Sir,
> 'FurnitureRole'
Yes, I missed the obvious. Of course "furniture" is a role (smacks self
on the head during this "I could have had a V8" moment).
If one defines FurnitureRole as a BFO Role, as in
"FurnitureRole = Def. FurnitureRole is a BFO Role whereby its bearer
serves to enable objects to be stored or held at a convenient height in
some work space or in some living space."
, then I believe this meets the BFO Role criteria (BFO 2.0 draft
documentation, Section 3.7.5, p.62). Namely,
b is a role means:
b is a realizable entity
(e.g., FurnitureRole is a BFO Role, which is a BFO RealizableEntity)
& b exists because there is some single bearer c that is in some special
physical, social, or institutional set of circumstances in which this
bearer does not have to be
(e.g., A Table, a BFO Object, is the bearer of FurnitureRole at some BFO
OneDimensionalTemporalRegion when it serves some object storage or
object holding utility in a work space or living space context.)
(e.g., A Table, a BFO Object, is the bearer of TargetRole at some BFO
OneDimensinoalTemporalRegion when it serves some targeting utility in a
shooting range context.)
& b is not such that, if it ceases to exist, then the physical make-up
of the bearer c is thereby changed.
(e.g., At some other BFO OneDimensionalTemporalRegion when Table no
longer plays the role either of FurnitureRole or of TargetRole, the
Table does not cease to exist.)
Admittedly, I fell into the trap of clouding my proposed
"FurniturePiece" definition by relying on the Oxford English Dictionary
and Wikipedia definitions for furniture, which clearly do not reflect
ontological realism. Entrusting these imprecise natural language
definitions leads to fallacies like "FurniturePiece", and I suppose such
definitions can drive how one models terms for use within information
systems. I reference your 2003 paper entitled "Ontology" (Blackwell
Guide to the Philosophy of Computing and Information, Oxford: Blackwell,
2003, 155–166), which explains the rationale behind Gruber's definition
of ontology.
"...as Gruber conceives it, if we rely simply on the account he himself
gives in passages such as the following:
A conceptualization is an abstract, simplified view of the world that we
wish to represent for some purpose. Every knowledge base,
knowledge-based system, or knowledge-level agent is committed to some
conceptualization, explicitly or implicitly. (Gruber 1995)
The idea is as follows. As we engage with the world from day to day we
participate in rituals and we tell stories. We use information systems,
databases, specialized languages, and scientific instruments. We buy
insurance, negotiate traffic, invest in bond derivatives, make
supplications to the gods of our ancestors. Each of these ways of
behaving involves, we can say, a certain conceptualization. What this
means is that it involves a system of concepts in terms of which the
corresponding universe of discourse is divided up into objects,
processes and relations in different sorts of ways. Thus in a religious
ritual setting we might use concepts such as salvation and purification;
in a scientific setting we might use concepts such as virus and nitrous
oxide; in a story-telling setting we might use concepts such as:
leprechaun and dragon. Such conceptualizations are often tacit; that is,
they are often not thematized in any systematic way. But tools can be
developed to specify and to clarify the concepts involved and to
establish their logical structure, and thus to render explicit the
underlying taxonomy. We get very close to the use of the term ‘ontology’
in Gruber’s sense if we define an ontology as the result of such
clarification – as,
precisely, the specification of a conceptualization in the intuitive
sense described in the above...
What is most important, now, is that all of the mentioned surrogate
created worlds are treated by the ontological engineer as being on an
equal footing. In a typical case the universe of discourse will be
specified by the client or customer, and for the purposes of the
ontological engineer the customer is always right (it is the customer in
each case who defines his own specific world of surrogate objects). It
is for this reason that the ontological engineer aims not for truth, but
rather, merely, for adequacy to whatever is the pertinent application
domain as defined by the client. The main focus is on reusability of
application domain knowledge in such a way as to accelerate the
development of similar software systems in each new application context.
The goal is not truth to some independently existing domain of reality,
which is after all often hard to achieve, but merely (at best) truth
relative to some conceptualisation.
Given this background we can understand why the project of a common
ontology which would be accepted by many different information
communities in many different domains has thus far failed. Not all
conceptualizations are equal."
Regards,
Anthony Petosa
Furniture is the mass noun for the movable objects intended to support
>> various human activities such as seating and sleeping. Furniture is
>> also
>> used to hold objects at a convenient height for work (as horizontal
>> surfaces
>> above the ground), or to store things."
>>
>> "large movable equipment, such as tables and chairs, used to make a
>> house,
>> office, or other space suitable for living or working"
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