* Our platform library, Plategy, has been updated regularly and bugs
have been fixed and a number of utility classes have been added.
Plategy is still far from complete, but there are at least a number of
things available that will always be interesting to have.
* GameTools, the toolset for creating games has been growing as well,
as it encapsulates now many of the resources needed by games and
interactive applications, regardless of how they are coded. This is an
area where a lot of DX functionality still has to be added, as well as
optimized, but for now this will do.
* GameFramework, a framework with utility classes and sets of usefull
patterns was created to offset some of the design decisions from
GameTools and the actual application. There is still a lot of room for
new ideas and the framework is not yet stable.
* Pacman, a new game to prove all the ideas and functionality provided
by GameTools, Plategy and GameFramework. Since the conception, Pacman
has been evolving into a very static application into a playable demo.
There are still a number of features missing, and the behavior of the
ghosts is still far from complete, but at least it proves a point that
the underlying frameworks hold out :) It is still not finished, I hope
to conclude gameplay by the end of this year.
Open issues are
Development Environment Failure (VStudio breaks during compilations)
- Scoreboard / scoring / player profiles
- Ghost behavior implementation
- Pacman Game modes
- Sound
- Nicer visuals
I'll keep you posted!