MadBoy MFP-1000X provides in it's price range overwhelming features, without being difficult to use. You can choose on screen display languages among the six popular languages. MFP-1000X supports CD+G, DVDR/RW, MP3+G, MP3, MP4, CD-R/RW, VCD, SVCD and Photo CD formats, so it's the best choice of player for your karaoke or home theater system. MFP-1000 looks stylish and is designed to be an elegant part of your environment wherever it is placed.
Player is equipped with SD card reader and USB port, which guarantees faster data transforming than normal USB ports. Because of this feature connecting and using powered external hard-drives is incredibly easy. Watch your photos or films, play your favorite music or karaoke songs from card, USB thumb drive or external hard-drive. Card reader also reads High Capacity (SDHC) cards.
Because MadBoy MFP-1000X is primarily designed to be Karaoke player, we have invested in quality key control, microphone sound and echo. Karaoke singers will love MadBoy's new inbuilt equalizer (EQ). You do not have to settle for different the engineers preset sounds. Just adjust your own sounds like you want. EQ's every band can be adjusted separately.
MadBoy MFP-1000X is equipped also with copy function. Just press a button and you can copy/rip music from unprotected CD discs to memory stick or card in MP3 format. This way you can collect all your discs into one library and then you can listen to music without annoying disc changing.
We kept professional users in our mind while designing MFP-1000X. That is why all the important functions like direct track access are available on the front panel. You can order rack mounting brackets separately for easy rack installing.
I don't know why I'm having the biggest issue with karaoke in this game. I just can't seem to press the right buttons at the right time no matter what I do and as soon as I make a mistake I get completely thrown off.
Not even to mention the varying speeds and sometimes extremely quick prompts.
I just wonder if I'm missing something or if I just have to practice a long time?
As far as I'm aware, there's no trick or item to make karaoke easier, just practice the songs, get used to the timing, rhythm changes and you will get there shortly! I recommend playing a song once or twice, do some other activities ingame and then go back to it so you wouldn't completely burn out on it.
Listening to the beat can help in some instances if you're good at rhythm prediction. It's the same everytime for the songs, so if you find a point where you're struggling, pay extra attention to the timing of that part.
For example, one of the songs had a quick beginning note that I ALWAYS missed, so I remembered where it was and predicted when to press it. Good Luck! I wish the rest of the Yakuza game was as easy as this part was for me (aka no RNG ?)
Doing this, practice is trivial. Furthermore, you can rewind (or create mini-videos) to focus on problematic sections. There will be a slight reconciliation period when you return to Yakuza and play the mini-game proper -- since your button inputs will actually register -- but it should be a lot easier to slightly adjust your timing now that you have muscle memory for every transition and tempo.
I found really pressing the button helps me. Not a ridiculous amount, just lifting my thumb high and pressing down hard - being "super confident" and going for the button press exactly on beat (when you hear it, not see it) helped me out big time.
One thing that I can recommend is rather than forcing yourself for matching the buttons, have a general feel about the music & rhythm by listening the song a few times (watching videos on that karaoke can also help) and then trying the karaoke. Only focusing on buttons might make things more difficult since the music cursor also moves pretty fast. In my personal experience, I played the song less than 20 tries and got 950+ 5 times throughout (2 of them, and my final attempt which was 970, being on Remote Play). Just stick with it, learn it, and you can do this request of Haruka.
After couple of more attempts (in total less than 50), I just managed to score 1000 on Otometal my life (although this isn't required). Yeah, it's tough but if you actually feel the song, learn the music & rhythm and time it right, 950 is pretty much doable. Good luck to anyone who's going for this quest.
Am I missing something or game requires "just" 900 in each song? I wonder why so many of you are going for more when its not required for nothing? I did 900 on all songs in like 30 minutes (I platted a lot of other Yakuza games) and Im wondering if I did everything all right? It was checked as done in Completionist list and Im done.
There's a glitch that allows us to skip 4 last idiotic activities for annoying brat Haruka. I saw it on trueachievements, where after baccarat you go to West Park, make a clear save file, go win baccarat again and boom, we got the ex rank and trophy.
Karaoke itself is glitched as hell. Sometimes Im doing perfect timing but still got a miss info. So if the glitch is working then screw those moronic devs who came up with this bullshit. I will try it tommorrow and let you know if the exploit is still working.
If you ever played DDR in real life, the karaoke seems very easy and forgiving. But unlike most of dancing games, Karaoke is more about nailing as many "great" as possible than actually keeping the combo alive till the end.
For the last Haruka's request, I remembered I even got a "Miss" but with 99+% of "Great", i got over 950. Also for Otometal my life, i found muting the game was better because after the first third of the song, the notes go really off rhythm so if you focus on your ears, you may get confused and screw the same part over and over.
Tips on this please? Im on a mission to become a true Yakuza Master and platinum as many of the games as i can, so far I have platted 0, Kiwami 2, 4, 6 and Lost Judgment, Otometal track seems very broken and like it very unfairly doesnt register your inputs, god its horrific, the karaoke on the other games never seemed this bad, worried that this will block the plat for me. Note its 900 im trying to get to do the rest of the completion list, im not yet working on Haruka's requests that sound much worse!
Edit: Just did it earlier, thank fuck! It was a real unforgiving nasty mess, took a fair few attempts. Also I am pleased to learn that certain exploit/glitch where once activated allows you to skip the hardest of Haruka's requests
Try to always do Lively interactions. They are much more ones to press and faster, but it's also much easier to score the points because the error margin are much bigger too. Also, for some song will be helpful to mute the sound.
The format has some advantages, it contains fields started by @ to enter title author, language that can be easily used by midi karaoke players (standard midi files have not these important text fields, therefore it is not standardized how to enter this information into midi files), it contains simple format characters to break paragraphs and lines (but has bad hidden limitation of max 4 lines per paragraph).The reason for using text meta events instead of lyrics is not clear, there is no advantage,probably was a mistake by format developer.
The first track contains text events that are used to make the file recognizable by Karaoke program as a MIDI Karaoke file. @KMIDI KARAOKE FILE is used to for that purpose. @V0100 is the program version number. Anything starting with @I is any information you want to include in the file.
The second track contains the text events for the lyrics of the song. The first event is @LENGL. It identifies the language the words are in, which is English. The next couple of events start with @T which identifies the title of the songs. You can have up to three events like these. The text of those events will show up in the upper right corner of the Soft Karaoke program window.
The rest of the track contains the words of the song. Each event is the syllable that is supposed to be sung at the time of the event. If the text starts with \, it means to clear the screen and show the words at the top of the screen. If the text starts with /, it means to go to the next line.
Some karaoke programs extract part of this 'header' information. It is a good idea to put the song title on the first @T line, and to put the artist on the second @T line. This way these programs will display the information in the 'Title' and 'Artist' columns in their directory window.
Developed by Tune 1000, and also used by Roland for its arrangers (E500, E96, RA800, E68, G800 et G1000), by Technics (KN5000 for example) and some Farfisa keyboards. It is defined as the professional MIDI format. The MIDI file must in format 0, the single track MIDI format. Words are broken down into separate syllables and stored as lyric meta events at the given time they are intended to be sung.
Text meta events with the "%" prefix are used to store chords using the standard notation format where the first letter is the chord name (capitals letters A-G) , the second is the alteration (#, b or blank), followed by the chord description.
The lyric meta event is used to store data and some tags are used to specify the kind of event. The < tag precedes a lyrics line and % precedes chords. The Solton sequencer displays the lyrics in the first line and the chord in the second line of its display. The MIDI controller number 31 ($1F) is sent on channel 1 and tells the Solton sequencer to hilite a number of characters specified by the its value. The controller value 0 unhilites all.
The Midisoft format is supported by Charlie Lab's Megabeat One and some other Roland keyboards (G800, G1000). Lyrics and chords are stored as system exclusive messages with manufacturer ID 0x002024. Lyrics are sent by groups of 4 lines of text and special sysex message are sent in sync with the song to handle hilighting. Special tag numbers are defined for every kind of message.