Book Chapter proposal is invited for the edited book titled “Artificial Intelligence and machine Learning for Open-world Novelty”.
Gist of the proposed book is as
following:
Current research in artificial intelligence and machine Learning is based on a closed-world learning environment where the environment remains fixed and unchanged throughout the agent’s training and application session. However, these environmental conditions may not be remained fixed, rather there might be a change in input/output features, running rules, environment, or tasks in real open-world operation. The fixed environment may be prone to failure when the agents incorporate under unseen situations. To overcome the drawback of the existing closed-world model, an Open-world the learning method is required which can classify the novelty occurring in an environment. Hereby the term of Novelty refers to situations that violate implicit or explicit assumptions of the closed-world learning environment with the unchanged environmental condition throughout the training and inference.
The proposed book explores new methods, architectures, tools, and algorithms as well as the part of the computing approaches for Artificial Intelligence and machine learning for Open-world Novelty. Tentative topics of the proposed book are :
Topic 1 AI and Machine Learning for Real-world problems
1.1 Introduction
1.2 Open World Novelty Hierarchy
1.3 Problems of artificial Neural Networks in real-world problems
1.4 Deep Neural Networks for Real-world problems
Topic 2 Graph Neural Network for learning complex problems
2.1 Architecture of Graph Neural Network
2.2 Machine Learning model for training Graph Neural Network
2.3 Application of graph Neural Network
2.4 Graph Neural Network for learning complex problems
2.5 Cons and Pros of Graph Neural Network
Topic 3 Explainable for Real-world problems
3.1 Introduction to Explainable AI
2.2 Knowledge Embedding and XAI
2.3 Learn to Explain
2.4 Explainable AI for Real-world problems
2.5 Cons and Pros of NPU accelerators
Topic 4 Control suite: learning for open-world problems
4.1 Introduction to Control suite
4.2 Architecture Control Suite to generate novelty for open-world learning environment
4.3 To Simulate an open-world learning environment
4.4 Experimental results
4.5 Bench-marking results
Topic 5 OODA Loop for Open-world Novelty
5.1 Introduction to OODA Loop
5.2 OODA Loops in ICT Applications
5.3 OODA Loops for Machine Learning
5.4 Reconfiguration of OODA loop for Deep Neural Networks
5.5 OODA Loop for Open-world Novelty
Topic 6 Bench marking of Mobile
6.1 Introduction to the Mobile AI system
6.2 Mobile NPU architecture
6.3 Machine Learning for Mobile Devices
6.4 Machine Learning for Cloud and Edge Devices
6.5 Bench-marking of Mobile Devices
Topic 7 self-supervised learning AI and Machine Learning for Real-world problems
7.1 Introduction to Self-supervised learning
7.2 Introduction to Energy based AI
7.3 Methods and algorithms for Energy-based self-supervised learning
7.4 Self-supervised learning AI and Machine Learning for Real-world problems
Topic 8 Graph Neural Network for Real-world problems
8.1 Introduction to Graph Neural Network
8.2 Modeling the novelty using Graph neural network
8.3 Algorithm of Graph neural network
8.4 Graph Neural Network for Real-world problems
8.5 Performance comparison with Deep Neural network
Topic 9 Artificial intelligence and Machine learning for irregular situations
9.1 Introduction to irregular situations
9.2 Introduction to AI and Machine learning for irregular situations
9.3 AI for Understanding environment and situations
9.4 AI for Understanding Human intentions
9.5 Applications of AI and Machine learning for irregular situations
Topic 10 Meta Reinforcement Learning methods for real-world problems
10.1 Introduction to Meta Reinforcement Learning
10.2 Policy-based learning methods
10.3 Models and LearningAlgorithm Related to Meta Reinforcement Learning
10.4 How to Learn in a real-world environment
10.5 Performance and experimental results
Publisher:
ELSEVIER
Series: Advances in Computers Serial
Editors
Prof Shiho Kim[Chief Editor]
School of Integrated Technology, Yonsei University, South Korea
Ganesh Chandra Deka
Directorate General of Training, Ministry of Skill Development and Entrepreneurship, INDIA
Tentative Publication Schedule
[1] Last date for submission of Chapter proposal by Authors 30th June 2021 [1-2 page book chapter proposal in the attached format]. [2] Acceptance/Rejection Notice of Book Chapter Proposal to
author 15th July 2020
With warm regards,
Prof Shiho Kim
https://scholar.google.com/citations?hl=en&user=X3gOnQ0AAAAJ&view_op=list_works&sortby=pubdate
GC Deka
https://scholar.google.co.in/citations?user=Qw5HblgAAAAJ&hl=en