Apocalypse Rising 2 Easter Eggs

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Tommie

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Aug 4, 2024, 4:50:50 PM8/4/24
to bimilsacal
Inapocalypse rising, you must hunt for food and water, kill zombies, and avoid the occasional hostile player. Little do many players know that there are many tips, tricks, glitches, and secrets hidden in apocalypse rising.

Bikes, ATV's cars and stuff all have this focus long glitch for the past few years. However it may become useful. This works when a normal player just jumps in either running or not, into a vehicle automatically flinging the vehicle and their unlucky passengers up with them... Although this is dangerous it's pretty effective when it comes to robbing vehicles.


To perform the jump glitch, a player must be in first-person zoom mode, and be crouching (x button). Then the player must walk diagonally into a corner of a small block (warehouse door, hospital entrance, etc..) This (for some reason) causes the player to fly up to the roof of a building, which is great for getting on top of places without using an entrencher to move items to stand on.


If you ever see a dead body laying around with a gun floating aprox. 5 studs above it, that means his weapon ghosted. This can happen when the gun is firing, and you get killed (almost) instantly after. The hovering gun will surprise some players, because it is easily mistakable for a gun you can pick up with the interact tool.


Most good loot will spawn in the Union Square of Kin, same with Reimagined. There are some tents scattered around the map, which can hold battle rifles, such as the HK417 and the FAL. If you are looking for Bandits to kill and have a chance of getting good loot, go to Military Airfield. It can spawn rifles and attachments. But be careful, it is a very dangerous place in the map.


Again, most loot can spawn in Union Square, found in the middle of Kin. I've been playing reimagined for a while, and learned that Bomb Shelter (north Kin bunker) can rarely spawn an Ak47 with 2 mags. Another great spawn for loot is behind a Barrier. Hark is a great city to spawn in, since it has a fire tower, military tents, and barriers. They can spawn Federov, M4A1, and AK47 ammunition. Vernal is great, since its like a mixture of Hark and Kin, and not too dangerous. It has a huge hospital, like Kin, and is a small city, like Hark. It's police station and military tents can spawn weapons to gear a fresh spawn. Kin would prebably be the best town to find loot, since it is the most immense city and has a LOT of buildings. The tents in the middle of Kin can spawn great weapons to help you kill other players with ease.


This map is personally my favorite, and has a lot of great loot spawns. The Military Airfield has great loot spawns, since most of the buildings there can spawn loot such as an assault rifle, an AK/AKS drum, and navigation enhancers, like a GPS. The deerstands found in the Amend map can spawn an OTs-14 with 2 mags (from a personal experience). Amend (capital city) tends to have weapons and military food in the Police Station and Fire Tower. Strive, another city, can have a lot to offer, too. Delve, the final city, does not have much except for a small hospital and a fire station. In the Amend map, Gusmanak's House (not to be confused with Gus' Mansion from reimagined), which is located just north of Strive, on a dirt path, has the best loot in the game. From past experiences playing with friends and hearing stories from other players, they have found ACOG sights, AKS type rifles, battle rifle drums, tank mines, M1014 shotgun ammo, and much more.


Its story takes place during the final days of the First Tiberium War, and the player assumes the role of GDI commando Nick 'Havoc' Parker carrying out various missions assigned to him by his superiors. These missions take him all over the world in various countries and climates, both indoor and outdoor, and his actions greatly affect the current state of the war.


Renegade is the only Command & Conquer game with three objective types: primary, secondary and tertiary. Primary objectives are obligatory, secondary objectives are optional but assist Havoc in his task, while tertiary objectives make little change to the gameplay.


The storyline of Renegade deals with the abduction of GDI's top three Tiberium research specialists by the Brotherhood of Nod. The player takes on the role of GDI commando Nick "Havoc" Parker, who is assigned to rescue these experts. As the game progresses it is revealed that they have been forced into biochemistry research for the Brotherhood's top secret "Project ReGenesis," an attempt to create genetically enhanced super-soldiers.


Command & Conquer: Renegade follows the standard FPS formula, giving the player weapons and a set of objectives for each level that must be met before continuing to the next. This is the only C&C game that has the first person view, but the player can freely switch to third person view and back.


By July 1997, Westwood had experimented with a 3D environment adapted for the Sony PlayStation. In 2014, a tech demo was discovered and publicly released. It featured a basic model viewer, with three models included in the game - the test model, the Commando and a Flame Tank, a player test, a terrain test, and "Jogging Around Atlanta" test level, which was possibly ported from the Sports Car GT game. It is unknown whether the game was considered for PC at this point or why the PlayStation idea was dropped.


The game engine, called W3D (or "Westwood 3D"), was developed in-house by Westwood, although it was based on the SurRender 3D engine, which was licensed from Finnish middleware company Hybrid Graphics.[2] It was designed to support real world physics and allow seamless movement from indoor to outdoor environments. The "Westwood 3D" engine was re-used as the base of the Strategy Action Game Engine (SAGE) first used in Generals and later in subsequent Command & Conquer and Battle for Middle-Earth games.


When the game missed its shipping date, Westwood made a humorous video titled Havoc Takes on Westwood in which Havoc, the game's main character and hero, goes to Westwood Studios to make sure the game does not miss its shipping date again. On the day before Independence Day in the United States in 2001, Westwood released a flash applet featuring John Trumbill's Declaration of Independence painting with GDI and Nod insignias, and cameos of Kane and Yuri hidden throughout.[3][4]


The game originally featured a different commando (Logan Sheppard), looking much more akin to the original Command & Conquer unit and was much less action-oriented than its final incarnation. Also, Nod troopers looked more like their Tiberian Dawn equivalent, donning professional urban camouflage uniforms rather than red jumpsuits easily distinguishable on the battlefield.


After the closure of Westwood Studios in February, 2003, the responsibility for maintaining the official forums for Renegade was passed on to Christine "Crimson" Korza of Blackhand Studios, a non-profit organization whose mission statement includes keeping the game's community active, enhancing and patching the game, and keeping multiplayer games cheat-free through their RenGuard software.


While Westwood originally intended to make a sequel to Renegade set in the late Red Alert universe (known only as Command & Conquer: Renegade 2), the project was cancelled before any official announcements were made.[5] Concept art depicting Red Alert-styled structures and vehicles can be found online, as well as a test level depicting a Soviet refinery. Red Alert: A Path Beyond, an active fan project boasting 6000+ players monthly (February 2008), has now implemented Red Alert-styled gameplay and content using the W3D engine, also becoming the first of three fan projects to receive permission to release in a stand-alone fashion and the only one to have be promoted in an official capacity by EA. No record exists of another fan project being promoted and directly linked for download by Electronic Arts in a similar fashion.


No official expansion packs were ever released for the game. However, a software development kit (SDK) was released by Westwood Studios so that users could add their own content to the game. The studio also released a number of high-resolution models to the mod-making community, including some from the Command & Conquer: Red Alert games, particularly the second. Many fan sites have been established to celebrate the game and allow players to download new maps and custom expansion packs.


In July 2006, EA released a software development kit (SDK) that included a W3D model export plugin for 3DS Max 8 software aimed at the Command & Conquer: Generals and The Lord of the Rings: The Battle for Middle-earth games. Although Renegade used the same basic rendering engine as these other two games series', it was not initially compatible with this new SDK. However, members from the Red Alert: A Path Beyond community modified and re-released it to be compatible with Renegade after discussions with EA. An updated version was officially released, but lacked the ability to properly enable collision settings on the 3D meshes used by the game.


In 2019, members of the W3D engine modding community at W3D Hub developed and launched a new W3D export tool for 3D Studio Max 2017 that features full compatibility with Renegade and affiliated W3D engine games. It can be downloaded from their website here.


Nearly every unit and most of the structures featured in the original Command & Conquer have been re-created in the game, although with aesthetic changes. New characters include various mutants, GDI elite commandos known as the "Dead 6" and Nod elites such as the Black Hand, Sakura, and Mendoza.


Some of the game's missions seem to be based on some GDI missions in Tiberian Dawn, such as the one in which Dr. Mobius is abducted by Nod and the player is charged with rescuing him, and the final mission in Renegade inspired by the assault on Kane's Sarajevo headquarters, though the mission itself takes place in Cairo. In the final Renegade mission, set in the Temple of Nod, certain rooms are recognizable as those from Tiberian Dawn Nod mission briefings.

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