Garageband Macbook Download

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Valorie Carlee

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Aug 4, 2024, 8:45:00 PM8/4/24
to bilelita
ive plugged it into the headphone jack but garageband is only offering audio of built-in microphone. does this mean i have to buy some sort of usb adapter to connect the irig with and then plug it into the macbook? help please! ?

i have been putting it into the headphone jack but it isn't working. do i need to connect Apple headphones that has a microphone in it to the irig? i have a genuine Apple pair like this, but it does not have the little remote thing on it, it's plain.


You can use an Irig 2 with any Mac that has 3.5 mm headphone jack with Support for Apple iPhone headset with remote and microphone. If the Support for Apple iPhone headset with remote and microphone is missing, you cannot use the iRig 2 as an input splitter. Usually the Mac models built after 2008 will have this support.


my apple pair does work normally on the macbook air. when i plug the irig in, it says its an 'external microphone' according to (System Preferences > Sound > Input) when i plug just my headphones into the port it says 'internal microphone'.


Before upgrade to Bug Sur 11.7.2, Garageband works, upgrade to 11.7.2 Now it stopped working, Apple does not allow my mac to upgrade to v12 which current Garageband version 10.4.7 needs this. I could not use garageband except I have to get a new mac . this is a really bad experience!!!! fock fock fock. be caution to upgrade your MAC , otherwise you have to discard your MAC.


If you have a friend or family member with a Mac with macOS Monterey or later, ask them to create an account for you on their Mac, temporarily. Then you can sign into the Mac App Store with your own AppleID on a newer system version and purchase GarageBand there. This will associate it with your AppleID and you may be able to download GarageBand on your own Mac.


I was asked to upgrade Garageband in our iMacs in the Lab from 10.0.1 to 10.1.2. As the first time I do this upgrade (Garageband is part of the image when we deploy them to the iMacs) but in this instance it's necessary to upgrade Garageband without re imaging the iMacs


I did what I normally do when I deploy apps. Used composer to do a pre snapshot, then upgraded Garageband then ran the after snapshot. create a .pkg and deploy it through casper to the iMacs using a policy.


Opened Garageband in one of the iMacs just to find out that collection of sounds and loops are missing. I tried creating a garageband package from a Macbook air that's has been upgrade to 10.1.2, got all the loops and sounds, deployed the package to one of the iMacs as a test but didn't work. The size of the package I created and the size of Garageband in the Macbook air are roughly the same (2GB) and I thought it would work.


Wondering if anyone would know or can guide me on how to get the loops and the sounds back to the iMacs. Did I miss a step? would I need to login to each computer and re-download Garageband through the Apple store to get the sounds and loops that way?


Rich Trouton had a post on his site on how to dig applications out of the App Store download folder.

There is another post on how to ensure the apps get laid down in the correct order.

He has a new tool on how website to assist -installer-packages-from-the-mac-app-store-with-appstoreextract/


With the DerFlounder method, seems like the apps when you do to the apple store ( in this case Garage band) needs to be on the list of apps to be updated. in my case Garageband is already update so it wont give me the option on the apple store to update. shoud I delete garageband from the computer and that way I will have the option to update garage band from the Apple Store again?


I am not certain how important the order is (or I just got lucky) as long as the core ones go first it seems to work.

I simply created a DMG of the core PKG files and a DMG of the additional PKG files in two folders.

Pushed this out and then had a script run through and install the pkg files as follows.

I used /Library/Scripts/GarageBand/1 and /Library/Scripts/GarageBand/2 but you could put it anyway really.


@Look Interesting. Thanks for the response. I've been continuing to work on this today and after installing GarageBand 10.1.2 on a fresh install of OS X 10.11.5, I used Charles Proxy and PKGKeeper to see what it was downloading on first launch. Here's the list I came up with:


@stevevalle Would it work without using the Der Flounder method where I have already updated Garageband to 10.1.2 and deploy it to all computers, then take one of the computers (log in as the admin) do a pre snapshot, download all the loops and sounds then do the after snapshot, create a .pkg and deploy it to all computers or a dmg?


I'm also finding a general problem when I open Garageband. click on new projects, sound library, download essential sounds, is hard to tell if the download is hapenning since there's no indication that the download is in progress (not on launchpad, not at the top of the task bar) where you normally can see downloads in progress. This happens on 10.1.2 how you tell if is actually downloading?


If a downgrade to 10.0.1 and try to update the library, I get a prompt asking me if I want to download the primary sounds an loops (about 1.5G) or the full Library (14G) I choose the 1.5GB download but once is finish, sometimes Garageband works, when I try to open it again sometimes I have to force it to quit because isn't responding. running iMacs Mid 2013 with 500GB and 8GB ram. Bit puzzled about this


@jacob_salmela added your script to casper then created a policy and deploy it to one of the iMacs as a test. Had the same issue as explained above where Garageband stops responding. looking at the logs of the policy, still says pending. will have another look when I'm back to the office Tuesday.


@pty10 yeah I wouldn't be surprised if that happened as there are so many files to download. I usually download the packages once and then store them in the JSS so I can install them over the LAN and not have each client download and install them.


Thanks for your input guys. what I ended up doing was I created a package with the garage band app update plus the basic sounds and loops. then another package with all the sounds and loops. added those to the image workflow (we use deploy studio) and it works that way


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