Mw2 Gulag Mission

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Roselee Kruppa

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Aug 5, 2024, 1:40:53 AM8/5/24
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Afterdisabling SAM sites the Russians had placed on oil rigs, Shepherd informs Task Force 141 that the Sixth Fleet is mopping up the area and gives them a brief rundown of the gulag they are about to storm and that they are rescuing "Prisoner 627" - the man Vladimir Makarov despises the most.

The group is ferried on several Little Birds as escort fighters destroy a SAM site near the cliff. The Sixth Fleet then begins to bombard the gulag as the Little Birds begin sniping defenders on the walls. As the men snipe their enemies, a shot from one of the battleships nearly causes the Little Bird Roach is on to suffer an air draft. Soap tells Shepherd to have the navy cease fire, which he is able to do as the Little Birds touch down.


Fighting their way through the gulag, they arrive at a control room where Ghost hacks into the control system while Roach and Soap begin clearing cells. Ghost then tells them that Prisoner 627 was recently moved to the east wing, and that the armory is their best bet to reach them. As the group enters the armory, Ghost soon spots enemies moving in, who the team are able to repulse by cleverly using Riot Shields to draw their fire away.


Rappelling down to the bottom level, the team activates their night vision and engage another group of defenders. Upon clearing the hallway of enemies and making it to the other side, Roach is shell-shocked by continued bombardment. Soap orders Shepherd to have the Navy stand down, which he is again able to do. Clearing more enemies, the team then breaches into a shower room and engage more enemies, fighting their way to the other side.


Now clear of enemies, Ghost soon informs them that there are two heat signatures, one of them being their prisoner. As they breach the wall separating them, the prisoner overwhelms his guard and punches Roach down and aims an AK-47 at him. As Soap yells for the prisoner to stand down, he quickly realizes that the prisoner is Price, who was captured during Operation Kingfish. A bewildered Worm questions the nickname "Soap", which until now was unknown to Task Force 141, when the building shakes, with Shepherd informing them that the Navy has resumed their bombardment. Price and the team try to escape through a passageway, but are cut off by falling debris and are forced to find another route.


They arrive in a cafeteria where an undetonated bomb has crashed through the ceiling. Worried that they have no way to escape, Roach is then struck by falling debris and knocked out. As he comes to, he sees Soap fire a flare, which the Pave Low pilot spots and drops a skyhook. All of the men are able to latch on and escape before the gulag is destroyed.


The player starts the mission on a fast transport helicopter as three Little Birds converge on a Russian Gulag while the F-15 Eagles destroy a SAM (surface-to-air missile) site on a nearby ridge. As the player's Little Bird flies over the gulag, the player can snipe the soldiers on the towers.


Eventually, the player will come across a control room where Ghost will take control. After that, the player will be assigned to a "cell duty". After killing all of the enemies, the player will arrive in the armory.


Once inside the armory, Captain MacTavish will sarcastically ask if there's a weapon that the player likes. Of course, you have the choice of swapping for a weapon that the player likes. The enemies will encircle the armory so Soap will tell the player to take shield by using one of the riot shields that are lying around the armory. When all of the cell blocks are cleared, the player will rappel down to the lowest floor.


After clearing the shower room, the team will advance to rescue Prisoner 627 that was revealed to be Captain Price, who was captured during the events of Operation Kingfish. MacTavish orders him to drop the weapon and the old friends are reunited.


Then, the player must hurry to reach the exfil point where the cave-in drops on the player. However, Price will free the player and the team will escape from the gulag with a SPIE rig that is attached to a Pave Low.


"The Gulag" is the tenth campaign mission of Call of Duty: Modern Warfare 2. The player and the rest of Task Force 141 storm the gulag, an old Russian prison, to free prisoner 627. The player takes control of Gary "Roach" Sanderson.


The player starts the mission on an attack helicopter, as three Little Birds converge on a Russian gulag while F-15s destroy a SAM site on a nearby ridge. As the players Little Bird flies over the gulag, snipe the soldiers on the towers, until the sniping sequence is over.


Once the sequence is completed, the helicopter will land. There are several enemies on the higher floors, but a Little Bird will help clear them out. Immediately adjacent to the landing area is a small courtyard, which is filled with enemies upon your arrival. After the courtyard has been cleared, go across to the entrance.


Eventually the player will come across a control room where Ghost will take control. Head through the door to the right and fight your way through the corridors. Take cover behind the low walls, as there are often several enemies to a corridor. Proceed down the corridor, clearing out any and all enemies that you encounter, until you come across a broken staircase. Jump down onto the walkway below. This will lead you to the armory.


Once inside the armory, Captain MacTavish will sarcastically ask if there's a weapon you like. Enemies will encircle the armory, so take cover to avoid as much gunfire as possible until Ghost unlocks the door ahead. Grab one of the several riot shields lying around the armory and sit tight. When the door finally opens, you will be taking fire from all sides. Your riot shield will protect you. When you clear the cell block, rapel down to the lowest floor and head toward the door in the far wall. It will be dark, so activate your Night Vision Goggles. Up ahead will be another cell block, the solitary confinement area, where at least two dozen enemies will be waiting. Clear them out and move on. A shell will strike the castle, momentarily dazing the whole group. Shepherd will report that the Navy has run out of patience and started the bombardment, then tell you that he's convinced them to stop firing for the moment. Continue down the corridor until you come across a hallway laced with pipes.


On the other side of those pipes, there is a hallway with three enemies. Once you clear them out, continue on but be careful. The instand you see the far end, you will see two enemies jump over the railing. At the other end of the corridor, a third enemy will be waiting for you. Take him out and then plant the breaching charge on the wall.


Once the wall is breached and your squad storms the shower room, immediately take out the enemies closest to you and take cover. There will be several enemies on the ground floor and several more on the upper walkway. Once the first section is cleared and you move on to the next section, at least a dozen heavy assault troops will appear. It is best advised to use a grenade launcher or any type of explosives.


After you clear the shower room, advance to the far end and jump through the hole in the floor. This will lead you down to the sewer system below the castle. Follow the ducts to where Ghost says to breach the wall. After you breach the wall and enter the room, you will see a surprised Russian interrogator turn to you just before Prisoner 627 throws his cuff chain around his neck, then move toward you and punch you in the face. A few seconds later, you will see the end of an AK-47 in your face, and Prisoner 627 is revealed to be Captain Price. MacTavish orders him to drop the weapon, and old friends are reunited.


It is now that the Navy begins to bombard the castle, and your last chance to escape. One of your squadmates will pull you up and then charge down the hallway. Follow them through the halls until you see a Little Bird helicopter hovering at the far end. Before you reach it, the bombardment will collapse the hallway, and you will have to find an alternate route of escape. Continue to follow your squadmates. There will be one enemy soldier at the far end of the hallway. Follow the others to a cafeteria, where you will see a delayed detonation bomb beneath a hole in the ceiling. Another cave-in will bury you, and Captain Price will dig you out. At this point, MacTavish will fire a flare through the hole, and a waiting helicopter will drop a SPIE rig and pull you out just before the bomb explodes and the level ends.


"War is not violence and killing, pure and simple; war is controlled violence; for a purpose. The purpose of war is to support your government's decision by force.Sgt. Zim, Starship Troopers (Heinlein, 1959)"


Start by sniping the enemies on the parapets and taking them down before they activate the SAMs. Don't fire too much though, as the EBR-14 you're using will be your main sniping rifle until you've entered the prison. Take pot-shots, but don't waste ammo. Once you're down on the ground, run towards the fence with the enemies to activate them, then retreat and pick them off slowly.


Lingering at the helipad like a coward lets you live to snipe another day. Cowardice can be overcome, but being dead is a terminal condition. Check the windows and listen to your team's call-outs. They are surprisingly accurate since each enemies' location is tagged with a specific voice bit.


Swap the EBR-14 for something with grenades (scoped or not). You will need it for the shower room shoot-out (recreated for Modern Warfare 2 from its Modern Warfare 1 version, which was recreated from The Rock). The extra grenades will help in downing the gantry snipers.


The guys in the tower will spotlight enemies in the prison hallways for you. Take a riot shield in the armory and let Ghost and MacTavish kill everyone for you. Take your grenadier weapon once you've cleared the armory ambush.


Head into the armory and survive the ambush by using a riot shield. Kill your attackers and take-back your grenadier weapon if it's still there. Move to the next level and use night vision to see and down the enemies

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