Dead Rising 3 Cheats

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Vikki Nagindas

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Aug 5, 2024, 3:59:09 AM8/5/24
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Thispage contains a list of cheats, codes, Easter eggs, tips, and other secrets for Dead Rising for Xbox 360. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

The books you want are in P108 (entertainment magazine), P108 (engineering book), and W204 (criminology book). Although you need to have four slots to make this weapon work, Frank will have a nearly unbreakable melee weapon for any mode.


Here's a good technique for acquiring some easy PP. When the Special Forces are in the mall, run to the grocery store, bringing along some guns. When you enter the store, immediately head towards the pharmacy. Open the door to the pharmacy, head on inside, and shut the door behind you. Shoot out all of the windows in the pharmacy and wait. Eventually, the Special Forces soldiers will come looking for you, but they will all gather around the door. They are sitting ducks for you here. They won't fire back or run away. Clear this group, leave the pharmacy, then walk back in to repeat.


Unlike other useless achievements, The Zombie Genocider achievement (kill 53'594 zombies) unlocks Rockman's Mega Buster in the security office. Once this achievement is accomplished, let your current mode run down (72 Hour Mode is best). Once the credits roll, the unlockable will appear and you can save it to your gamertag profile. Frank can stock the weapon, but can only carry one at a time.





Provided you have a high enough damage level (say 15 to 20), you can use stun guns to immobilize the grocery psycho. When he gets over to you, pop-out without getting close to the cart and just hold the Stun Gun on him for maybe no more than 5 or 6 seconds. The boss will be dead or darn close to it.


These are the requirments needed in 72 hour mode to unlock different endings. The farther down the alphabet an ending is, the worse the ending you will receive (i.e., 'F' would be the worst and 'A' would be the best).



Ending A ... Solve all cases. Talk to Isabella at 10 AM and return to the heliport at 12 noon on Sept. 22nd.


Having trouble taking aim at the chopper while zombies are constantly harrassing you? Try doing the Zombie Ride to jump on top of the shelter in the park. That way, the zombies can't bite you. When you are up there, there is also some glitch where the helicopter is unable to shoot you very well. I think it's because the chopper aims at Frank as if he was standing on the ground.



I was only shot maybe twice while on top of the shelter. Take your machinegun or the Real Mega Buster and aim toward the helicopter when it is about to come straight at you. Once it starts its approach, turn around 180 degrees, aim straight up toward the sky and start shooting your weapon. You should be able to hit the rotor within a couple tries. You really only need to land one good shot, so if you use this technique, all you have to do is line your shots up right and you will hit the chopper as it passes over you.


Forget to destroy the military helicopter and now all the zombies are dead (Day 3)? There is still a way to get on the shelter without using the Zombie Walk! Go to the parking lot located far west on your Mall Map. Get in the red car and drive to the shelter.


Once the car is near the shelter, a glitch will happen where if you position Frank under the edge of the shelter roof and jump, he will grab on to the ledge and pull himself up. It has worked every time I've tried.


I was shot about five times on top, but it was worth it because the helicopter misses most of the time. Everything else about destroying the helicopter is pretty much covered in the hint above this one, and it works very well.


If you are back at your base early waiting for the helicopter there's a nice easy way to level up. Make sure to have some guns with you, make your way up to the top of the warehouse and you can shoot down all the federal agents patrolling below without them shooting you. Each guy is worth 5000 PP. Whenever you run out of ammo (or guys to shoot), just jump down and grab some of the machine guns they leave behind, take the elevator back up and do it again to a fresh batch of unsuspecting AI.


Obtain a sword (not a katana) from the Cutlery Store (it's next to grocery store). You need to break the glass to access the action point. When the grocery psychopath comes at you with the cart, jump up on top of a shelf. Jump and press BLUE as you fly through the air. Because Frank is using the sword and not the katana, he will do a downward thrust with the sword instead of a kick. Swing a couple more times and jump back up. Repeat as needed and the boss will be dead in no time.


Go to the maintenance tunnels and make sure you have the Double Lariat skill (L3 + BLUE while Frank is motionless). Go into any big group of zombies and use this skill. The best place to do this is the area where Carlito's (usable) white truck is (it's the northwest corner of the tunnel area). Once you kill all the zombies in that area go into the butcher room and go back out and all the zombies will be back. It will take about then (real time) minutes to get the achievement. If you run low on life, you can always use the white van to head to an exit and come back later.


For some quick and easy PP early on, find any of the circular clothes racks in the mall (there is one in the Shooting Star Sporting Goods on the second floor in Entrance Plaza -- stall E207). Take any weapon (i.e., a hockey stick) and nick the side of the clothes rack to send it spinning, then hit it the other way. Both clockwise and counterclockwise yield some quick and easy PPs!


Unverified. Very simple. Get a special forces machine gun, then go to the Butcher's room (meat processing under Seon's grocery) and unload 150 shots on one piece of hanging meat. You will get Perfect Gunner unlocked!


If you've got a machinegun when you're doing the Bomb Run, you can easily attain the Perfect Gunner achievement by unloading the weapon into Carlito's delivery van.



Park your vehicle (I used the van) right next to one of the bomb vans and you'll be somewhat out of Carlito's line of fire when he's throwing grenades. Stand between your van and the bomb van and you should be able to get off the entire magazine with no problems.



You can also get a machinegun early through a survivor. Trade any weapon for Brett's machinegun when rescuing the survivors from the Huntin' Shack. If you manage to hang on to it until you can do either of the above exploits, you get the achievement.


Here's a simple and easy tactic to stop Carlito's reign of fire on the Food Court in the Case 'Backup for Brad'. First get a Stun Gun ready! Get behind the Wild West set up where Carlito is covering. Climb up the boxes to his level and take cover behind the corner of the fake building where he stands. He will relise your location quikly so have the stun gun ready. As he rounds the corner to shoot, get him with the stun gun! This will stop him and deplete his health completly without a strong resistance!



Occasionally, a stun gun is created from destroying cardboard boxes. You can destroy them if you have the roundhouse (and sweep) kick, or the knee drop (level 25).


Mega Man Boots ... Get the best ending without being knocked out (you can load a game if Frank is captured or killed). You get this achievement by finishing Overtime mode not 72 hour mode. -- XOsgrayX (IGN)


Pro Wrestling Briefs ... Defeat 1000 zombies without any weapons. Most skills are considered bare-handed. Not all melee attacks count! Big swing, hammer throw and lift up don't count! The moves where you use a zombie to kill a zombie are not considerd bare handed moves. --wholycrapon (IGN)


Unverified. Ok, after you beat the three convicts in the jeep, you can re-spawn the jeep's gun by driving to another map (the maintenance tunnel map). When you load a new map, you reset the gun. However, you do not reset the damage done to the jeep, so dont hit too many zombies. You can have fun with the gun by driving back and fourth between the parking lot and the tunnels for Zombie Genocider.


Frying pans are not used for cooking. Rather, you simply equip one and use it on a stove action point. Once the pan is visibly red, Frank can use a strong attack with the heated frying pan and melt the face off a zombie for a bonus 100 PP.


At level 25 (or so), Frank earns the knee drop. This move is useful in beating down enemies regardless of whether they are standing or lying down. You can also perform the move while falling from high areas to avoid taking falling damage.


The best way to beat that evil clown boss near the roller coaster is as follows:



1) Go get about 4 pistols from the fat zombie guards in that area of the mall. A container of OJ is good to have as well.



2) When the fight starts, run back down the stairs to the upper level and KEEP YOUR DISTANCE from him. He will start to blow up balloons of gas when you're far away.



3) Shoot him as he is blowing one up. The clown will drop the balloon. Shoot it while it's near him. He'll start coughing. Shoot away.



4) Repeat until he's dead. Watch out for zombies while you're fighting him, and NEVER try to melee him. After beating this boss, he'll leave a small chainsaw behind after he's dead. Pick it up before you switch off the coaster, because after the cutscene you'll find another at his body!



5) Final note, the hostage you save should be saved if you want to get the best ending. This hostage unlocks a "warp" between the Wonderland and Paradise bathrooms, letting you quickly move from one side of the mall to the next.


(1) The fountain in Al Fresca Plaza. Note, having an Uzi in stock will prevent this item from spawning when the Al Fresca map is loaded. It's best to complete the Case files until this area of the map is opened easily (assist Brad, fight Carlito #1 on day one).


(2) In Paradise Plaza, head up the stairs to level two (the stairs next to P113 Kids Choice Clothing). On the landing mid-way up the stairs, jump and mantle onto the blue store marquee. Follow the wall until you are over P116 (Shoe Kings). The Uzi's placement should be obvious.

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