Coro Allegro is pleased to be participating in the Mass Cultural Council's Card to Culture program by extending discounted $5 A, B, or C tickets (limit 4 per card) to EBT, WIC, and ConnectorCare cardholders. Tickets may be purchased showing your card at the door or in advance, using a discount code. To learn the advance discount code, please contact us at ticket...@coroallegro.org or 617-236-4011, or visit the Coro Allegro listing in the the full list of participating organizations offering EBT, WIC, and ConnectorCare discounts. We hope to see you there!
Donate now to help sustain Coro Allegro's award-winning programming and mission of building bridges between disparate communities through extraordinary music. Coro Allegro also receives proceeds from Amazon if you use the following link:
I am new to Allegro (5) and I am making my first game. I need to put an image as background and a little square that moves in front of it.In my code, on each frame the image is drawn at the (0;0) coordinates and then the square is drawn at (something;something), and, I think, it should appear over the image because it was drawn after it, but it doesn't.
Here we load an image, you just simply put in the file name and allegro will load it for you returning a ALLEGRO_BITMAP * (NULL if unsuccessful). After calling al_load_bitmap we check if the bitmap was successfully loaded.
Allegro draws to a backbuffer, what this means is that it won't directly draw to the display. Instead, it will draw to a copy of the display(backbuffer) and once you flip the backbuffer(al_flip_display()), this copy (which you were drawing on top of) will show up all at once.
7fc3f7cf58