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Thanks for the response. That worked like a champ. It was a good exercise for me to see that my pixel resolution was 2cm (at best) for the Mavic 2 Pro from 285ft. So I changed orthophoto-resolution to 2.5 (default was 5.0) and I ended up with a pretty good looking 12,500x11,000 pixel orthophoto.
when I export as TIFF figures from Draw I get insufficient resolution, often 72 dpi. I do not find any option to increase the resolution, but I need at least 300 dpi. Is there a workaround, or perhaps an option I have missed?
Since TIFF is a bitmap format, have a look at Tools>Options, LibreOffice>Print. There are two modes Printer and Print to File. You may need to try both of them. Adjust the output resolution in Reduce Bitmaps section.
Are you the author of your pictures? If so, save them as SVG. SVG is a vector format which automatically adapts to the display device resolution (screen, printer, etc.). It can also be converted easily in any bitmap (raster-graphics) format and any resolution, e.g. with GIMP.
It worked! The resolution I finally got in the TIFF is more than twice of what I have chosen in the PNG, but it does not matter. The final file is huge but that is not a problem either. Thanks for your help!
While I am working more in Designer these days, I did recently integrate an actual photo image into an otherwise total Vector based design - it looks cool - I showed it to my uncle who is an old school photographer with a background in analog photography but dabbles in Affinity Photo sometimes and he said I should 'Up the Resolution' of the image so I said, 'sure, sounds good, how?' to which he said 'no idea.' Haha! So I googled it and read this:
Hi! Thanks for your reply - I boosted the DPI from 72 to 400 and now the Image is less pixelated when zoomed in - I would like to import this version into Designer - but I would have export it first - which leads me to my next question: what is the highest export quality file type? Or is there another way to import the image into Designer without having to export it first in Photo?
I read the link you provided but it is still quite hazy to me. I really just want to make an image the best it can be for the event it is printed at larger sizes - when imported into Photo I see the image is roughly 2000 x 2000 pixels at 72 DPI.
When I increased the DPI to 400 the image enlarged to about 10,000 x 10,000 pixels and I had resample checked with Bicubic to add some sharpness - is this the correct approach and if so, how would you now export this image to retain as much quality as possible? Jpeg, TIFF, etc?
It would be good to work with an "Image layer", which is a container for image data that is kept at full quality.
That is, insert an image (or an original *.afphoto document) using the Place command.
I ended up importing the image into Affinity Photo first, increasing the DPI to 400, then exporting it as a TIFF and placing it into Affinity Designer - as a comparison, I also tried placing the image directly into Designer (without first putting it into Photo and raising the DPI) and when comparing the images side by side, the image whose DPI I increased looked sharper when zoomed in. Does this make sense?
For example, the original image is 2.3 MB and the same image with a higher DPI saved as a TIFF is 84,5 MB - I guess what is confusing me a little bit is that I know you cannot add megapixels - so when increasing the DPI what exactly is happening that makes the image less pixelated when zoomed in?
I come from the audio world - it is not possible to increase the sample rate of an audio file that was already recorded, but you can boost certain frequencies to make it sound more clear - I feel like something 'similar' is happening when increasing DPI, right?
DPI in itself is not interesting for raster images - it is only about how many pixels the given image has and therefore how detailed it is. If you increase the number of pixels, when using the Bicubic or Lanczos methods (you can try which is more suitable for you), the missing information will be added (of course, this is only an interpolation of the existing image information), which then looks more detailed and therefore sharper. You can then try to improve the sharpness with Sharpening.
Here is an example of a fossil snail shell segmented in 3D Slicer and exported as a model to Blender, then rendered at (I think) 600dpi, (might have been 300dpi?) Anyway, very simple shader, 2 or 3 area lights, black background. With a little knowledge of Blender, it takes a few minutes to set it up.
From David A. Bullis, Hollister W. Herhold, Jesse E. Czekanski-Moir, David A. Grimaldi, Rebecca J. Rundell, Diverse new tropical land snail species from mid-Cretaceous Burmese amber (Mollusca: Gastropoda: Cyclophoroidea, Assimineidae), Cretaceous Research, 2019,
As far as the high-resolution animations, I am not sure if there would be any immediate reason need to render more than 4K, which you can do if your screen resolution supports it. But sure, it would be nice to have that capability too. Between in terms of prioritizing I would say still image capture is more important and immediate need.
Yes, you can increase the output dimensions by specifying the scaling factor (e.g., if your screen is 1920x1080, scaling x2 would give you a 3840x2160 output). However, make sure you switch to 3D only layout first and use full layout option in screen capture.
I have a laptop, which has a screen resolution of 1366x768, as most laptops have. Is there any way to increase it? The laptop is an HP Pavilion dv6, with Intel HD 3000 graphics and Radeon HD 6490M GPU.
I want to increase the resolution beyond 1366 x 768, as I have a application that requests that, and I want to run the application on this laptop only. The application requests a resolution of 1280 x 900 or higher.
Sometimes increasing resolution is useful (even though it does reduce quality). If a dialog's height is hard-coded to 800px it'll be off the bottom of the screen, and there's very little way to see it. On a 1366x768 monitor it's less of an issue, but on a 1024x600 netbook I hit this issue all the time. Maybe you have a higher resolution external monitor and you want windows to appear the same physical size on both screens - there are lots of reasons.
Having said that - the command worked perfectly on my Ubuntu 10.04-based netbook, but for me, on 12.04 (with gnome-panel) it changes the resolution but the mouse is still locked to the old area of the screen. It appears to be a regression, and there is a fix below so hopefully it will be fixed soon:
We got your scale by dividing 1920 (desired) by 1366 (current/native).If LVDS doesn't work then try LVDS1 or type xrandr and see which one is connected. Could be VGA1 or CRT, but if it's laptop it's most likely LVDS or LVDS1.
In best case it would have to rescale the output back to its native resolution (it must show is using a fixed number of pixels), which would require processing power and give you a worse result than just using the native resolution (most likely 1366x768, not 1399) due to interpolation errors.
Sometimes it makes sense to send a resolution lower than the native resolution, e.g. for games where the graphics adapter doesn't have the power to render it smoothly at the native resolution, and use interpolation to show it on the full screen, but this should be avoided.
For completeness: to increase the resolution on your laptop you would have to buy a new laptop panel that is compatible. This is most likely not available, unless you are in real luck and your laptop is part of a series where a higher resolution model is available. It would still be a bit of a gamble to find a new panel unless you can find trustworthy verification of the specific panel model working with your specific laptop model.
[Oversized desktops] make it possible to pan around a desktop that is larger than the available hardware is capable of displaying. This facility is sometimes referred to as panning, scrolling desktops or viewport.
You can use PowerStrip to force it into a higher resolution than supported. However, forcing an incompatible resolution may be harmful to your display, graphics card, or any other component in the way.
Depending on your model, some models allow an oversized desktop, but everything starts looking like tunnel, as you need to pan around. Oversized desktops might not let some oversized desktop sensitive applications to open.
Some oversized resolution of an FHD display might me 1152 pixels or 1440 pixels, but setting these resolutions might show the entire screen, depending on your model, whether it has 'auxiliary' pixels, make a tunnel, lower the color depth, show blurry letters, or even turn black and go dead in the worst cases of very oversized desktop sensitive desktop monitors.
I suggest not trying this unless you know that is is true non-oversized desktop sensitive monitors or true very oversized desktop-sensitive monitors. All monitors have the option to hide modes that monitor can't display properly or not. In that case, when a monitor can't display properly, it is the GPU to show the picture which might look poor, depending on how sensitive your monitor is to an oversized desktop.
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