Singlelines of script can be executed in lower right panel, which is aninteractive Beanshell interpreter (a read-evaluate-print loop). TheBeanshell interpreter has a history: use the up and down arrows toscroll through the executed Beanshell lines.
Scripts have access to three Micro-Manager specific objects: theMicro-Manager Core (mmc), the Micro-Manager GUI (gui), and theMicro-Manager Acquisition Engine (acq). The mmcobjectallows for relatively low level access to Micro-Manager functionality,whereas the guiobjectmakes it easy to accomplish more complicated tasks. A number of ExampleBeanshell scripts is available.
I run three PC's through one monitor via a KVM, I recently changed my mouse and when I come back onto my linux PC (SolydX64 bit) (say from my windows PC) the mouse scroll speed is way to fast, so I have a little bash script that I run manually, now I would like to run the script from an icon on my 2nd desktop panel which would be a lot quicker than opening a terminal and running the script manually.
I have made a .desktop file and added it to .local/share/application/ folder but I guess I have something wrong as when I click on the icon, something does happen but the mouse scroll speed is unchanged. Can somebody tell me the correct procedure for getting a bash script to run from a panel icon please.
I'm new to InDesign scripting. My script panel does not have the "Application" or "User" folders (or anything else). There also appears to be no option to load scripts either on the panel menu or elsewhere. I've put the script in the Scripts folder of both Library/Preferences/Indesign and /Applications/InDesign, but I don't see it. Any ideas?
Incidentally, if there are Adobe reps reading this: this is a UX problem. I should be able to load scripts by simply choosing an option on a menu--there are too many unnecessary acrobatics involved here.
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I was initially creating the panel under a MarginContainer, also created through code.
It turns out this MarginContainer also had a size of Vector2(0, 0) as default.
Therefore no matter what I set as the size of the panel, it would not be rendered.
Specifying the size of the MarginContainer first results in the panel being scaled to be the size of the MarginContainer.
You'd want to make use of canvas groups. Attach a canvas group to your parent object, the panel, in your code access the canvas group component and set its alpha to 0 on whatever your trigger may be. This hides the canvas element and all its children but is still active in the scene. Reset it to 1 to make it visible again. Unfortunately you will still be able to interact with it as it is still technically in the scene, so you can solve this by using Renderer.enabled and setting it too false. This updates it but doesn't draw it. SetActive stops it altogether.
I have been battling with the same problem for a while. However, i adopted a different answer that has the same effect. What i did was access the RectTransform component and then hide it by scaling it down.
To generate the JSL for the dashboard, I first manually created a dashboard (File -> New -> New Dashboard), adding manually-generated graphs to it in the Dashboard Builder; I then copied the dashboard code from the Dashboard Builder (red arrow -> Save Script -> To Script Window) and pasted it at the end of my JSL script.
This all works great -- however, my goal is to save the generated dashboard to the Scripts panel of the data table, in the same way that choosing red arrow -> Save Script -> To Data Table from the Dashboard Builder will save a dashboard to the data table. I'd also prefer to not have the dashboard appear automatically (the user should click it in the Scripts panel when they want to see it).
I've tried searching the JSL reference PDF and the community discussions, but haven't found what I need. Can anyone point me in the right direction? Sanitized code is attached, omitting the data table generation.
Change Current Data Table() to the reference table to which you're adding the Dashboard. There might be other variables that need to be initialize before the Dashboard runs. The variable title on line 17 was causing problems as was the non-existant blob around line 24 (although I can understand why that wasn't included if you chose to leave it out).
I don't use application builder and I would build the script in a different way. but maybe @DonMcCormack has some ideas? This might have some ideas what you could do Why Aren't You Using App Builder Already? - (2023-US-30MP-1401) (on same topicScripters Club 2024: Session 1 - Application Builder)
I am trying to tabulate a table and use a filter simultaneously to create a table that pulls out 6 rows of data that I can then join to another data table. The table that I see in my control panel is correct but when the script runs and creates the data table I am getting different data. Below is the code I use and 2 screen shots. Why is the table created different than the table seen in the control panel?
@GeorgSeifert Thanks so much.
@mekkablue I do not believe this is complete idea. We can not clarify the error lines by searching u". e.g. if the glyph is not ascii character, this script causes the error too.
(WARNING, there are a lot of bad words in the script but only because Alison is terribly evil and made me. Ha ha, no just kidding I am a foul-mouthed reprobate who consistently embarrasses his mother. Be warned!)
Also, my frequent co-writer Greg Pak and I wrote a book called Make Comics Like the Pros that takes you through the comics creation process from idea to scripting to pencilling to printing and marketing. You can get it here.
Once you have an idea for the length of time each bullet point represents, use your favorite writing implement (pen and paper, computer, telepathic goat) and write down the action and dialogue, including key elements that need to be in each panel. Let me emphasize that you do not need to buy fancy scriptwriting software for this! An example script could look like:
I'm just getting into the training sessions, but perhaps you can give sme foreshadowing: is it possible to write scripts elsewhere, and then run in DIAdem? I see that the base version supports "running scripts created in DIAdem Advanced or Professional packages". I'm curious whether scripts can be written elsewhere and then imported to DIAdem.
A lot of useful features (such as syntax highlighting, debugging, context sensitive help, and - new in version 2015 - the Script Profiler) will not be available to you, but in theory any ASCII editor should work.
Is there a non-marketing (non-fluffy; detailed) version of the features that each Edge module gives access to? Maybe a table that compares each of them and ticks the features they enable would be useful?
Yes, this is it exactly. Prior to adding Edge Compute, the designer just looked at Edge / Not Edge and showed menus accordingly. With the introduction of Edge Compute we also started sending information about what editions were licensed so that the correct menus show up.
You would need to use a full version in trial model (or the new Maker Edition) to create your gateway scripts in the designer. You can then copy and paste them via the file system to evaluate them in Edge.
What is the "best practice" for describing the layout of panels in a comic script? I have already done the layouts for these comics, but can't draw, so I want to write a script to give to a potential artist. I'm not sure how or where to describe the page's layout with respect to panels.
The way I've been doing it so far is to put a description at the start of each page where I say something like Page is divided vertically at 40/30/30 and each row is divided horizontally at 50/50, where the numbers are in terms of percentage of page height or width.
For a script to be dockable, you must install the scripts into the ScriptUI folder, and you must invoke it from the Window menu. Then it will open as a panel, and you can drag and drop it into the UI as you would any other panel.
There is no such thing as a panel component. The panel created from the UI menu is a GameObject with a RectTransform and an Image component attached. You can access any of these via script. It sounds like what you are looking for is simply GameObject.SetActive()
In order to do that I need the export BOM's to have a certain format, I have come a long way with the standard Acad features but I still need to do some things in excel for each BOM.
As we export a BOM per location, and we have a lot of locations, that means a lot of work to be done manually.
In the added file "Export as is" I would need the folowing:
I have added a second file "Wanted result" which I modded manually as an example of what it would need to look like.
If I make automatic report files per location including this script I would be able to have this fully automated.
Would anyone be willing to write this script for me? (if it is possible at all).
Brad Coleman, Electrical Draftsman
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