Portal Knights Mods

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Hilda Bagnoli

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Aug 3, 2024, 4:38:21 PM8/3/24
to birpicaco

Okay heres the deal. During the Touching the Sky quest, Knight Paladin Gelebor wont open the wayshrine. Once Gelebor says "let me show you" he turns and then proceeds to do nothing. He won't cast his spell to open the first wayshrine and I cannot continue the quest. I've searched google and the forums and this bug is listed and the fix is to reload a previous save and continue doing so until he opens the wayshrine. Well I've done this about 100 times now with no luck. I've tried uninstalling mods to see if a mod was making Gelebor not cast the spell, but no luck there either. I can do a console setstage quest blah blah, but that still wont open the shrine and won't give me the chalice, and would probably break the quest even more. I've tried using previous save from way earlier to and no luck. I'm at that point now where I just want to hang the game up for good.

I wish I knew. I'm having the same problem and have tried everything that I can think of. Your instinct on using the console is correct. I tried to force my way through it with the console and it only compounded the problem. Those of us having this problem are a relative minority, so this bug isn't getting much attention. I reported it to the guys working on the unofficial dawnguard patch, but it hasn't been addressed yet and I have no idea when they might get around to it.

I've had no luck figuring out where/how it's breaking, either. I haven't had the time to make heads or tails of Papyrus. The most I can offer you is the peace of mind that you're not suffering through this alone! :)

I finally found a way to force myself through the quest last night that involved liberal use of setstage, coc, and additem. It was highly unpleasant. I ended up having to skip the entirety of the vale (I'll revisit another time).

Unfortunately, I've had this particular savegame lingering in this state for awhile and had this issue with the 1.7.7 version as well. It's only affecting THIS one character of mine. My other two characters I was able to get through the quest just fine for some reason...

I started a new game and am almost back at that quest again. If the quest goes through I'm gonna guess its 1.8 or a corrupted save. BTW thanks for the replies. if a definate fix becomes available make sure you post it here so other people with this issue can find a solution.

Okay, i got stuck here a few times and noticed something. As he turns around he kind of 'blinks.' Therefore, my assumption is he is actually entering a different stage of the quest, therefore getting stuck. However, one way i fixed it was to use Unrelenting Force on him before this blink happened, therefore he doesn't get stuck, walks over to the portal and opens it.

Question is: soundset , efx etc are blocked by area portal right? if i have a map builded with physic clip and misc_model buildings, how the map i am working, the area portal need to be placed upon all physic clipper or only in the hallways and doors? (the physics clips are considered as brush by engine?)

Area portals only work when inside doors that open and close. Basically they let the engine know that whenever doors are closed, the other side of the area portal should not be rendered at all. And when the doors are open, the area portal gets toggled so that it will show everything behind the door.

All of the above. I'd add that Areaportals can only be used in conjunction with any STRUCTURAL brush. DETAIL brushes won't work with areaportals. To make a very basic example, you want to "seal" a room with structural brushes (walls, ceiling, floor, doors), and make crates and decorative stuff detail brushes.

And last but not least, the obscure Antiportals. I haven't gotten quite far with them, but as far as I understand, they create "holes" that prevent the rendering of anything that's beyond them if you look at them straight, but they do NOT add up to .bsp space. All in all I'm not even sure you need to hide them in a structural brush, or if detail brushes work fine. My knowledge about it is limited

VIS would stand for "Visibility", I guess. There are a few values that affect it: distancecull will set the max distance after which objects and brushes start disappearing. And there's blocksize or chopsize, that... I don't know what they actually do.

Func static can not be used like a door to toggle area portal even though they're similar entities. The func static rotating door triggers a bogus caulk normal door via the script, that in turn toggles the area portals effect. As for hint portal's, just be sure none of them can see each other, other wise you end up with a dreadful effect.

my doors are MD3 models, otherwise, so they not oopen, all my cathedrail is a giant collage of MD3 buildings >_> only the central is marked as solid, the other have a large amount of physic clips colliders for make solids doors, walls, ceiling and floors.

Building with misc models is fun, I considered doing that with Titanic, just modeling it all out and clipping it. However in the end some time's this creates more work for you and more strain on the engine. It can only handle so many models. For a smaller project it's fine but some of them meh.. Any ways good luck!

Yes, the models are builded by a my friend that is a nice modeller, i am good to script the maps or NPC, or SAB, but for making a map i am just a noob. i ported the md3 textured with @@mrwonko custom propertsies tecnique (become me madness for make all shader info to EVERY damn mesh of the cathedral! XDDD ) but after i assembled my little cathedral in a map that have only skybox and a grass brush as ground. the more nasty part was :

1- put ALL md3 object inside the domes for decoration , and make all area i want... a book read room, a training arena, an alchemy laboratory, a magical forge, some altairs with element powers brazier.... glyph temples in the underground, a history book room, a necromancy laborator, a nature botanic room.... a time straming device chamber and a dimension streaming device chamber (like the chronoplastic chamber of soul reaver 2 ) all that with md3 >,< now i am putting lighting. after i make physics clip for all objects inside the dome and ambiental efx with fxrunners.... the final part are

after i make another version of map with the cathedral by outside, just the building, the forest and another building near with the homes of the Reapers. all that for the area of Pillars of Nosgoth. it's a mod inspirated to a LOK italian role playing game that is placed in 1000 years after soul reaver game in a nosgoth with balance restored and Pillars again scraping the sky... and at the end, i will make a third map with the lair of vampires of alliance into the rebuildied Nupraptor Retreat.

so... it's a clan map... i have also a lot of stuff by neo dark ages mod, return to wolf castlestein, many temples and mansion maps (like the resident evil map md3 models... i was lost without all that plants and objects... also darkj forces mod is very useful, i place some of the skeletons dead of Talay map into the necromancy laborator upon the tables. ) ^^

My SP code is edited for makling a more LOK gameplay with the help of serenity937 and ensiform i make some of cool this summer. now i am making this "clans" map and after i have only to make some hundred of NPCs of villains of the Lok games. ROTFL. however is just an hobby and because my map have a large amount of material for this ugly project i will never host here. is a personal project for me and my friends. :3

This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance.

This happens when an Enlightened agent uses a Jarvis Virus or a Resistance agent uses an ADA Refactor on a portal which already has four mods deployed; when that happens, the portal, all resonators and mods on the portal become owned by the agent who used the Virus / Refactor. (In the opposite case when an Enlightened agent uses a Refactor or a Resistance agent uses a Virus, the portal, the resonators and the mods become owned by __ADA__ or __JARVIS__ respectively).

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