This release has been made possible by the fantastic community of contributors and developers on blender.org. This includes artists making demos, people submitting bug reports, and over 4,200 individuals and companies who joined the Development Fund.
I just downloaded version 2.83 and am following a tutorial, but things aren't working like how the tutorial is. When I select an object it doesn't highlight completely like in the tute; only the outline does. When in Edit Mode, I can't see the edges or the faces, but can see the vertices for some reason. I played around in the Overlay box, but it hasn't helped. I'm sure it's probably just some quick setting somewhere. Thank you to anyone who can help me.
If you are using a custom branch name like blender283 instead of blender-v2.83-release then indeed make update will not recognize it. You must use the same branch name as on the git sever, which is blender-v2.83-release.
(just use git checkout blender-v2.83-release without -b option,)
after all it seems checkout remote local, and make new local branch but use same branch name as remote.
. (though I do not like everytime check local branch name, to checkout)
There are a few bugs with the addon, most of which can be solved fairly easily - AirplanePlus cockpits have the monoprop resource commented out incorrectly, and the importer throws an error; to fix it, simply comment out all of that bit of code, and it imports fine. Some parts, like certain landing gear (or the BDA ej200, which is a scaled jet engine) don't import correctly. Honestly, for those issues, having the importer just import what's left and skipping the offending part, rather than just throwing an error.
However the one mod I know of that absolutely refuses to import correctly, or sometimes at all, is pwings. Procedural wings import as the default blocks, and procedural panels, for whatever reason, flat-out refuse to import at all. Having functionality where pwings could be scaled correctly, and procpanels imported correctly, would be a massive boon for competitions like runway project, where pwings are a small part; or FJRT, where pwings are basically integral to the competition. In combination with @Halban's ksp -> blender vessel tracer, we could recreate a dogfight in blender to get those sweet, sweet cinematic camera angles.
Tl;DR: feature request for @taniwha: have the importer skip offending parts on import, rather than throwing an error and refusing to import it at all; and possibly add support for pwing scaling, so complicated builds, such as gigantic ships, don't have to be re-built in blender?
New features: native VR support for scene inspection
Although, as a LTS release, a primary focus of the 2.83 release was stability and performance improvements, it also introduces a number of major features, including VR support.
Many of us noticed this in the most recent blender version, its unstable and developers says that it might be a driver problem here: T77095 Artefacts when rendering with the GPU in Blender 2.90.2 and 2.83 release
How to reproduce:
1.- Having any polaris graphics card.