting against the computer,
you can usually follow a jump kick with a foot sweep. The sweep will hit
them before they hit the ground.

o Sweep - Throw: After hitting a human opponent with a sweep,
you can sometimes get in a throw, even if they are blocking down and
away. This works best if you are playing with Baraka or one of the
females. You can also get in a throw after hitting them with moves other
than the sweep, such as a jump kick or roundhouse. This only works with
some of the characters, and it definitely does not work against the
computer.

o Jump Kick - Hop Kick: Jump kick your opponent low and
immediately do a hop kick. This works for some of the characters,
including Sub-Zero and the two females. Not sure if it works for
everyone or against everyone.

o Jump Kick - Missile Weapon: Jump kick your opponent low and
immediately do the missile weapon. It is important to kick them low and
deep so you can land on the ground quickly and fire your missile weapon.
Be sure to buffer the move right before you jump kick if you can.

========
LIU KANG
========

o Jump Kick - Flying Kick: Jump kick your opponent low and
immediately do the flying kick. Start the two forward motion right
before you hit, then quickly press HIGH KICK. Sometimes if you do the
flying kick to fast you will go over your opponent.

o Hop Punch - Standard Fireball: Hop punch your opponent in the
air and immediately do the standard fireball. Start the two forward
motion right before you hit, then quickly press HIGH PUNCH.

o Jump Kick - Standard Fireball - Low Fireball: Jump kick your
opponent and immediately do a high fireball. Start the two forward
motion right before you hit, then quickly press HIGH PUNCH. If you are
fighting the computer, you can follow the standard fireball with a ground
fireball, which the computer will not block.

========
KUNG LAO
========

o Jump Kick - Hat Throw: Jump kick your opponent low and
immediately do the hat throw. Be sure to guide the hat down so it hits
the falling opponent.

===========
JOHNNY CAGE
===========

o Jump Kick - Shadow Kick: Jump kick your opponent low and
immediately do the shadow kick.

o Jump Kick - Low Bolt: Jump kick your opponent low and
immediately do the low green bolt. After starting the jump kick, keep
the joystick in the away position, so you can quickly do the half-circle
motion right after you hit.

o Ball Breaker - Jump Kick - Shadow Kick: Do the ball breaker
against your opponent. Immediately jump over the groaning victim and
kick them low as you turn to face the other direction. Follow this with
the shadow kick.

=======
REPTILE
=======

o Jump Kick - Acid Spit: Jump kick your opponent low and
immediately do the acid spit. Start the two forward motion right before
you hit, then quickly press HIGH PUNCH.

========
SUB-ZERO
========

o Jump Kick - Slide: Jump kick your opponent low and
immediately do the slide.

o Jump Kick - Hop Kick - Slide: Jump kick your opponent low and
immediately do a hop kick, followed by the slide. Easiest when your
opponent is frozen.

===========
SHANG TSUNG
===========

o Flaming Skulls: If you can catch your opponent in the air
with the first one, there is a good chance that the other two will hit.
Do the three skulls before your opponent jumps towards or away from you.

======
KITANA
======

o Jump Kick - Fan Throw: Jump kick your opponent low and
immediately do the fan throw. Start the two forward motion right before
you kick, then press both punch buttons. If you are fighting the
computer and they block your jump kick, the fan throw will usually hit.

o Jump Kick - Fan Lift: Jump kick your opponent low and
immediately do the fan lift. Start the three back motion right before
you hit, then quickly press HIGH PUNCH. You must do the fan lift
immediately, or it will not catch the falling opponent.

o Fan Lift - Jump Kick - Fan Throw - Hop Kick: Catch the
opponent with the fan lift and wait until they are near the top. Walk
forward as far as you can then do a jump kick, catching the opponent as
they are falling down. Immediately do the fan throw, quickly followed by
a hop kick. If your opponent is fairly close or near the corner, you
could do a regular jump kick instead of a hop kick for the last move.

o Fan Lift - Jump Kick - Fan Throw - Uppercut: Opponent must be
near the corner. Catch the opponent with the fan lift and wait until
they are near the top. Walk forward as far as you can then do a jump
kick, catching the opponent as they just are released from the wave.
Immediately do the fan throw. As the are falling down do an uppercut.

===
JAX
===

o Overhead Hammer - Uppercut: The overhead hammer will stun the
opponent momentarily. You can follow this with any move, such as an
uppercut or quadruple slam.

o Jump Kick - Energy Throw: Jump kick your opponent low and
immediately do the energy throw. After starting the jump kick, keep the
joystick in the forward position, so you can quickly do the half-circle
motion right after you hit.

o Jump Kick - Gotcha Grab: Jump kick your opponent low and
immediately do the gotcha grab. Start the two forward motion right
before you hit, then quickly press LOW PUNCH. Jax will grab air if not
done quickly enough.

=======
MILEENA
=======

o Jump Kick - Throwing Sais: Jump kick your opponent low and
immediately do the throwing sais. You will need to charge the move
before you jump. Immediately after hitting with the jump kick, release
HIGH PUNCH.

======
BARAKA
======

o Jump Kick - Blue Bolt: Jump kick your opponent low and
immediately do the blue bolt. After starting the jump kick, keep the
joystick in the down position, so you can quickly do the quarter-circle
motion right after you hit.

o Jump Kick - Blade Fury: Jump kick your opponent low and
immediately do the blade fury. Start the three back motion right before
you hit, then quickly press LOW PUNCH. If you do not connect with the
blade fury, you are left vulnerable for an attack.

========
SCORPION
========

o Jump Kick - Spear: Jump kick your opponent low and
immediately do the spear. Start the two back motion right before you
hit, then quickly press LOW PUNCH.

o Jump Kick - Leg Grab: Jump kick your opponent low and
immediately do the leg grab. After starting the jump kick, keep the
joystick in the forward position, so you can quickly do the half-circle
motion right after you hit.

o Jump Kick - Air Throw: Jump kick your opponent low and deep,
then immediately do the air throw by repeatedly pressing BLOCK.

o Teleport Punch - Spear: Teleport punch your opponent and
immediately spear. This will work best if you catch the opponent in the
air with the teleport punch, making it easier to spear them before they
hit the ground.

o Teleport Punch - Leg Grab: Teleport punch your opponent and
immediately do the leg grab. This will work best if you catch the
opponent in the air with the teleport punch, making it easier to leg grab
them just as they hit the ground.

======
RAIDEN
======

o Jump Kick - Body Launch: Jump kick your opponent low and
immediately do the body launch.

o Hop Kick/Punch - Body Launch: Hop kick/punch your opponent in
the air and immediately do the body launch.

o Jump Kick - Lightning: Jump kick your opponent low and
immediately do the lightning. After starting the jump kick, keep the
joystick in the down position, so you can quickly do the quarter-circle
motion right after you hit.

o Electric Grab - Punch - Body Launch: As Raiden lets go of the
opponent after the electric grab, punch twice. This will pop them into
the air, which can be followed by the body launch.

*************************************************************************
********************** Credits and Thanks ***********************
*************************************************************************

=======
CREDITS
=======

Spencer Olson........................................olsospe@elof.iit.edu
Matthew A Wallace.................................mwallace@ucscb.ucsc.edu
Commander Sucheski.........................................ajs174@psu.edu
Ice Breaker.........................................rabulon@csupomona.edu
Chris Caniano..............................V096MHQB@ubvmsb.cc.buffalo.edu
Marty Geier...........................................mg58@andrew.cmu.edu
Richard Chao.........................................rc4t+@andrew.cmu.edu
Michael Kraft.....................................empire@eden.rutgers.edu
Eric Holma...............................................spam@ccs.neu.edu
Henry Tam.........................................ctam@nodisk.webo.dg.com

Doug McClendon.....................................dmc@kuhub.cc.ukans.edu
Andy Eddy.............................................vidgames@netcom.com

=========
THANKS TO
=========

Spencer Olson.......................................Main Source for Moves
Henry Tam................................................Strategy Section
Jon Kim...............................................Combos and Strategy
Bruce Yan..............................................Credits and Combos

*************************************************************************
**************************** The End ****************************
*************************************************************************

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