Master advanced conversion tracking, prevent data loss due to tracking issues, leverage first-party data, comply with privacy regulations (Consent Mode V2), measure more high-quality conversions, and improve your Google Ads results with ease while your competitors are struggling.
We don't want you to fall behind, so we're doing a one-time workshop to help you master and implement all the advanced tracking techniques you need to be compliant with privacy regulations, measure more high-quality data, and get an edge over your competitors in 2024 and beyond.
"This course has helped me get more confident in my data and skills. It's helped me get crystal clear on all types of conversion tracking and which to implement based on client goals. One cool thing I learned is using data layers to enrich our clients' data, which we can then use to optimize better."
"I've spent a lot of time (and money!) over the last year on various courses and none of them could clearly explain the steps I needed to take to implement the type of gold-level conversion tracking that I wanted for google ads. Then along came Bob & Miles with Conversion Tracking Mastery. The course covers every kind of useful conversion tracking for Google Ads and, very importantly, why you need to implement it (this is so helpful to explain to clients that don't really understand the technical aspects and just want analytics imported conversions.) I found the step by step walkthroughs really useful, particularly for unpicking my failed tracking attempts."
We are convinced this advanced workshop will be valuable and want to make it a no-brainer for you to enroll. If you don't like the workshop, for whatever reason, just send us an e-mail and we'll refund you 100% of your money.
The Conversion Tracking Mastery Course contains10+ hours of material, but you don't necessarily have to go through it from a-to-z to get the most value out of it. You can either watch it from start to finish, or look for specific topics to help get you unstuck (e.g. look at OCT first for Lead Gen accounts, profit tracking for Ecom etc.).
If you want your entire team to attend the live workshop and get access to the course, the team ticket is perfect for you. With the team ticket, you can send as many team members as you like, whether it's 2 or 100.
If you're a Google Ads Masterclass student from the 2023 cohorts, the content might be familiar. We have added new learnings and insights since then, but if you attended the Advanced Conversion Tracking & Data workshops last year, you are good.
Shoutout to all member of The PPC Hub. You are free to join, but you do NOT need to buy a ticket. As a member of The PPC Hub, you can join for free. Please note: you already have access to the Conversion Tracking Mastery course inside The PPC Hub. But you're always welcome to come hang for free.
"Highly recommended! It provides practical videos with detailed information on how-to provide the Google algorithm with clear data. This not only helped me better understand the game of data tracking... My clients are also getting more value for their ad budget!"
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Inadequate dose selection for confirmatory trials is currently still one of the most challenging issues in drug development, as illustrated by high rates of late-stage attritions in clinical development and postmarketing commitments required by regulatory institutions. In an effort to shift the current paradigm in dose and regimen selection and highlight the availability and usefulness of well-established and regulatory-acceptable methods, the European Medicines Agency (EMA) in collaboration with the European Federation of Pharmaceutical Industries Association (EFPIA) hosted a multistakeholder workshop on dose finding (London 4-5 December 2014). Some methodologies that could constitute a toolkit for drug developers and regulators were presented. These methods are described in the present report: they include five advanced methods for data analysis (empirical regression models, pharmacometrics models, quantitative systems pharmacology models, MCP-Mod, and model averaging) and three methods for study design optimization (Fisher information matrix (FIM)-based methods, clinical trial simulations, and adaptive studies). Pairwise comparisons were also discussed during the workshop; however, mostly for historical reasons. This paper discusses the added value and limitations of these methods as well as challenges for their implementation. Some applications in different therapeutic areas are also summarized, in line with the discussions at the workshop. There was agreement at the workshop on the fact that selection of dose for phase III is an estimation problem and should not be addressed via hypothesis testing. Dose selection for phase III trials should be informed by well-designed dose-finding studies; however, the specific choice of method(s) will depend on several aspects and it is not possible to recommend a generalized decision tree. There are many valuable methods available, the methods are not mutually exclusive, and they should be used in conjunction to ensure a scientifically rigorous understanding of the dosing rationale.
Introduction
ACRE2 is a full fledged communications suite for Arma, allowing realistic radio and voice communications through Teamspeak 3. The original ACRE released in the Summer of 2010 set the bar for communications in the Arma series and allowed what was once the tedious and long task of organizing Teamspeak or Ventrilo channels, with multiple whisper lists and no direct communications between groups, to be reduced to a natural implementation in a single Teamspeak channel. All players are able to speak with each other directly or use in game configurable radios to communicate at longer distances providing unparalleled immersion in the Arma series.
ACRE2 takes what ACRE1 pioneered to a whole new level. With increased performance and stability ACRE2 provides and even more immersive communications experience for the Arma user. Direct voice communications has had a complete overhaul and introduced new features such as occlusion from the environment, including vehicles and buildings, as well as multi-channel audio, allowing voices to be heard from multiple sources. A new virtual language feature in the Babel System allows mission makers to designate "languages" to certain players, making those that do not speak the same language indecipherable. This presents a multitude of gaming scenarios including player translators (Babel allows multiple languages per-person) and enemy communications that are unable to be understood.
The core feature of ACRE has always been radios though, and that has undergone major improvements in ACRE2 as well. A new, extremely powerful and modular distributed data system allows for a whole manner of new features to be simulated in a robust and reliable way, and powers the most realistic real time radio simulation released in either the civilian or military market. The new data system is designed to support large numbers of radios, in a JIP compatible and persistent world setup, as well as allowing for the future implementation of highly advanced features such as data event logging and radio replay ability. While the public beta only implements two functional radios at the moment the robust and well documented framework allows for rapid prototyping and easy implementation of new radio systems by ACRE as well as the community at large. The entire system is implemented in a way to maximize commonality with current Arma modding practices, going so far to even allow individual sounds of the radios to be modded by the community or any other feature.
Requirements
ACRE2 requires the latest version of TeamSpeak 3 be installed (either 32-bit or 64-bit), as well as the Community Base Addons (CBA) for Arma 3, which is available on Steam or on GitHub here.
Download
Traditional Download: -Systems/acre2/releases/latest
Steam: You can now find ACRE2 on the Arma 3 Workshop. Our content is published under the name ACRE_Team
Installation
All compatibility packs (Global Mobilization, S.O.G. Prairie Fire, Western Sahara, CSLA Iron Curtain and newest Spearhead 1944) are now automatically loaded when necessary. Workshop items for them have been removed. Information about different compatibilities provided in the ACRE2 package can be found on our wiki.
This release adds compatibility for Spearhead 1944's Normandy terrain by @Drofseh and the Heavy Ordnance Works team, while @veteran29 expanded S.O.G. Prairie Fire compatibility with improved racks and attentuation configs.
A freeze or deadlock in the TeamSpeak 3 plugin since TeamSpeak's v3.6.0 release has also been fixed. And thanks to @mrschick, user experience has been improved when using Radios connected to an Intercom.
New release after a year featuring The Bra terrain compatibility for S.O.G. Prairie Fire by @Dahlgren and VOIP Information API by @killerswin2 allowing implementation of Enforcer systems to force users to connect to ACRE or purely informational use (note: Enforcer system is not provided with ACRE2).
TeamSpeak 3 Client 3.6.0 was just released, and with that, our compatibility with the new API v26. This release also marks the first release built with the new HEMTT v1 build system, which already found some significant config issues that were fixed and improved.
New radio joins the ACRE family - the BF-888S is a low-cost portable UHF radio with range of up to 5km in ideal condition and 16 programmable channel presets. Thanks to @Jsmuk for integration and Clark for the model.
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