Enemy Territory Quake Wars Single Player

0 views
Skip to first unread message

Kenneth

unread,
Aug 5, 2024, 7:15:11 AM8/5/24
to bioritiba
Essentiallythere is an attacking and a defending team, with the attackers attempting to secure a series of objectives. The defenders must hold off the attackers from completing all the objectives before the time limit is up. Most objectives are specific to a class however. For example, constructing a bridge will only be available for the engineer, and destroying barricades can only be accomplished using the soldier/aggressor with their HE/Plasma charges. There are always a few side missions to help your team achieve victory -- constructing guard towers to help defend a zone, as well as placing radar towers to detect enemies in the zone.

Completing objectives, killing players, and constructing objects, among other things, will yield experience points. When enough experience points are earned within a class and a certain amount of related objectives are completed, you will be rewarded with medals. Along with these, you will receive a rise in rank from a possible 38 positions. There are also proficiency awards to be earned in each map. For example, an extra clip for your weapon, faster repair for the engineer, no footsteps heard for the infiltrator, and many more.


For the GDF, you have the medic, soldier, engineer, field ops, and covert ops. To the Strogg these are respectively known as the technician, aggressor, constructor, oppressor, and infiltrator. Each class has a role to fulfil on the team. Covert ops/Infiltrators for example, are the snipers of the group, able to carry either a sniper rifle (rail gun with the Strogg) or a scoped machine gun. They may also hack enemy turrets, forcing them to be disabled for 60 seconds. Another feature they have is the ability to steal a downed enemy's uniform and sneak into enemy lines. While the GDF Medics use med packs to heal injured team mates, Strogg's Technician can replenish health and ammunition, as well as using enemy corpses as forward spawn points for reinforcements. The variance between GDF and Strogg requires an alternate gameplay approach to both.


For Quake fans a few classic weapons are back with visual makeovers -- the rail gun, nail gun, rocket launcher, double barrel shotgun, and the hyper blaster. The familiar Quake "run-and-gun" remains intact, where you are able to maintain most of your accuracy while strafing and jumping around, keeping up a very fast-paced deathmatch battle. While there are vehicles available they don't necessarily play a dominating role. They are a strong point for holding off enemy advancements and capturing points, although frequently, objectives are won indoors, through fortresses and bunkers.


The maps have a good balance of large outdoor areas and inner close-quarter combat zones. They vary from towns to beach side fortresses and vast snow fields. When you are literally dropped into the map you are presented with a list of current objectives. You can pick which one you like, or you can ignore them and go off on your own killing spree. It is however, highly recommended that you follow the missions if you want to gain extra experience points.


Although Enemy Territory: Quake Wars is strongly focused on multiplayer, there is also a single-player campaign. It isn't a story based campaign narrated by cut-scenes -- rather it is essentially the multiplayer missions just with computer controlled bots. Experience points and weapon proficiencies are still earned for each round but are not recorded online. It is a good way to get used to the gameplay system and test out the differences between the GDF and Strogg and their respective vehicles and classes.


It seems Enemy Territory: Quake Wars has been stretched to accommodate PCs across the board, sacrificing ground-breaking visuals for stable gameplay. Player, weapon, and vehicles models are highly detailed and visual effects such as the heat from weapons look great, though that's really as far as the eye candy goes. Explosions don't look spectacular and although world environments are well designed, there isn't a great deal of texture detail. Don't think that Enemy Territory: Quake Wars is below par on graphics though; they just aren't trying to set new visual limits.


Smooth gameplay that collides head-on with fast-paced action really makes Enemy Territory: Quake Wars an enjoyable game. It will definitely cater to long time Quake and Enemy Territory fans but is also fairly simple to pick up as a rookie.


Yes, it is another Quake thread!



Basically, which Quake game do you think is the best?



Also, when it comes to the original Quake, which version of that is the best in your opinion? The original Quake, Scourge of Armagon, or Dissolution of Eternity?



I am currently in the process of playing the first expansion for the original Quake so I haven't played both of them yet. However if I had to choose between all of the Quake games minus in the expansions then I would pick the original Quake.



Discuss.


I have only played Quake, Quake II and Q3:A. Overall I would go with Quake 1. Quake II feels more polished and the weapons are generally more satisfying to use but the monsters are better in Quake 1 and the art direction is more interesting IMO. Q3:A feels too one dimensional to me due to it's lack of conventional SP experience. It's fairest to say it should not be compared to it's prequels.



As for expansion packs, I played both SoA and DoE and found both to be very good. Of the two SoA narrowly edges it for me but it's one of those things I could change my mind on.


It depends on what experience you're going for. For instance, the movement differences between the games really change up the possibilities of gameplay experience. And if your main focus is multiplayer, it's hard to compare them in that regard, too. All of the games (particularly in deathmatch) are revered by different communities, and as similar as they might appear on paper, the gameplay experience is so varied between the games that it is really hard to come up with any sort of objective way to rate them.



I think across each category you might rate (best art direction, best music, best singleplayer campaign, best multiplayer, and so on), there isn't a single game that has the best in every category.



That said, as for an overall great experience, I would have to say it's very close between Quake (and QW) and Quake III (and CPMa).


This. Quake's not without its flaws, but altogether it makes a great experience. Sad how often it gets dismissed with "brown lol" jokes.



I didn't enjoy either expansion as much as the original id maps, but Scourge was the better of the two.


Q3:A and Q3:TA... It's basically the only game that I was playing through my formative years (well that and RTCW). But there's nothing like firing a rocket into someone's face and watching them explode and hearing them swear at their screen despite the fact that you're sitting next to them.


For single-player: Quake 1

For multi-player: Quake 2 for 'fun' (anyone else remember Catch the Chicken?), and Quake 3 for competitive balance and flow.



I actually just recently (like, since yesterday) got right back into Q2 vanilla DM and found that Q2Pro is an incredibly, incredibly robust port, with lots of great gameplay, input, visual, and multi-player options/config variables to tweak to your heart's content. Once you've got your settings down pat, it plays like a dream. Plus it's got a 'raw input' mode for the mouse (like TF2) which is a freaking dream when you're using the railgun.


In terms of atmosphere, Quake 1 wins hands down. Due primarily to the soundtrack by Trent Reznor, it has an otherworldly feel that isn't really present in any of the other Quake games(despite them all being great games), or either of the Quake expansions(they each have soundtracks of their own.)



It's been awhile since I've played any of the earlier Quake games or their expansions from start to finish though, so I'd really have to do that again to answer in regards to the other aspects of the games.


I love both Quake and Quake 2 in equal measure. I also love Quake 3 Arena, but it can't be fairly compared to the previous two for obvious reasons. They're all great games, so go and play them all.



Quake 4 is the only game in the series that's ignorable. I'll reserve judgement of ETQW because I never really got into it.


i'm kind of biased towards Quake 2, myself, playing it all the time when i was younger. i still have fond memories of it and find the single player campaign to be actually really fun to play, despite the engine feeling a bit 'wobbly'.



Quake 3 Arena i got some time after. i was rather surprised that it was supposed to be a multiplayer-oriented game and never thought that high of it. i found it a bit hard as a result when i was little. maybe i should fire up the game again though, even though i'd prolly have no one to play the game with, lol.



Quake 1 is something i didn't play until several years later, and that was without music. despite that, though, the no-music thing actually works pretty well for the game's grim atmosphere! i hope i can get my hands on a proper disc of the game, though, since when i looked up a video with the soundtrack enabled, it was beyond magical and immersive. realistically, Quake 1 is probably the best game in the franchise thus far. the single-player is really fun to play, the controls are fluid as fuck and the art-style makes the whole place seems so grim and dark. is suspect MP is also very good, as well, and has been one of the stronger aspects of the game.



i've only played a bit of Quake 4. i recall that it was rather boring and restrictive, moreso than Doom 3 was. why all the bloody marines everywhere? would be more fun if it was only you against them. not so realistic? meh, who cares, it would have made the game a lot more fun, i think.



so, to sum it up: Quake 2 has best SP from a nostalgic point of view, but Quake 1 probably has the best SP from a more objective perspective. Quake 3 might be a really fun MP romp, but i'm not much of a multiplayer person, so i might never know. Quake 1 might have really good MP, as well. Quake 4 was kind of boring and unsatisfying, to me.

3a8082e126
Reply all
Reply to author
Forward
0 new messages