I've been googling for this, but haven't found an answer so far. I've looked at the Windows keyboard settings, but it looks normal. The locale settings are also correct.I'm now just de-installing everything, but that way I need to reinstall every time I want to try out APL.
When installing the standard Dyalog IME, there is a new keyboard input method on Windows. Have you checked WinKey+Space? This should cycle through available keyboard layouts and you should find your previous/default layout available there.
I personally agree that this is not a good way to handle keyboarding and causes many issues for newcomers to APL. Dyalog is aware and are looking into alternatives that can be comfortable for both new and existing users.
I just wanted to add that your complaint has reached the people who need to be complained to. This is a difficult problem space, between changing technologies, multiple platforms, new or casual users of APL and the folks who use APL all the time and want to type APL symbols into e-mail messages, etc. It is most definitely time for an overhaul of the keyboard technologies that we use and this will be on the to do list for the next development cycle. Until then, I hope you manage to get by with the advice that has been offered so far!
I see plugins from OBS and a few other apps that run as a separate application, thus allowing your OBS-like programs to add it into the stream but I need something that overlays itself onto a game that I record with Shadowplay.
Are you adding oculus.software.overlay_keyboard feature to AndroidManifest.xml directly after a build, or via an xml file in the Unity project? I'd be interested to know how to automate this functionality being added to a build w/o manually editing an xml file after every build.
Has anyone created custom keyboard overlays for MSFS, is so what did you use to create these and where did you get the overlays from? Looking to create my own but do not want to have to go down the bespoke route and get new cherry keys made. While cool, a bit expensive and overkill.
These are the final keyboard commands for Microsoft's latest flight simulator, MSFS, or Microsoft Flight Simulator - or has it become affectionately named in the flight sim world (especially from older FS users), FS2020.FS2020 is not the official...
Has anyone else noticed an issue with the 1password overlay option not displaying recently? I used to have trouble with one banking app, which I could at least work around, but lately I have no option but to exit the app I'm trying to sign in to, open 1password to get my credentials, then return to the original app.
I'm a new 1Password user and going through the process of changing my passwords. The keyboard overlay is displaying for me when logging in to websites. I do have Settings-->Autofill and Settings-->Show filling suggestions on.
But I don't seem to be able to generate new passwords using the keyboard overlay. Maybe that's not supported? I can of course generate passwords in the app itself. Still, in Chrome on Windows I can generate new passwords directly in new password fields, and it would be nice to have that in Android.
Just like to share an application I developed that maybe useful for people learning touch typing especially for beginners having difficulty with looking at the keyboard when typing, and to help speed up the learning process. I personally used it when I decided to learn Colemak and I found it very helpful when I was starting to find key positions and which fingers to use for each key, so I hope it is as helpful for others as well.
Its a keyboard overlay that stays on screen and above all other windows so you can continue to learn as you spend time working on you computer. It has some useful features like translucency, click-through, auto-hide, finger guides, Colemak/Dvorak/Qwerty support and color/position/size customisation.
First off I love the app, super neat!!! I'm learning Colemak with my 2 daughters. I'm really excited about this app, I've been using just a picture of the keyboard for reference and this with it being interactive would be SO MUCH BETTER!
However I can't figure out how to make it work for Colemak layout when my computer is in colemak layout. If my computer is in Qwerty layout, and and load the app, and it's in qwerty, then everything lines up as would be expected. If I switch the app to colemak layout, then the letters in the app corrispond to the letters I type on my qwerty layout keyboard. Meaning that if I press a "S" on my keyboard the "R" on the app lights up (it's in the position where the S is on the qwerty layout). That's all expected.
However when I change layout to colemak (by pressing Win+Space), I cannot figure out what is happening. Now pressing "R" on my keyboard (the S key) the app shows "P" light up. And seamingly random keys light up for each key. So when I'm in Colemak layout with the app in colemak layout it does corrispond correctly ;(
I think the problem was that you got too excited and somehow the electromagnetic waves created in your body interfered with the CPU logic and corrupted the registering of the keys of your keyboard! :P
A solution to this communication problem is to use a contextual input overlay, just like the overlays produced by Gamepad Viewer. Cmdr Toscany is working on a NohBoard keyboard overlay that obfuscates the actual button presses to accomplish the visualization of the intended inputs. For example, can you guess all the inputs visualized in this sample?
Hi guys! Look at this example we click button we see focus in input but keyboard does not move a page up. If we click directly into the input it moves the page up. Any ideas how to fix it?Also I recorded a video to clarify the problem my code I used EditorView.focus();
Thanks for that @Phil98 . I have deleted the images as they contain usernames. If you would like to hide the keyboard while you are reading you will need to press the right button at the bottom. To re-open this press on the text box.
Oh, I see! In this case, you may want to enable the floating keyboard. To do this you will need to tap on the three dots on the top right> Modes> Floating keyboard. To move the keyboard around the screen press and hold the bar at the bottom until you have placed this where you would like to place it.
This is a design for an isomorphic keyboard, with hexagonal keys. The zip contains the senselmap, adobe illustrator file, and a PNG. The arrow keys are for octave up and down, the side sliders are CCs 1 and 7. This is a super fun MPE keyboard that makes it much easier to play key changes - just move your hand, but your fingers do the same thing.
When my staff use the apps I have created on an android device, the on screen keyboard covers the inputbox they are attempting to use. I have tried adding onselect logic that alters the y coordnates of the control to no avail. Is there a way to fix this? It very quickly loses the feel of a mobile app when this occurs, as any other application on a phone is able to account for the keyboard opening and closing.
If you look at PowerApps sign-in page itself, it already showed that PowerApps user sign-in and password sign-in also having keyboard overlaying on the input box. I DON'T WHY PowerApps team has not mentioned or improved this from DAY 1 until 343 days.
We offer bilingual or single language keyboard stickers in different colors, shapes and languages. They are compatible with various models of Notebook, Laptop or Desktop Keyboards. Decals are available in transparent and non transparent (black or white) backgrounds.
DIY is more cumbersome than a keyboard overlay but it makes you learn by heart far better. You also get to re-map inconvenient things. After a bit of flying you find out you do not need landing light toggle to be readily available, while seeker head uncage turns out to be vital.
On my ported project the overlay keyboard will not come up when I click on an InputField. I have another Quest project that I use for testing and there it works fine. I also ran the UGUI sample scene in the ported project and there I have the same problem. Everything else works (button, slider, toggle, scrollview, dropdown), only the inputfield does not work.
In the Android LogCat window I do see the debug message saying "SteamVR plugin not found, install it to enable overlay keyboard", but I get that in both projects, so it is not causing the problem (and it's actually an incorrect message, as SteamVR plugin is not really required).
So I hope you can help, maybe something was updated between version 1.12.2 and 1.13 that broke the overlay keyboard? Or it is something in my project and you can point me in the right direction ? @chengnay
To complete my troubleshooting I upgraded (a copy of) the test project to the latest Oculus Integration (35) and the latest VIU (1.14.1). And there the problem appeared again. The InputField in both the UGUI scene and in my own scene do not trigger the overlay keybaord. The rest of the UGUI scene works fine.
I was able to play for a little bit until I started to customize my keyboard settings. I mapped sprint to my mouse and then all of a sudden, certain buttons were not working. I reset to default and still nothing. Soon none of the WASD keys were working and nothing on the keyboard was working besides when I click ESC. Once I clicked ESC all the arrow keys work and enter works too.
I have a 2 display setup. When the keyboard shortcut is pressed, the HUD Overlay disappears on the main display way too quickly. However on my second display, the HUD Overlay is showing for the correct amount of time which is much easier to see. I can just barely see what the HUD Overlay says on my main display because it disappears too quickly.
When I try adding the "Show HUD Overlay" as a separate action, it allows me to configure more options such as the duration to show the HUD Overlay. As a test I set this to 10 seconds. When the keyboard shortcut is pressed, the HUD Overlay disappears quickly on my main display, but on the second display it shows for 10 seconds like I configured it. So this rules out the bug being with only one of the options. It happens with both of the ways to setup a HUD Overlay to be shown with a keyboard shortcut.
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