Theres a whole audience that would play this game. The simple fact that this game is only on mobile and switch are the only reasons why most of my friends are turned off on trying the game. Most of the popular mobas are on PC and some of their players actively look for a new moba to play. A PC market would bolster some sales as long as the game is a good port and is optimized to be functional on a potato PC and have excellent quality that utilize high performing pcs. Granted, mobile ports to steam don't have a good history of reviews, so reviews on steam may intimidate new players. But if you market the game well enough to streamers and YouTubers, a lot of players are more likely to join and spend money.
An alternative is to make this game available on the Google play games beta, which will natively run android games on PC. As the only mobile gamer in my friend group, I would love to see this available on PC so that I can more likely play with my friends.
When can we expect to see the Black & White on be added and playable in PTCG Live? I'm not going to lie, I was a bit disappointed to see that it wasn't available at launch. I've been patiently waiting for expanded to make a come back.
There are so many benefits to having expanded around it's not even funny. I think sometimes it can be a bit scary for specifically new players because of the amount of cards but that's the beauty of expanded. You can literally make anything work! On top of that it keeps card playable and the value of whatever collect high.
I made the same question some days ago, i really miss expanded! the cards are already in there, it should be not that hard to insert such things in the game, specially for a company of the size of pokemon company.
No, I'm saying that since it's free you shouldn't expect AAA quality just because TPC is big. We also don't know enough about the situation to claim that they could have kept it going. What if Dire Wolf was the one that wanted out?
@Desarme I couldn't agree with you more. We have been waiting too long for something so simple to be implemented into TCGL. I've enjoyed expanded a lot especially in TCGO days and IRL too. There is no way they can just get rid of an entire format(especially when you can already see the expanded card on TCGL) it would just be a waste of pretty much every card that was ever printed. I mean without expanded, GLC format would not exist and loads of people enjoy that too. Patience is key. Good things come to those who wait. I'm glad someone other than myself feels the same pain I do.
@TechHog What I mean is the amount of time, they have had with this game to improve it and get rid of these bugs and make it a functioning game is a lot to say the least. Pokmon is a well known company that racks in huge amounts of finance yearly and it surprises me that they can't dedicate the necessary amounts of capital to make this game good and actually playable.
So I really, really like researching Prototype Pokemon information. That's about it. I also do things on Smogon, I guess.
I worked on a ROM Hack attempting to restore Pokemon GSC's beta for around 5 years before the Spaceworld Demo dropped on 4Chan. It wasn't very good, Both extremely happy, but also inches away from killing myself.
*Special Note*
The first form that loads in this program is built from the code for Nitro Explorer 2.0. Thanks to Treeki for allowing me to use his code. I have left his original About Nitro Explorer 2 information below. The main purpose of this program is not the Nitro Explorer 2 system, I kept it like that for the convenience of the users.
The first feature added is an Event Editor. Not all labels have been identified so help in identifying what each data value does would be appreciated. I expect that many people will help me in making this program comprehensive; eventually maybe there can be more programmers helping me write this program. Because of this I will be keeping an extensive and detailed contribution list, so we keep track of who has contributed or helped with each aspect of the program.
-loadingNOW:
-The Narc.cs class is based on his NarcReader.cs from PokeDSPic.
-His code for PokeDSPic helped me learn about UIs in C#
-There is more things that he has contributed but they will be added when the resulting features have been added to the program
-It was his pAC that originally motivated me to look into pokemon hacking and into buying no$gba debug
-HackMew:
-HackMew's improvements to PPTE have improved my C# programming and I will include his latest improvents to the PPTE source as the next feature.
-Wrote DeleteFromEnd function for Narc.cs
-SCV:
-Added ReplaceFile function in Narc.cs code
-Researched and identified general structures for event files
-Made an almost complete list of what location corresponds to each event file.
-Researched and identified the general structure of script files.
Term of Use:
This program is an open source program that will hopefully get more people interested in contributing to the development of DPP hacking. Any modifications of this program must include the About information for PPRE and Nitro Explorer 2. There should be no need for unofficial versions of this program because I will gladly add any new features to the official releases with the proper credit. Hopefully you will be motivated to learn C# (if needed) and contribute to programming PPRE. If you know C# but don't know what you can help with, you can contact me. I have many planned features that I could use some help with as far as implementing them goes.
im very interested in using this to tweak roms to play the way i want to. upon loading the application and selecting (load rom) nothing shows in the pop up windopw and i dpont know how to load the roms i want to hack
Other features such as pokemon stat editing work, but I cannot get any changes in the move editor to save(ie I changed the accuracy of rock slide to 100, went to change another move, went back and the accuracy went back to its original value). I'm not sure if I'm doing something wrong, as there is no 'save' button in the move editor to make sure my changes are made
We thank you again for your continued support and feedback for Pokmon TCG Live. We look forward to sharing more details on upcoming changes with everyone in our next letter before the end of the year.
At the end of January, we announced that digital Pokmon TCG products launched after March 1 would no longer be supported in the Pokmon Trading Card Game Online to help ensure that development resources are dedicated to making Pokmon TCG Live the best experience possible for players. On June 5, 2023, at 9:00 a.m. PDT, the Pokmon TCG Online will be removed from the App Store, Google Play, and Pokemon.com and game servers will be shut down.
The Development Team is grateful for all the community's support of this game. Witnessing your contributions throughout the years shows how strong and invested the digital Pokmon TCG community is. This passion has flourished with new and old players alike, and we cannot wait to see this community continue to grow with Pokmon TCG Live.
We're excited to announce that on June 8, 2023, the Pokmon TCG Live game will officially launch. To celebrate our community and the end of global beta, any player who logs in to Pokmon TCG Live between May 2, 2023, at 10:00 a.m. PDT through June 6, 2023, at 10:00 a.m. PDT will receive a special gift that includes a unique global beta coin, deck box, and card sleeves.
With these dates announced, it's important to note that players can still migrate their accounts even after the servers have been shut down. There's currently no assigned cutoff date for migrating your account and collection. Should that change, we will update the community in advance of any final migration cutoff. In the meantime, we invite you to take an opportunity to read here about what to expect before and after migrating your account to Pokmon TCG Live.
As we look to the future, we can't wait to share with everyone how Pokmon TCG Live will evolve and improve with your help. We are committed to working alongside this amazing community to create the premier digital Pokmon TCG experience that all types of players can enjoy. Thank you for your contributions and support during the global beta.
Touching on the pacing of progression rewards noted in the survey results, our internal data review showed that most players used rewards to craft competitive decks before receiving those same cards in the Battle Pass. As a result, we changed the Battle Pass so you earn more in-game currency and receive those cards in earlier tiers. Because of these changes, you no longer have to wait as long to earn powerful cards to complete your decks and can enjoy a more diverse crafting experience as you experiment with deck building.
Your perspectives, thoughts, and considerations about the game have all been invaluable to us in guiding what will come next to Pokmon TCG Live. We encourage you to continue sharing that sentiment, and help us reach our goal of creating the best digital Pokmon TCG experience possible.
When we first started game development, our goal was for Pokmon TCG Live to be an integral part of the Pokmon TCG ecosystem and a digital extension of the beloved tabletop game. We wanted to create something fun and accessible for new players to learn the Pokmon TCG, while also offering existing players more ways to connect and hone their skills.
For years, we have watched the Pokmon TCG community grow and have been inspired by the passion and feedback from fans. We have learned that sometimes it can be difficult to find someone to practice with or even to know where to start.
So, we set out to bring the Pokmon TCG to mobile devices and help make it easier to be a part of this amazing community. And while there is more work to do before the game is ready for global launch, we remain deeply committed to our goal of making Pokmon TCG Live a wonderful experience for you, our players.
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