I have a Nokia 6300 4G running KaiOS. I've turned on ADB and USB Debugging on it. When I try to push an apk to the phone, it looks like it's working at first (it says a file gets pushed) but then it throws an error and nothing gets installed. What am I doing wrong?
In two of my previous articles (here and here) I explained how we could connect the 8-bit 8080 interface presented by the TFT panel to the XMEM interface of the Arduino Mega to achieve a high performance full-colour graphical interface.
I went on to present a high-performance open-source template library for performing common graphical operations on the TFT panel. The result was a complete, ready-to-use graphical subsystem for users of the Arduino Mega.
In this follow-up article I will show you how to connect the same Nokia 6300 QVGA TFT panel to the standard Arduino Duemilanove or Uno. These limited devices present several challenges that we will need to overcome before we can put hand on heart and honestly say that we have a usable system.
The default setup is for port D (which is pins 0..7) and pins 8 and 9 to be used for WR and RS respectively. If you want to change this then you need to edit GpioAccessMode.h which is located in the library installation directory. This is the section that you can customise:
The port and pin definitions that you can select from are shown just above in the header file. The pin numbers (0..7) are indexes into the associated port. I have included comments that illustrate how the pin indexes map to Arduino pin numbers. For example:
All the features are included, even the compressed LZG bitmaps. However, do recall that LZG bitmap support requires 2K of SRAM while working and that rules out its use on the Duemilanove and Uno devices.
The use of pins 0-7 (PORTD) is fixed and cannot be changed. The reason for this is that we can only get usable performance by writing 8 bits to an entire port in one operation and PORTD (Uno pins 0..7) is the only port exposed in its entirety on the Uno.
The two remaining control pins WR and RS could be moved to any other unused Uno pins. In this article we arbitrarily choose to use Arduino pins 8 and 9 which happen to be located on PORTB, pins 0 and 1.
We can see that the compiler makes the expected calls to digitalWrite() and, on the highlighted line, uses the OUT instruction to write data to the port. This part is good. OUT is the fastest possible way to write all bits to a port.
In this round we will make a further optimisation by noting that in use we generally do hundreds or even thousands of data writes for every one instruction write. Using this knowledge we will maintain the RS line in a HIGH state (date write) and only pull it low for an instruction write, after which we will put it back to HIGH. This allows us to ignore it completely for data writes (the common case).
The impact of this arbitrary decision is that the compiler will refuse any optimisation that would increase the size of the output image. That means only the most basic of inlining will ever be considered. Aggressive inlining is out of the question and will never happen under a -Os compilation flag.
The impact of this is nothing short of spectacular. The overall speed more than doubles and we are now running at 72.2% and 67.8% of the pixel and character fill rates of the XMEM interface, respectively. We would not have to do this if the IDE would allow us to choose -O2 or -O3: the compiler would do it for us.
If you want to really squeeze the last drop of performance from the driver then there is further scope for some assembly optimisation if you are prepared to accept the (slight) limitation that the WR and RS pins must be on the same IO port.
If we assume that RS and WR are on the same port then it is faster to read the port state with the in instruction, set or reset both bits simultaneously with an or or an and instruction and then write back the port state with an out instruction.
The price including postage is 4 for UK buyers and 5 for worldwide delivery. I can also include one of the 24-pin JST 0.4mm connectors for a small amount extra. Contact me if you want to take me up on that.
I am a regular visitor of your blog. I will try to connect Nokia 6300 QVGA TFT panel to the standard Arduino. Before that I need to study more about the pin diagram that you have explained. I will get back with some more details regarding this post. Keep posting.
Outlook settings
The Nokia 6300 is a mobile telephone handset produced by Nokia. It was announced on 28 November 2006[2] and released in January 2007. This model was assembled in several factories, including Jucu plant, near Cluj, in Romania.[clarification needed]
The Nokia 6300 is a mid-range phone combining a classic candybar design with a durable stainless steel and slim (11.7 mm thick) body.[3] It runs on Series 40. The 6300 was a hit and became one of the top-selling Nokia models on the market during its time.[4] Slightly improved models Nokia 6301 and Nokia 6300i were launched later in 2007 and 2008 respectively.
The phone supports MicroSD cards up to 2 GB (4 GB with the 6300i variant), meaning that the phone can be used practically as an MP3 player. Using the supplied and freely available Nokia PC Suite, one can convert all the MP3 files in a music library to e-AAC in order to fit more on the card. The 2.5 mm headphone jack means that few commercial headsets will fit the phone, however there are adapters available enabling the use of headphones with a standard jack.
Like most other new Nokia phones, the 6300 eschews their old Pop-Port connector for a standard mini-USB connector. At the launch many questioned why to include the USB port for data, but not for charging. Despite companies like BlackBerry using USB connectors to charge phones, USB charging was not standardized at the time of development of the platform in 2006. USB BC (Battery Charging) 1.0 (USB hardware) was released as a standard in 2007 the same year the Nokia 6500 classic (with USB charging) was released.
The phone also has two slow flashing lights on the side, to show missed calls or messages. This feature is an update of the reminder light in the 6060 fold phone that did not have an external display.
The phone is also believed to be the first mobile phone shipped with a "Dark Mode" where the display is nominally black. The feature was developed to maximise battery performance but also used to match the screen to the exterior colour of the phone.
With firmware version 06.01 and later, Nokia 6300 is capable of playing MPEG-4 (*.mp4) files with a QCIF resolution of 176*144 at 25 frames per second. The phone allows the user to view the video clips in full-screen landscape mode and set the fast-forward/rewind interval from a few seconds to minutes. Improved audio quality for music playback was also noted for this firmware version, thus making the Nokia 6300 a music phone similar to its counterparts, the Nokia XpressMusic. In addition, video clips can replace ringtones so that an actual motion picture is shown while there is an incoming call.
Nokia 6300 was a highly popular mobile phone handset throughout the world,[7] officially the best-selling Nokia handset in 2007.[8] A report from The Economist said that Nokia 6300 was the most popular handset in Africa as of the beginning of 2011, four years after the original release.[9]
Reviewers of the handset generally praised the build quality and feature set.[10] Reviewer S21 called it "our favourite Nokia phone for a long time", praising the user friendliness and metallic design.[11]
The Nokia 6300i is an upgraded version of the Nokia 6300 with the same design but adding Wireless LAN and VoIP capability and support for 4GB microSD cards (the 6300 could only support up to 2GB microSD cards). It was announced on 26 March 2008.[14] The device is designed for typical use in Europe and only distributed there.
Equipped with modern functionalities and apps for convenience all in one place, this amazingly affordable Nokia 6300 comes with a suite of Google services, WhatsApp, Facebook, YouTube, and other relevant apps. As an added bonus, it can also be served as Wi-Fi hotspot to connect your other smart devices.
I recently wanted to download some contact data from the address book of myNokia 6300 mobile. It turned out that this is less painful than itsounds: By using the gnokii package, I was ableto get a dump of my address book in VCARD format.
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The controls should be instantly familiar to users of Nokia phones, but first-time converts may have benefited from the old-school "Phone" pictograms rather than the red and green dots here. Navigation is easy thanks to the sensibly-spaced four-way rocker switch and Enter key -- which are easily better than most competitors' solutions.The screen is large and perfectly legible, and the keypad is sufficiently sized for heavy-duty texting.
Features
There has been a push for phones to be everything to everybody, and most times this doesn't work. While the 6300 may include features such as 2-megapixel camera and MP3 playback, it is undeniably a phone first. There are no perfunctory Play buttons, or shutter controls. The Nokia makes and receives telephone calls.
If multimedia is a consideration, then there are some concessions to your media hoarding ways. Yes, it will play most music files, including WMA, MP3 and AAC, and there is also an FM radio and Web browser.
The phone supports what was destined to be the next killer app, Push To Talk (PTT), but an overly convoluted sign-up process and the fact that your "walkie talkie" could go off at the most inappropriate time meant that it never took off. The Nokia does nothing to change this, as you have to set up PTT for every contact manually -- plus your network needs to support it. Our Optus plan doesn't.