Throughwhich have checked the configuration of my graphics card but am unsure where to save the configuration file after attempting to save it for system to use if for example I wanted to add a second monitor or make resolution changes.
Newer flavors do not use /etc/X11/xorg.conf and do not understand how to get the most out of my proprietary driver and graphics card. It appears nvidia-settings only confirms how the card is being used. Rather than its intended use of making configuration changes. Which appears to be uʍop ǝpısdn and/or ʍɹouƃ ʍɐʎ ɹonup to me.
Anybody want to share how to use nvidia-settings save configuration options whilst explaining how this driver works with no apparent etc/X11/xorg.conf file? (or how is system using card and driver if there is not any /etc/X11/xorg.conf file being used?)
I mention this because other users also wonder, if the xorg.conf is not used, then how is the settings for Ati or Nvidia working. The reason behind this is that X can now automatically detect and configure many aspects of what xorg.conf had before for many input/output devices, including Video cards. This did not completely happen automatically before, but since around 2010, X can handle many options and detect them without any problems or the need to configure a file for them.
Now, there are some cases, like specific Nvidia or Ati Models that need the xorg.conf to work correctly because of some variables they need that X detected incorrectly or are needed for the Nvidia/Ati card to work. The automatic detection is very good but still needs some work to cover, for example, the latest video cards.
For example, some video cards do not show the Unity Launcher or top panel unless xorg.conf is present. In other cases, users that want to tweak their video card, may need the Coolbits option which is added to xorg.conf. This are the reasons why nvidia-xconfig exists. To provide an additional level of support in case X does not detect or offer all the options for the video card.
I also want to add that if you happen to edit any of the options in the Display Configuration option you will most likely need to create or have an existing xorg.conf file. This can be created by the button mentioned in the following image:
I finally got the game to work! Just download and install any mod paks on your final fantasy 7 directory and it won't crash anymore. Just google any performance mods of ff7 intergrade and install atleast 1 mod pak and that's it! Mine's working now hopefully to you guys as well. Sorry for my english I'm asian
I've been playing for 2 days and I've only had 2 crashes. I'm changing the graphics settings and since I switched from 2k to Full HD (1920x1080), I lowered the fps from 120 to 60, and the graphics from High to Low, the game doesn't crash every 5 minutes. Could you send us a link from the web where you downloaded the mod? It would be a great help!
Using the dxgi.dll and the d3d11.dll ( and setting the launch paramater -dx11 ) It also has stopped the crashing at least for the little bit of time i tried it. The only down side is some of the shaders have an error so it looks like a bunch of photographers are taking pictures using green bulbs.
I am beginning to believe that the problem is the selected FPS that we have in the game. Because with 60 fps it has not crashed in 5 hours, but if I put it at 120 fps it crashes in less than 30 minutes. With 90 fps I have also noticed that it crashes less but it does...
From what I've been reading, the problem is running the game with DX12. Supposedly, forcing in DX11 fixes the crashes. Problem is, you are supposed to edit the epic_emu.ini from Final Fantasy VII Remake -> Engines -> Binaries -> ThirdParty -> EOS. But I don't have an epic_emu.ini anywhere....
However , I still get crashing no matter the fps setting as I've been using a 60fps limit the whole time, and -dx11 will still crash after an undetermined amount of time ( could be 2 minutes or upto 10-15 ) The only thing that's worked so far is the dxvk mod essentially running the game in vulkan.
The main issue that I keep having when it crashes is a driver timeout. No other game on my system does this so I'm thinking it still might be driver related. Hopefully AMD will see this and try and sort it out.
Updates: Game in 2k, full screen, High quality graphics and shadows, 60 fps and does not crash for more than 8 hours in a row. If I get the fps up to 90 or 120, it crashes in less than 30 minutes or an hour. In my case, that happens to me.
I'm quite impressed how this game run well unlike FFXV, as you can see i'm using "r.ScreenPercentage=200" which is like 4k internal resolution and I'm only using 1080p screen yet the game runs very well way above 60fps.
Edit: I have also been using the -dx11 flag since the very beginning when I discovered it elsewhere. Doesn't matter if I use dx11 or dx12 it still crashes at some point and usually the most inopportune time as I usually haven't saved recently.
try using my Engine.ini cvacs which I posted here and make to sure add "r.VolumetricFog=0" (w/o quotes) because apparently Volumetric fog crashes my game whenever it's enabled and decrease "r.ScreenPercentage=200" to 150
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