Starcraft 1 Better Than 2

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Martez Fields

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Jul 31, 2024, 2:20:18 AM7/31/24
to birgaherbu

Heroes and Micro are what make WC3 better than SC. in SC you mass an army and you might micro the army into position, but usually once youre in battle you rarely retreat save or heal up your units. In WC3 a single unit lost is much more important than in SC. in SC you might lose tons of units but that doesnt mean you lost. in WC3 losing a few units will set you quite a bit behind.

starcraft 1 better than 2


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Games usually center around a hero (sorta like mobas) which has the strongest abilities in your army. Heroes can level up, gain XP and more abilities, by getting kills. So in a longer match a player might have very strong heroes in the late game, which sometimes can win a game without having a big army

You build faster, you train units faster, you harvest faster, you have bigger armys on screen at once, but they die faster. Warcraft generally has beefier units, what this does is it slows down fights so you can use your hero units efficiently. (Hero units are basically a unit that has a ton of hp and crushing abilities.

In that old game version, you can also change the model of a unit to the model for any other unit. It uses the same dialog that the Icon chooser uses, letting users pick the unit to inherit the model from based on their in-game icon.

So, in my opinion, the future of map and mod development on Warcraft III is grim because Blizzard is willing to give the players what they ask for: complex new modding APIs. By the nature of their complexity, the new APIs bring the game closer to the Starcraft 2 problem.

I like the faster and economic freedom of Starcraft2, large clusters of units duking it out is far more fun for me instead of babying a few heroes and using them to win. I would enjoy this game more without the heroes.

I've always loved the Warhammer 40K universe and how crazy it is but never really cared much for their fantasy stuff. StarCraft is fine and the story is solid but I can't bring myself to care about the backstory.

Not so much heavily inspired as blatantly ripped off. Both universes has their merits however, 40k being way richer (plentier, more fleshed out, etc) on lore and fluff than Starcraft could ever hope to become. I do however love Starcraft, and hope it will continue growing, community and game wise.

Storywise yes Warhammer 40K all the way but when it comes to some aesthetic design regarding only the Space Marine's Power Armour when compared to the Terran Marine's Power Armour, I guess I'll go with Starcraft even if its alot weaker(by lore) due to its beautiful design. And I guess Blizzard did such since they turn those power armoured troops into expendable numbers like Warhammer's Imperial Guardsmen and also in the name of balancing the game for competitive multiplayer purposes which the franchise is known for anyway.

If would have asked me this 4 years ago, I would have said starcraft but since then I have read 21 Warhammer 40k novels and counting. Starcraft doesn't feel galaxy expanding and I can't believe that the soul fate of their universe is in the hands of 7-9 people.

My exposure to the StarCraft universe is limited to StarCraft 2. I only know about Warhammer 40k, what I learned in my brief stint as Ultramarine Captain Titus in Relic's 'most badass game experiece of the year 2011' - Warhammer 40k : Spoice Muuhreen. Strategical value : ABSOLUTE!

Starcraft I think, is only ripped off from WH40K in very broad areas. SC Marines are only similar to Space Marines aesthetically, and vaguely at that. If you need a guy in plausible power armor, he's probably going to look like one of them. I would say Fallout's Brotherhood of Steel power armor looks a lot more similar than SC's. The Terrans and the Imperium of Man are nothing alike other than that they were both separated from Earth for a long period of time, but this only appears in WH40k's back story. The Tyranids and Zerg are the most similar but these both come from Xenomorphs. Aliens' Colonial Marines have more to do with the Terrans than the Imperium. I don't know much about the Eldar but they too seem to have very little to do with the Protoss. The Protoss almost seem more like the Tau. Either way, both are "Tolkien elves in space".

Not so much heavily inspired as blatantly ripped off. Both universes has their merits however, 40k being way richer (plentier, more fleshed out, etc) on lore and fluff than Starcraft could ever hope to become. I do however love Starcraft, and hope it will continue growing, community and game wise.

I believe Warcraft was originally going to be a Warhammer Fantasy game developed by Blizzard for Games Workshop, but for some reason GW didn't like it (I think it was something like the mechanics of the game didn't match the squad-based combat of Warhammer) so they pulled the plug on it. Blizzard wasn't going to just drop all the development work that went into the game, so they rebranded it, sold it as Warcraft: Orcs vs Humans and became the gigantic franchise it has become today. So GW screwed up some hard in that respect. Starcraft was the natural progression to match WH40k and Relic has picked up game development for GW since, while Vigil Games (Darksiders) is working on Dark Millenium Online, which I hope oh so much does not get canned due to THQ's situation right now. All-in-all, 40k all the way, heretics.

There was a story I've read a long time ago that Blizzard attempted to get the Warhammer license from Games Workshop but never got it since they were not interested in going into the video game market at the time. As a result, Blizzard went ahead and made their own fiction starting with Warcraft and the rest was pretty much history.

In relation to 40k, some units in Starcraft are heavily derivative from some of the units within the 40k Universe. The Zerg are very similar to the Tyranids. The Protoss are an amalgamation of many races within the 40k universe. They are similar to the Eldar and Tau in a sense with the Tau more so with the look of the race and the Eldar in terms of culture, and to a degree the Space Marines as well. The Protoss Dragoon is also derivative of the Space Marine Dreadnaught being that both units are piloted by a warrior who has already perished. I would probably say that in terms of fiction, I like the 40k universe more. I also had a more fun time playing the Space Marine and Dawn of War games.

I was thinking about this today, when Ryan said that all fantasy worlds are worlds, and so are in space, so there's science fiction in those fantasy worlds. Well Warhammer 40k is the science fiction to the fantasy world of Warhammer. Cool stuff.

As for 40k, I love the fiction, and goddamn love the Tyrannids. I know this is going to sound crazy, but I actually have an easier time with the rationality of certain things in the 40k universe, whereas with SC I get taken aback at how limited everything is. Overall, space marines (sc) are a watered down version of Space Marines... (40k) and I think anyone can draw about a dozen different crossovers. As games though? I find starcraft to be more fun.

No matter what, the races of 40k are fleshed out better, make more sense (I don't want to go into it, but I've had hours of discussion about this), and really draw far more shades of color and emotion than starcraft ever will. Now, when it comes down "drawing on more personal relationships than 40k", you simply aren't very familiar with the 40k universe....

@benspyda: Warhammer, how is that even a question? First of all Starcraft started as a Warhammer game, second of all Warhammer has a HUGE amount of fiction. Starcraft less so. Starcraft's is fine, but it's not Warhammer.

I used to like the Starcraft universe, except then Starcraft 2 came out, and apparently Blizzard has no interest in fleshing out the setting or mythology in the games anymore. It was mostly just the same old major players (Raynor, Kerrigan, Mengsk, Zeratul), and then irrelevant secondary characters; Valerian was alright, and then there was super mysterious shadowy black villain guy, who is a dumb idea for a character. Whatever, I guess it's for 11-year-old kids now.

I love SC but WH40k's lore is just too damn rich. Anytime I pick up a codex or end up watching a WH40k related vid I proceed to spend the next hour or so reading about all the amazing nuances of the world and each of the fantastically crafted races.

I never could get into the Warhammer universe, there never seemed like a cohesive place to 'start' whenever I was interested in trying. Nobody can seem to agree on a logical progression of fiction for the series so I never have any idea what I should read/do/play first and in what order. Starcraft universe was a lot more approachable, though there is also a lot less of it. 2 games and a relatively small amount of outside fiction that is put together in a pretty easy to follow order.

I can appreciate the sheer scope of something like the Warhammer universe, but it just seems like something that you are either in from the beginning and very dedicated to, or are just never going to grasp properly. I'm part of that latter category.

Archons are good against air and ground and do splash damage. If your opponent has countered your cloaked units with a detector unit then I would merge. I almost never use dark templars over High Templars because I think High Templars are a lot more useful and versatile.

One time would be when they have sufficient detection but you are able to save your Dark Templar somehow, either escaping them in time or seeing the detection in advance. Dark Templar are not effective when the enemy sees them coming (or sees them at all), so it is generally better to have an Archon than 2 visible Dark Templar.

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